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Forum > Game Changes Discussion > Archived Changes > Changes to +% AEQ Discussion
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CMON
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Originally posted by rawss
I apologize in advance if my points have already been made, 60 pages of posts are a lot to go through.

I think this nerf is a terrible idea and just punishes patient agents who are willing to try something different in this game.

Those of us that have had the patience to shop for 3 pieces of the same % AEQ also already ran the risk of missing out on ever having enough BTs to fully upgrade those 3 pieces because of the BTs not earned from all the shopping. So now on top of the needed patience and risk of not being able to fully upgrade all pieces, the Admins have now decided to handicap these players.

I also don't think this nerf is needed due to the fact that most % AEQ have counter % AEQ.
If you're upset that a power back with 3 pieces of % break tackle just ran over your LB then build an LB with 3 pieces of % make tackle. If you're upset that a DE just torched your OT with 3 pieces of % break block then build an OT with 3 pieces of % hold block.

I have a few veteran players building 3 pieces of % AEQ and several young players that I was looking forward to trying 3 pieces of % AEQ experiments. I have also been building these players to take advantage of this AEQ. If this nerf goes through, I will lose interest in these players and will retire them because they will just be the same old, same old. To the Admins, if you are going to force this nerf on us, you should also offer a full flex reimbursement to players who are already built and are being built to effectively use 3 pieces of % AEQ.

Thank you.


+2

 
TxSteve
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Originally posted by rawss
I apologize in advance if my points have already been made, 60 pages of posts are a lot to go through.

I think this nerf is a terrible idea and just punishes patient agents who are willing to try something different in this game.

Those of us that have had the patience to shop for 3 pieces of the same % AEQ also already ran the risk of missing out on ever having enough BTs to fully upgrade those 3 pieces because of the BTs not earned from all the shopping. So now on top of the needed patience and risk of not being able to fully upgrade all pieces, the Admins have now decided to handicap these players.

I also don't think this nerf is needed due to the fact that most % AEQ have counter % AEQ.
If you're upset that a power back with 3 pieces of % break tackle just ran over your LB then build an LB with 3 pieces of % make tackle. If you're upset that a DE just torched your OT with 3 pieces of % break block then build an OT with 3 pieces of % hold block.

I have a few veteran players building 3 pieces of % AEQ and several young players that I was looking forward to trying 3 pieces of % AEQ experiments. I have also been building these players to take advantage of this AEQ. If this nerf goes through, I will lose interest in these players and will retire them because they will just be the same old, same old. To the Admins, if you are going to force this nerf on us, you should also offer a full flex reimbursement to players who are already built and are being built to effectively use 3 pieces of % AEQ.

Thank you.


I certainly understand that you don't really want to read the 60 page thread - as there is a lot of filler here - but there are also some very good points that do a decent job countering your points - so I would urge you to read the thread and revive some of those discussions.

 
Polorl69
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seriously stop changing the game and let players adjust their builds to it


they say they want diversity in players but eveytime someone hits on something good, players complain saying it's not fair and it gets nerfed....this is pretty much the biggest problem with this game....they are so quick to nerf something rather then let it take it's natural course
 
PP
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Originally posted by Polorl69
seriously stop changing the game and let players adjust their builds to it


they say they want diversity in players but eveytime someone hits on something good, players complain saying it's not fair and it gets nerfed....this is pretty much the biggest problem with this game....they are so quick to nerf something rather then let it take it's natural course


For the most part, I agree strongly with this. The problem is that it's "natural course" is every agent that's worth a pinch of shit at building dots are all doing the same thing at certain positions, and that's stacking all their AEQ into the same % pieces. It doesn't take "patient agents" to do it. It just takes having a clue what it takes to make the most dominant dots in the game. The problems are that it's not a very well kept secret, as virtually everyone that's decent at building dots knows it. You guys really want to play a game where everyone builds dots the exact same way or they suck ass? It's not being creative. It isn't being insightful. It isn't somehow outbuilding the next guy. It's something that should have never happened in the first place and is being addressed.

The % AEQ isn't getting changed because "it's unfair" at all. It's getting changed because by the time your 3 5% brk tkl PBs, 3 5% pass quality QBs, 3 5% brk blk DEs, 3 5% fake HBs and so on hit the age of being able to play in PLs & WLs, EVERYONE worth a pinch of shit will have the exact same thing. So, if it doesn't get changed, like it or not, Bort would just have to change the sim to compensate for the vast majority of well built dots all having 69-75+% gear anyway. What I believe a lot of you are missing is that you think you alone have found the golden key. the majority of those at least decent at building dots already are either doing or planning on doing the same.

