Originally posted by Longhornfan1024
Originally posted by foofighter24
As much as people would cry about capping attributes at 100, it would probably make the game better in the end. Then maybe adjustments to acceleration could be made so dots don't go from 0-100 in one tick at the upper levels.
How would it work with ALGs, though? Do they stop getting them once EQ+base=100, or are they forced to change their EQ once they reach 100? I don't see how it could be implemented. Besides, I don't think there is much of a problem with people taking one attribute up high. Those builds with one obscenely high attribute tend to suck anyways.
The "100" I was referring to would not necessarily be 100 as we know it in the current sim.
Originally posted by foofighter24
As much as people would cry about capping attributes at 100, it would probably make the game better in the end. Then maybe adjustments to acceleration could be made so dots don't go from 0-100 in one tick at the upper levels.
How would it work with ALGs, though? Do they stop getting them once EQ+base=100, or are they forced to change their EQ once they reach 100? I don't see how it could be implemented. Besides, I don't think there is much of a problem with people taking one attribute up high. Those builds with one obscenely high attribute tend to suck anyways.
The "100" I was referring to would not necessarily be 100 as we know it in the current sim.