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LithoMan
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Originally posted by jroyal73
translated ill be around until the flex runs dry from retirees, but no more of my $ in here.


I've been on that plan for two seasons now.... people can laugh it off, but after spending a bunch of cash, Im going to use it up, since it is my cash... but, I wont fund this operation anymore. Unless the real changes happen in the developers office, and not this crap, that didnt hurt anyone.... everyone knew the ramifications of double or triple stacking % pieces. If they chose not to go that route, they had their reason, wether their reason was ignorance, stupidity, or lazy. Now, we got to cater to them, again......

This aspect of the game wasn't broke... it was a needless "fix" that wasn't a fix, just moving crap around again, since a vast majority of GLB caught on.... the Alpha buddies don't have an advantage by this means anymore, so now the loophole will be moved somewhere else....

 
Maddoc
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Originally posted by Fumanchuchu
Originally posted by Time Trial

I bought a piece today before reading the announcements and it said that this piece would not be elligible for the full refund.

Was this released before that annoncement was made?


The announcement and the "not eligible for full refund" happened at the same time. You made an oopspoo by not reading the announcement when you first logged on.


"Let's see here, an announcement about how % AEQ is changing. But before I read that, I'm going to go buy some new AEQ before knowing how it's being changed!"

Yeah, I call bullshit.
 
Maddoc
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Originally posted by LithoMan
Originally posted by jroyal73

translated ill be around until the flex runs dry from retirees, but no more of my $ in here.


I've been on that plan for two seasons now.... people can laugh it off, but after spending a bunch of cash, Im going to use it up, since it is my cash... but, I wont fund this operation anymore. Unless the real changes happen in the developers office, and not this crap, that didnt hurt anyone.... everyone knew the ramifications of double or triple stacking % pieces. If they chose not to go that route, they had their reason, wether their reason was ignorance, stupidity, or lazy. Now, we got to cater to them, again......

This aspect of the game wasn't broke... it was a needless "fix" that wasn't a fix, just moving crap around again, since a vast majority of GLB caught on.... the Alpha buddies don't have an advantage by this means anymore, so now the loophole will be moved somewhere else....



Remember, freezer grade, shiny side out.

http://img.photobucket.com/albums/v701/MaddocZelt/secretweapon.jpg
 
PP
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Originally posted by LithoMan
everyone knew the ramifications of double or triple stacking % pieces. If they chose not to go that route, they had their reason, wether their reason was ignorance, stupidity, or lazy. Now, we got to cater to them, again......

the Alpha buddies don't have an advantage by this means anymore, so now the loophole will be moved somewhere else....



You really, honestly, truly believe the part above that I left from your quote?

I'm the one that kept bringing this up on the test server until something was done about it. I have played since ssn 1, but I am not one of the Alphas. Next, bringing this up was one of the first things I did on the test server. So, it wasn't like I just said nothing until it somehow worked out to be an advantage to me. I have invested a ton into % gear...Trust me when I say, I sure the hell didn't do this to gain an advantage for myself or all the Alpha buddies that I don't even have. I did it because it's flat out @!#%ing ridiculous to try to balance a sim when a LB has to contend with a 75% brk tkl PB, a 75% fake HB, a 75% pass quality QB and a 75% brk tkl TE, while still being able to cover the speed HBs & TEs and be blocked by the 130 str TE, loaded in pancakes....I mean, get @!#$ing real!

There was a 2nd, equally important reason that I pushed for it. Pls, listen carefully as I trie to explain it. IT ISN'T ANY @!#$ING FUN TO MAKE QBs WHEN YOU KNOW BEFORE YOU ROLL THEM THAT THEY WILL HAVE TO HAVE 3 PIECES OF % PASS QUALITY, PBs THAT YOU KNOW WILL NEED 3 % BRK TKLS, DEs THAT YOU KNOW WILL NEED 3 % BRK BLK, ELUSIVES THAT NEED 3 % FAKES ummmmm, and so on. I fail to see how anyone can miss that. No one is getting "bailed out" because EVERYONE worth a pinch of shit is doing the exact same thing. It isn't even a race to get the % gear or any trick or skill to doing it.

And here is by far the most ridiculously obvious part that you are missing. Do you honestly think that Bort wouldn't have nerfed the effectiveness of the % gear when your 75% brk tkl PB & 75% juke Elusives were averaging 15 yds per carry? How about your 75% pass quality QB hitting 80% of his passes? You are too new to remember, but those that aren't remember what happened to their 50 sack a ssn DEs well enough to know what would happen when they hit their 75% brk blk mark.

