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Forum > Suggestions > Epic Suggestions > Weather Suggestion-rain/snow/anything else
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buckeyes33
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I suggested this before, but i am suggesting it again. I think that there should be weather implemented. I thought the idea to where you have to change your gameplan was stupid, but this weather idea would be more beneficial. Say, it were to rain in a real life game, if you have ever played or watched football in the rain, you will notice that it is much harder to hang onto the ball. There should be an increase in fumble chance or increase in dropping pass chance or decrease in strength, etc...

(Not exact numbers, but Bort can figure out some) Ex.

Rain
+ 5% increase in fumble chance
+ 3% increase in dropped passes chance
+ 2% increase in slipped pass chance (where the ball slips out of the QBs hands)
- 3% decrease in punt strength (distance)
- 5% decrease in kick strength (distance)
- 10% decrease in jukes/quick cuts/spins, etc...
- 2% decrease in throw strength (distance)
- 5% decrease in vision for all players
+ 4% increase in muffed punt chance
- 5% decrease in tackling

snow
+ 5% increase in fumble chance
+ 7% increase in dropped pass chance
+ 1% increase in slipped pass chance
- 2% decrease in punt strength (distance)
- 5% decrease in kick strength (distance)
- 8% decrease in jukes/quick cuts/spins, etc...
- 10% decrease in vision for all players
+ 4% increase in muffed punt chance
- 4% decrease in tackling

Sunny(hot)
+ 2% increase in muffed punt chance -- sun in eyes
- 5% decrease in stamina -- dehydration

Turf
+ 2% increase in speed
+ 2% increase in agility
+ 3% increase in injuries (when added to the game)

there could be more different weather situations, like wind and whatnot, but this is just some ideas. plus, we could use the field graphics that saintedix has.

other ideas:

Originally posted by Gizizza
I do like this idea.

+1

I would add to that:

- Home field advantage based on fan support

- Noise increases offensive penalties based on capacity of stadium

- Teams have the option of having indoor stadiums with turf, or outdoor stadiums with grass; teams could be built for speed on turf, or power on grass.


Originally posted by the_legenol
hot
-x% stamina
+y% pass/kick/punt distance


Originally posted by DM
Cold weather can lead to an increase in cramps when injuries are added to the game


Originally posted by bigpimpin123
Before we can have weather we have to have some sort of stadium plan. What if a team wants a dome? They should be allowed to build one.
.


Originally posted by PrizzLeTaSTiC
What about missed tackles % in rain? As I see moer missed tackles in rainy games, but it could just be me.


Originally posted by mandyross
Wind


Originally posted by kevbk6222
i would agree if

1. stadium options were implemented (domes, types of grass ect
2. each team gets to decide their region and weather type
3. there is a greater effect for playing outside of your normal area (colts moving from their dome to a snowy day in Green Bay for example)


Originally posted by vocaleyzz
opens u up for a new vet ability too....

Weatherbeater for each point spent in WB u have a 5% chance to overcome the penalties for playing in unseemly weather conditions.

This would represent a vets time spent playing in all types of weather and his ability to ignore said conditions.

The numbers don't have to be exact but sumthing along those lines.


Originally posted by babiiverson
To add to wind and weather

I think we should have a daily weather report for each league(maybe each team to make more sense, but league would be easier) 7 or 14 day reports each on Wind/Weather/Temperature also the amount of snow/rain or whatever. Wind would affect passes, FGs, etc as said, and temp (cold) would affect throwing, catching, etc etc etc. Alot of the % increase/decreases should really be tweaked and very carefully implimented, like Snow should play a much bigger factor than a -5% increase in kicking unless it's just like a light flurry.

This implementation would make for some awesome gameplanning and may cause a lot more upsets in the elements. Could really put teams out of place a la Colts in Gillette Stadium for example. Or what we recently saw with Arizona vs NE. (no I am not a NE fan heh)


Originally posted by loganrobert85
coming from a person from Wisconsin, it is harder to juke or spin in snow than from just rain... you can get longer spikes for water, but snow is terrible...

also cold weather
- for receiving. (it can hurt a little bit on bullet passes, or bombed lob passes that become meteorites coming back to the ground, it becomes a rock)
- on speed (more layers of clothing, it would be a very small deduction however)
+ to injury (cold weather increases chances of pulled muscles)
+ to stamina (at about 40 degrees you dont sweat but you aren't cold as long as you are playing, trust me its actually kind of nice...)


Originally posted by Riggs_Inator


I would say Rain has a higher "dropped pass" rate than fumble chance. Because when it's rainy your supposed to run the ball more as opposed to passing more.

