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Forum > Game Changes Discussion > Archived Changes > Changes to +% AEQ Discussion
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Dpride59
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Originally posted by Deathblade
Goddamn you are fucking stupid.

You're players aren't as good as you think they are, and you aren't as smart as you think you are. I mean, if you honestly believe some of the shit you say, I'm surprised that you manage to dress yourself daily.


I'm smart enough to own a home bigger than your parents basement

 
TxSteve
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discussion = good

passionate discussion = good


but no reason to degrade the discussion to name calling and personal jabs; please.
 
Deathblade
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Originally posted by Maddoc
qfyou're


touche
 
Deathblade
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Originally posted by David Stern
I'm smart enough to own a home bigger than your parents basement


My parents don't have a basement.

So ^5?
 
Warlock
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Originally posted by PLAYMAKERS
i guess not


The only real argument that you have is that run-stuffing LBs are almost a myth in GLB and/or useless in many other situations. Although, this issue has nothing to do with +% bonuses being overpowered, it has to do with sim mechanics and community building trends. The sim mechanics issue is that some attributes are vastly more effective than others, unfortunately this proposed change does nothing to fix that issue.
 
Deathblade
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Originally posted by TxSteve
discussion = good

passionate discussion = good

but no reason to degrade the discussion to name calling and personal jabs; please.


Some times people say something so dumb that the only logical response is a direct insult.
 
TxSteve
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Edited by TxSteve on Feb 14, 2010 21:52:55
Edited by TxSteve on Feb 14, 2010 21:51:12
 
Dpride59
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Originally posted by Deathblade
touche


I don't think you get it.

Lets say you make trash talk "work" at the same level as say tight spiral. So if tight spiral is 2% pq per level. Lets say trash talk = -1 morale per level.
Then you lower the mentor bonus from 25, to 15 max

Next you take away the bonus to qb pq aeq 2nd piece to -50%

Then you raise the glares effectiveness.

Then you make smooth operator actually work as intended.

I am simply pointing out what making sa's work will actually do to the sim. This is a lot more work than they realize. It took bort 14 seasons of nerfing everything to get things where they are currently. All these changes coupled with the fact that everything currently is a giant fucking band-aid = catch is getting in way over his head.

+1 to fix sa's
Fix the sim too
 
Fumanchuchu
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Originally posted by Warlock
The numbers are actually unimportant, those numbers are merely a guesstimate on my part. The important part is the mathematical theory behind the numbers. +% bonuses are multiplicative... this means that they get better and worse depending on the number they multiple. Thus a good build vs a bad build will get a huge ("overpowered") benefit from the bonuses and a good build vs a good build (or bad build vs bad build) will see a nominal ("underpowered") benefit. Diminishing returns on the +% bonuses will not fix the problem, it will only force people to choice a different and more effective route. If speed wasn't clearly one of the most important attribute selections, people wouldn't have exploited the build trend. Without that exploit of the build trend, +% bonuses are a fucking joke.


I think you're misinterpreting the nature of % EQ. It's not a % increase to your chance, it's a % increase to your break tackle score. +60% is a 60% bigger score. Stack enough VAs on a HB and he's well over doubling his attributes in the break tackle roll. The LBs have no viable choice other than their own 60% stack and they still don't have as many VAs to stack.
 
Deathblade
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Originally posted by TxSteve
you can do much better than "you're stupid"....i've seen it


I know
 
Dpride59
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Originally posted by Deathblade
Some times people say something so dumb that the only logical response is a direct insult.


Or you are the kid who got a 17 on his act, and you aren't able to comprehend when that 35 is typing to you 5 steps ahead of where you want to be.
 
Deathblade
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Originally posted by David Stern
I don't think you get it.

Lets say you make trash talk "work" at the same level as say tight spiral. So if tight spiral is 2% pq per level. Lets say trash talk = -1 morale per level.
Then you lower the mentor bonus from 25, to 15 max

Next you take away the bonus to qb pq aeq 2nd piece to -50%

Then you raise the glares effectiveness.

Then you make smooth operator actually work as intended.

I am simply pointing out what making sa's work will actually do to the sim. This is a lot more work than they realize. It took bort 14 seasons of nerfing everything to get things where they are currently. All these changes coupled with the fact that everything currently is a giant fucking band-aid = catch is getting in way over his head.

+1 to fix sa's
Fix the sim too


Ah, so you are saying "balancing SAs will make SAs overpowered".

That's quite the leap in logic. I don't even think Neo would make that leap.
 
cptafw163
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COMING SOON:

can't take an attribute past 100.
 
TxSteve
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I think everyone understands that tweaking SA's - (along with the other changes) introduces a bajillion different variables - and that getting those balanced may very well be a painful (and long) process.


But it's got to be done...

And i feel confident that if it takes 2 seasons of testing - we won't see it until season 16...

I'm not sure what you're arguing here - we seem to agree on all of it...
 
Dpride59
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Originally posted by Deathblade
Ah, so you are saying "balancing SAs will make SAs overpowered".

That's quite the leap in logic. I don't even think Neo would make that leap.


I am saying bort spent 14 seasons making them suck less for the sake of "realism" and balancing shit.

but I am saying "FIX SA'S".... I really do want them fixed so please fix them. lol
 
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