How do some of you guys not see that?!?!?!?!?!?!?!?!?! In reality, what this will ultimately do is give you the same bonus (most likely higher) than you would have gotten after the sim was "adjusted" to compensate for the 75% AEQ that is coming in droves (lol at ANYONE that thinks they were special for planning on stacking 3 or 4 pieces). The only difference is now you can pickup an SA or 2 instead of going all 1 kind of % gear.

/rant

tl;dr version...Some of you guys really need to think, at least just a little, before you type.
 
Deathblade
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Originally posted by LithoMan
I've been on that plan for two seasons now.... people can laugh it off, but after spending a bunch of cash, Im going to use it up, since it is my cash... but, I wont fund this operation anymore. Unless the real changes happen in the developers office, and not this crap, that didnt hurt anyone.... everyone knew the ramifications of double or triple stacking % pieces. If they chose not to go that route, they had their reason, wether their reason was ignorance, stupidity, or lazy. Now, we got to cater to them, again......


Yes, damn those people for not knowing %AEQ was the only choice if they wanted to compete.

We should just fucking ban them.
 
Deathblade
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Originally posted by PP
You really, honestly, truly believe the part above that I left from your quote?

I'm the one that kept bringing this up on the test server until something was done about it. I have played since ssn 1, but I am not one of the Alphas. Next, bringing this up was one of the first things I did on the test server. So, it wasn't like I just said nothing until it somehow worked out to be an advantage to me. I have invested a ton into % gear...Trust me when I say, I sure the hell didn't do this to gain an advantage for myself or all the Alpha buddies that I don't even have. I did it because it's flat out @!#%ing ridiculous to try to balance a sim when a LB has to contend with a 75% brk tkl PB, a 75% fake HB, a 75% pass quality QB and a 75% brk tkl TE, while still being able to cover the speed HBs & TEs and be blocked by the 130 str TE, loaded in pancakes....I mean, get @!#$ing real!

There was a 2nd, equally important reason that I pushed for it. Pls, listen carefully as I trie to explain it. IT ISN'T ANY @!#$ING FUN TO MAKE QBs WHEN YOU KNOW BEFORE YOU ROLL THEM THAT THEY WILL HAVE TO HAVE 3 PIECES OF % PASS QUALITY, PBs THAT YOU KNOW WILL NEED 3 % BRK TKLS, DEs THAT YOU KNOW WILL NEED 3 % BRK BLK, ELUSIVES THAT NEED 3 % FAKES ummmmm, and so on. I fail to see how anyone can miss that. No one is getting "bailed out" because EVERYONE worth a pinch of shit is doing the exact same thing. It isn't even a race to get the % gear or any trick or skill to doing it.

And here is by far the most ridiculously obvious part that you are missing. Do you honestly think that Bort wouldn't have nerfed the effectiveness of the % gear when your 75% brk tkl PB & 75% juke Elusives were averaging 15 yds per carry? How about your 75% pass quality QB hitting 80% of his passes? You are too new to remember, but those that aren't remember what happened to their 50 sack a ssn DEs well enough to know what would happen when they hit their 75% brk blk mark.

How do some of you guys not see that?!?!?!?!?!?!?!?!?! In reality, what this will ultimately do is give you the same bonus (most likely higher) than you would have gotten after the sim was "adjusted" to compensate for the 75% AEQ that is coming in droves (lol at ANYONE that thinks they were special for planning on stacking 3 or 4 pieces). The only difference is now you can pickup an SA or 2 instead of going all 1 kind of % gear.

/rant

tl;dr version...Some of you guys really need to think, at least just a little, before you type.


PP out
 
Dpride59
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Originally posted by PP
How about your 75% pass quality QB hitting 80% of his passes?.


Thing about it is, you still need 46% pq to complete 65% of your passes to a 70 catch go to guy.

How fucking terrible is the passing game going to be exposed when the 2nd piece of aeq PQ% gets exposed and lowered?
 
blln4lyf
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Originally posted by Deathblade
Originally posted by PP

You really, honestly, truly believe the part above that I left from your quote?

I'm the one that kept bringing this up on the test server until something was done about it. I have played since ssn 1, but I am not one of the Alphas. Next, bringing this up was one of the first things I did on the test server. So, it wasn't like I just said nothing until it somehow worked out to be an advantage to me. I have invested a ton into % gear...Trust me when I say, I sure the hell didn't do this to gain an advantage for myself or all the Alpha buddies that I don't even have. I did it because it's flat out @!#%ing ridiculous to try to balance a sim when a LB has to contend with a 75% brk tkl PB, a 75% fake HB, a 75% pass quality QB and a 75% brk tkl TE, while still being able to cover the speed HBs & TEs and be blocked by the 130 str TE, loaded in pancakes....I mean, get @!#$ing real!