I sure can't promise that there never will be another change to player builds. However, the idea is to get as many addressed with the Archetypes as possible, make it so that their is more than 1 way to build a great dot for each position group and then leave it the hell alone.
 
Jiddy78
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Originally posted by rawss
I apologize in advance if my points have already been made, 60 pages of posts are a lot to go through.

I think this nerf is a terrible idea and just punishes patient agents who are willing to try something different in this game.

Those of us that have had the patience to shop for 3 pieces of the same % AEQ also already ran the risk of missing out on ever having enough BTs to fully upgrade those 3 pieces because of the BTs not earned from all the shopping. So now on top of the needed patience and risk of not being able to fully upgrade all pieces, the Admins have now decided to handicap these players.

I also don't think this nerf is needed due to the fact that most % AEQ have counter % AEQ.
If you're upset that a power back with 3 pieces of % break tackle just ran over your LB then build an LB with 3 pieces of % make tackle. If you're upset that a DE just torched your OT with 3 pieces of % break block then build an OT with 3 pieces of % hold block.

I have a few veteran players building 3 pieces of % AEQ and several young players that I was looking forward to trying 3 pieces of % AEQ experiments. I have also been building these players to take advantage of this AEQ. If this nerf goes through, I will lose interest in these players and will retire them because they will just be the same old, same old. To the Admins, if you are going to force this nerf on us, you should also offer a full flex reimbursement to players who are already built and are being built to effectively use 3 pieces of % AEQ.

Thank you.


I'm interested to know exactly what you would change in the player's build if they are, say, under level 40 because of this change.

Example maybe?

I'm failing to see where "Hit the primary attributes to x cap...work on secondaries etc" has been thwarted by AEQ % equipment effectiveness changing.
 
Warlock
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Originally posted by Polorl69
seriously stop changing the game and let players adjust their builds to it


they say they want diversity in players but eveytime someone hits on something good, players complain saying it's not fair and it gets nerfed....this is pretty much the biggest problem with this game....they are so quick to nerf something rather then let it take it's natural course


It's much easier to have your cake and whine about wanting to eat it, until the powers that be let you eat it.

People built most players like track stars... when the smarter people built players like tanks to counter the track stars, the people who built track stars started to whine: "But I can't build my guy to stop other track stars and the tank players run all over me, that's not fair.".

It's the same shit we saw with OTs/DEs, just on a grander scale. DEs exploited how OTs were built and most people whined (the smart ones adjusted), Bort nerfed the bloody piss out of DEs and ~7 seasons later DEs are still somewhat broken... because they got double nerfed, which I've been trying to show people in this thread why this is a bad idea... first they got nerfed by Bort, then they got nerfed by people adjusting to their build. Trust me, I was one of the people who complained about DEs, but it was because of the sudden and drastic change (due to the sim mechanics change)... although, I wasn't asking for DEs to get nerfed, I was asking for OL/DL interaction to become more realistic.
Edited by Warlock on Feb 15, 2010 07:39:33
 
WiSeIVIaN
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Originally posted by Jiddy78
I'm interested to know exactly what you would change in the player's build if they are, say, under level 40 because of this change.

Example maybe?

I'm failing to see where "Hit the primary attributes to x cap...work on secondaries etc" has been thwarted by AEQ % equipment effectiveness changing.


This....

Having 3 pieces of glitchbag AE for +63% makes the needed build different than having 2 pieces for +35% and a AE SA?

Give me a break guys. You are not a complete genius for planning to go for 3 %AE peices, and to imply that your build has been destroyed by this change is at the very least misinformed with a side of "the sky is falling".
 
Longhornfan1024
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Originally posted by WiSeIVIaN
This....

Having 3 pieces of glitchbag AE for +63% makes the needed build different than having 2 pieces for +35% and a AE SA?

Give me a break guys. You are not a complete genius for planning to go for 3 %AE peices, and to imply that your build has been destroyed by this change is at the very least misinformed with a side of "the sky is falling".


http://therealbarackobama.files.wordpress.com/2009/07/sky-is-falling.jpg
 
Polorl69
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IMO this is an AEQ problem, so instead of nerfing the % pc's why not make SA's worth more over 10? I know alot of my players have a % pc and an SA pc.....make it worth more for people to take SA's to 16+
 
Jiddy78
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I guess a question I now have is:

Why didn't y'all just limit the amount of % pieces one can equip to 2 instead?