Another point I would say is that you should know a head of the game the predicted weather. With a % chance that this weather will happen so there is a bit of gambling involved in making a game plan.

With the Rain/Snow there should be a chance for the player to fall down when juking/changing direction very fast instead of making jukes ect less effective. You can still juke in the rain, because the defender is under the same hindrance from the weather. Just a matter of who, if anyone, falls down.

Also:
Extreme Cold
Passes are harder to catch.
Punts and Kicks don't go as far. (Frozen Ball Effect)


Originally posted by Bort
When we get around to field options for teams, I'll look at this more, but it's not a high priority at the moment.

Also, Might be kinda interesting if regions affected weather. Africa would be more sunny, Canada more likely to have snow, etc.


Originally posted by Moh7
snow

- 10% decrease in vision for all players

This should be only when snowing.

And to all of this there should be some stadium expansions to decrease %



Originally posted by seayjoel
I say you defiantly do reigonal weather and you can pick the area of the country/Continent. Like if you own a USA team you can pick south for hot (stmania goes faster), North (snowy and cold), or Midwest (sunny some times cloudy with some rain). But do the same with all continents


Originally posted by i il vl
Great idea, but I would add that the effects increase over the course of a game from rain + snow.
For example, 1st quater in rain:
+2.5% fumble
+1.5% Drops
etc.
2nd Quater:
+5% fumble
+3% Drops
etc.
3rd quater:
+7.5% fumble
+4.5% drops
And so on
This would represent the worsening conditions as the weather continues


Originally posted by loganrobert85
good idea, also footing would become more sloppy in some weather conditions

rain for example would be something (but not) like this
n = quarter number
-(n)3% break tackle (do to jukes and such, which require planting a foot)

(ex: second quarter, rainy, -(2)3% = -6% break tackle, or 10% more likely to not break tackle in other words, just example, not probable forumula or variables (as in the percentage usage))


Last edited Feb 2, 2009 17:42:35
 
steelers75
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great idea, epic
Last edited Feb 21, 2009 13:36:01
 
Gizizza
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I do like this idea.

+1

I would add to that:

- Home field advantage based on fan support

- Noise increases offensive penalties based on capacity of stadium

- Teams have the option of having indoor stadiums with turf, or outdoor stadiums with grass; teams could be built for speed on turf, or power on grass.
 
buckeyes33
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Originally posted by Gizizza
I do like this idea.

+1

I would add to that:

- Home field advantage based on fan support

- Noise increases offensive penalties based on capacity of stadium

- Teams have the option of having indoor stadiums with turf, or outdoor stadiums with grass; teams could be built for speed on turf, or power on grass.


i love that last idea. and if they would like a dome it could cost a hell of a lot more to maintain, because everyone would just want domes so weather didn't effect them. also the dome would hold less fans.
Last edited Nov 29, 2008 14:36:16
 
Knick
Sknickers
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I like it.
 
DM
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definitely like it, and it was perfectly stated
 
DM
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You should also add an aspect of field conditions, not just rain and snow. There could also be windy days. There could be hail.
 
DM
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if given more detail into even more aspects of weather, i think this is worthy of Epic status and Bort should really look hard into how he should impliment this
 
CTGuyton
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Originally posted by MarlinsDynasty
You should also add an aspect of field conditions, not just rain and snow. There could also be windy days. There could be hail.


i like adding wind.. it could be separate than the weather so you'll have sunny windy days.. rainy windy days.. etc.. also i think hail could be left out cuz i think most leagues would delay the game for hail
 
DM
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i agree with that, but wind is a major factor during FG's, kickoffs, passes, etc
 
Chessey
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fog?
 
DM
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Originally posted by Chessey
fog?


lol, fog has happened, but is very rare, so that shouldn't be added into a beta game unless you put it occurring around .0001% of the time
 
DM
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and now that i am watching the gators game, obviously the wet ground is causing a large amount of injuries to players such as harvin, spikes, parker. When Bort adds injuries to the game, this would be a great thing to include to the weather aspect
 
Gizizza
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Originally posted by Chessey
fog?


Terrorist attack?

Meteor impact?

Halftime Rapture?

Just kidding...fog is legit, but just a small percentage of the time.
 
CTGuyton
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Originally posted by MarlinsDynasty
Originally posted by Chessey

fog?


lol, fog has happened, but is very rare, so that shouldn't be added into a beta game unless you put it occurring around .0001% of the time


it would also depend on the region.. i don't know of any high fog regions but i'm sure there is one out there..
 
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