There was a 2nd, equally important reason that I pushed for it. Pls, listen carefully as I trie to explain it. IT ISN'T ANY @!#$ING FUN TO MAKE QBs WHEN YOU KNOW BEFORE YOU ROLL THEM THAT THEY WILL HAVE TO HAVE 3 PIECES OF % PASS QUALITY, PBs THAT YOU KNOW WILL NEED 3 % BRK TKLS, DEs THAT YOU KNOW WILL NEED 3 % BRK BLK, ELUSIVES THAT NEED 3 % FAKES ummmmm, and so on. I fail to see how anyone can miss that. No one is getting "bailed out" because EVERYONE worth a pinch of shit is doing the exact same thing. It isn't even a race to get the % gear or any trick or skill to doing it.

And here is by far the most ridiculously obvious part that you are missing. Do you honestly think that Bort wouldn't have nerfed the effectiveness of the % gear when your 75% brk tkl PB & 75% juke Elusives were averaging 15 yds per carry? How about your 75% pass quality QB hitting 80% of his passes? You are too new to remember, but those that aren't remember what happened to their 50 sack a ssn DEs well enough to know what would happen when they hit their 75% brk blk mark.

How do some of you guys not see that?!?!?!?!?!?!?!?!?! In reality, what this will ultimately do is give you the same bonus (most likely higher) than you would have gotten after the sim was "adjusted" to compensate for the 75% AEQ that is coming in droves (lol at ANYONE that thinks they were special for planning on stacking 3 or 4 pieces). The only difference is now you can pickup an SA or 2 instead of going all 1 kind of % gear.

/rant

tl;dr version...Some of you guys really need to think, at least just a little, before you type.


PP out


DB in
 
stengy
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Originally posted by Time Trial
I like that when I read your posts, I actually have House's voice saying them in my head. It makes everything you say sound even more arrogant and cocky than they already are, and that is saying something.

Also, all of the carebear avatars make me want to ignore what that poster is saying because carebears didn't know shit.


+1

go deathblade!
 
Shayde
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This is the worst nerf I have seen ever. I have worked hard for those pieces of gear, and sacrificed training to get to get them. Its not like they fall out of the sky every time. Getting stackable gear is tough.
 
Warlock
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Originally posted by FYNBYAC
That's what you say now, but when you're recycling that flex and continuing to play the game eventually you'll probably dump some more cash in for flex.

That's Bort's master plan with the refund.


I've already spent the money, I might as well get value for it... do you walk out of a movie if it's not 100% enjoyable, after you paid your money and cannot get a refund? I don't and neither do most people from my experiences, but I'm willing to bet that most people do not go see the sequel (which would be the equivalent of buying more flex).
 
Dpride59
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Originally posted by Warlock
I've already spent the money, I might as well get value for it... do you walk out of a movie if it's not 100% enjoyable, after you paid your money and cannot get a refund? I don't and neither do most people from my experiences, but I'm willing to bet that most people do not go see the sequel (which would be the equivalent of buying more flex).


Thin red line.
 
stengy
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Originally posted by Warlock
I've already spent the money, I might as well get value for it... do you walk out of a movie if it's not 100% enjoyable, after you paid your money and cannot get a refund? I don't and neither do most people from my experiences, but I'm willing to bet that most people do not go see the sequel (which would be the equivalent of buying more flex).


 
danmeyer04
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wtf is going on... this is too confusing
 
Theo Wizzago
Coyote
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Look, while I'm basically new to >this< game, I'm not a newb gamer and know my football. What I'm wondering (mostly to the devs) is why you simply don't make the equipment bonus speific to what it is? Examples; shoes would give boosts to agility, speed, jumping, kicking, punting... any headgear would be for vision, confidence... shirts for strength, stamina, blocking... gloves for throwing, catching, carrying, tackling... you get the idea. Then you could make the better pieces cost more based on what they can do for you... not much unlike equiping a knight for fighting in RPG games. This would prevent almost any 'stacking' as overlaps of specific 'bonuses' would be severely minimized. It would still allow for folks to 'freelance' in their builds and even carry up to 3 items for each slot, allowing them to change equipment according to individual desires for speific games, or game plans by the coaches.
Make resale value of items 50% of original costs and allow for trades and set up a market for purchases where anyone could post an item for sale and others could bid for it. I would think that would surely boost a lot of players fun in the game and cut down on a lot of stuff you feel is wrong with it now. Just my take on this.
 
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