The most you'd possibly see is 46% (assuming 72 equipment times 2 and 2 +5% pieces)....

Seems a lot easier and less intrusive to what, IMO, has been working fairly well.
 
taz20075
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Somebody needs to convert player attributes into approximate "real life" numbers. You should really have to sacrifice your build to get as fast as some of these WRs are. I'm talking catching %s in the 20's bad. Stop letting them run 3.7 40s.

Not every DE should be able to cover 10yds faster than Usain Bolt. Those guys should fall over at a slight breeze.Fact: If you run into something you slow way down, regardless of how fast you are. Fact: If you are running fast and someone pushes you off course, it takes awhile for you to stop and change direction (ever see a sprinter just stop 2 steps after the finish line?)

Not every DT should be, or have to be, Ryan Kennelly strong to fight off a pancake.

Low confidence should have players sitting in the corner crying simply because they didn't get the ball, or they weren't targeted, or they didn't pancake their player (even if they held their block)...

There aren't enough penalties in this game for being extreme.

Personally, I'ld like to see more place to put attributes or make new categories for EQ placement (to get them off attributes).

Mental - (Hot reads, Throw away, Pocket movement, Fake)
Eyes- (Vision)
Arms - (Pass Strength, Ball security, Blocking, Block breaking)
Hands - (Pass Catching, Block breaking, Ball security, PDs, FFs)
Core - (Tackling, Faking, Break tackle, Blocking)
Legs - (Faking, Speed, Agility, Break tackle, Kicking, Punting, Blocking)
Feet - (Faking, Agility, Kicking, Punting)

These new categories are an unknown (to the player base) increase to the quality/frequency of what an attribute does. Have it affect the score, the quality roll, the ability to consistently roll a good roll...whatever.
 
Warlock
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Originally posted by Jiddy78
I guess a question I now have is:

Why didn't y'all just limit the amount of % pieces one can equip to 2 instead?

The most you'd possibly see is 46% (assuming 72 equipment times 2 and 2 +5% pieces)....

Seems a lot easier and less intrusive to what, IMO, has been working fairly well.


It would be +50% at level 72.

5% base plus 10 upgrades at 2% each is 25% total per piece.
 
caspian44
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Originally posted by rawss

Those of us that have had the patience to shop for 3 pieces of the same % AEQ also already ran the risk of missing out on ever having enough BTs to fully upgrade those 3 pieces because of the BTs not earned from all the shopping. So now on top of the needed patience and risk of not being able to fully upgrade all pieces, the Admins have now decided to handicap these players.

I also don't think this nerf is needed due to the fact that most % AEQ have counter % AEQ.
If you're upset that a power back with 3 pieces of % break tackle just ran over your LB then build an LB with 3 pieces of % make tackle. If you're upset that a DE just torched your OT with 3 pieces of % break block then build an OT with 3 pieces of % hold block.

Admins, if you are going to force this nerf on us, you should also offer a full flex reimbursement to players who are already built and are being built to effectively use 3 pieces of % AEQ.

Thank you.


Agree wholeheartedly. I'm in shock atm

 
Jiddy78
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Originally posted by Warlock
It would be +50% at level 72.

5% base plus 10 upgrades at 2% each is 25% total per piece.


I always forget level 1 with AEQ...50%

Maybe just allow 2 pieces, Take a 25% chop of piece # 2 and call it a day. Meet in the middle type thing rather than battle axe the 2nd piece so much.

That would be roughly 37%...Is that exploitation level?
 
WiSeIVIaN
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Originally posted by Polorl69
IMO this is an AEQ problem, so instead of nerfing the % pc's why not make SA's worth more over 10? I know alot of my players have a % pc and an SA pc.....make it worth more for people to take SA's to 16+


Do you have any idea how powerful 10 in an SA would have to be to be "balanced" with +46% to your positions more important roll, every time he rolls it?

A little lesson. When bort first made AE, the +SA and +% that you see right now NEVER went up. Then after a couple days of people rightfully complaining that it is not worth it to spend BTs on AE, bort said ok and made it so they got up +1 SA and +2% each level. People complained that 1 SA/level was too much so it was nerfed to +1 SA every 2 levels, but the % remained the same, since neither bort nor the userbase appearantly understood the effect it'd have...

+% AE as is happens to be a gross oversight by bort. There is no way that SA's could be balanced with the percentages currently available, and tbh this nerf doesn't go far enough, so people need to chillaxe imo.
 
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