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Hagalaz
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Has anyone given a thought of introducing ELO rating into GLB ? :X
 
AngryDragon
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when is this plateau extension going into effect? I am about to retire 4 useful players and might rethink my choice and spend money instead of recycling flex this offseason.
 
beenlurken
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Originally posted by DigitalDaggers
Originally posted by beenlurken

I was hoping you would not say that... :kicksrock:

Seriously what would be the point? Most new teams are going to choose USA (considering the majority of users are from there)... even more so than it is now (the season 1 network that I am part of would have chosen USA with this system but ended up with loyalty to OPL because the game forced us to since USA filled up fast). You kill the regions and no matter what you do the regional affiliations will start to die too until we reach a point where the overwhelming majority will be USA and Canada.

Why can we not keep the 8 Pro leagues and let them have their own separate feeder "Shutes and Ladders" system? With extending the plateau there will easily be enough end game dots at all times to support 8 Pro Leagues (would also argue its enough to support a single AAA, instead of two, that feeds into a regional Pro that feeds into WL)


i get what you are saying, but it's not really a problem even if there are more usa and canada teams who choose those regional affiliations. with regional tournaments/rankings it is a fluid system.

also, not everyone from usa and canada will pick those regions and not everyone who plays is from usa and canada.


Meh, teams that are currently in USA or Canada are there because they want to be there (maybe there are some Canada teams that would prefer USA but settled Canada because they are/were the next best option... maybe I give Canada too much credit). Even if a select few jump ship the amount of teams in other leagues that would prefer USA will dwarf them. Maybe it is not as evident at first (again the team I am associated with will most likely choose OPL but of our LONG history there... but no doubt we would have chosen USA had we just now found the game). I dont know what the LONGTERM goal of this game is but in the long run (old teams will eventually die out and be replace with new owners) the overwhelming majority of new owners will choose USA simply because they are from there.

With that in mind (eventually have the overwhelming majority affiliate with USA.. maybe Canada) no one will care about a regional ranking system or regional tournament outside of USA.

I just cant believe how quickly we have forgotten what it was like pre-WL era when USA and Canada were superior to the rest. Decline and mostly the formation of the WL allowed the other regions to grow into what they are now because at the time of WL creation it was an easier path. I think the parity between leagues has come a long way... eliminate the regional paths to the WL will destroy this.

What was is wrong with maintaining the 8 Pro regions with their own "new" fluid system feeding them (instead of just one fluid system feeding all the way to the top)?
 
Hcreek27
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So if you're adding cap 56 and 64 leagues and 3 levels of Pro that you have to go through sequentially in order to reach the WL to replace AA, AAA and Pro, did you not just add 2 more levels for teams to go through to get to the WL? Was it decided that the path to the WL is too short currently?
 
TyrannyVaunt
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Just wanted to give everyone a quick update...

Date [GS] Opponent (Overall)(Spread) Score
06/04/2010 New York Mohawks(66) (+3) W 255-0
06/06/2010 at Masters of the Brazilian Wax(69) (0) W 199-3
06/08/2010 Gyllebo Badgers(57) (+12) W 255-0
06/10/2010 at ANDERSON BOYZ(63) (+6) W 138-0
06/12/2010 Honolulu Sharks(66) (+3) W 255-0
06/14/2010 at Boondock Skullcaps(63) (+6) W 255-0
06/16/2010 Ditka's Army(69) (0) W 189-0
06/18/2010 at Omaha Tornados(63) (+6) W 255-0
06/20/2010 Waco Copperheads(69) (0) W 255-0
06/22/2010 at Tulsa Outlaws(66) (+3) W 255-0

Things are really shaping up to be a great season in AAA!!!
 
Bukowski
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Originally posted by DigitalDaggers
Originally posted by Bukowski

Originally posted by Bukowski


I'm not really understanding how the promotion system will work in this case.

Honestly, that is what's important.

Who will be moving into World League? You can't have the same number of teams from Competitive Pro moving up as Elite Pro, and so on.

Teams that will be winning competitive pro probably aren't as good as the teams losing in elite pro. So how will this system sort all of that out? You can't just have the winners of competitive pro and elite pro moving on, you need a way to figure the best teams.

There also needs to be a reason for people to want to be in Elite Pro.




the most competitive/highest league in the tier would feed the higher league.

in this example: the "elite pro" would feed into World League


So teams in competitive pro would have no way of moving into World?

This would only work in conjunction with increasing plateau. Otherwise, I could see some serious issues.
Edited by Bukowski on Jun 22, 2010 22:14:45
 
TyrannyVaunt
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Originally posted by Bukowski
Originally posted by DigitalDaggers

Originally posted by Bukowski


Originally posted by Bukowski



I'm not really understanding how the promotion system will work in this case.

Honestly, that is what's important.

Who will be moving into World League? You can't have the same number of teams from Competitive Pro moving up as Elite Pro, and so on.

Teams that will be winning competitive pro probably aren't as good as the teams losing in elite pro. So how will this system sort all of that out? You can't just have the winners of competitive pro and elite pro moving on, you need a way to figure the best teams.

There also needs to be a reason for people to want to be in Elite Pro.




the most competitive/highest league in the tier would feed the higher league.

in this example: the "elite pro" would feed into World League


So teams in competitive pro would have no way of moving into World?

This would only work in conjunction with increasing plateau. Otherwise, I could see some serious issues.


They are going to extend the plateau by 3 seasons according to DD.
 
Bukowski
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Yeah, I'm cool with that.

They just need to roll both out at once.
 
DigitalDaggers
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Originally posted by TyrannyVaunt
They are going to extend the plateau by 3 seasons according to DD.


for people who boost for their career, yep.
Edited by DigitalDaggers on Jun 22, 2010 23:16:22 (spelling)
 
DONKEIDIC
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Originally posted by DONKEIDIC
See my signature. Easy to implement. Basically polices itself. and everyone gets what they want. Players build however they want, while still having competition.

Competition throughout a players career.
Encourages boosting.
Helps recruiting at the higher levels.
Turns AA and above competitive again.
Etc...



My suggestion would be to make a separate league each season to replace the current cap system. These separate leagues would last 7 seasons, after which the highest rated teams would fill in guts in the *Pro Pyramid. All remaining players would get picked up by teams in the *Pro Pyramid. All current systems for making, signing, trading, cutting, etc would remain the exact same.

Here is how it would work. I will use season 16 as an example:

Teams would be handed out as usual, except they would have the designation Season 16 Team. There would be no caps, or boosting limitations involved (other than the 3 boosts per season currently in place), instead, this league would be for players made between day 41 season 15, and day 40 season 16.

These leagues would slowly replace the current cap leagues. After season 7, the best teams(teams with the best records weighted on league level) would be promoted into the *Pro Pyramid, to fill in sell backs and CPUs.

The first season would start out with all the teams on the same level, randomly assigned to there respective League #. After the first season, the teams would be sorted into a **True Pyramid, based on current tie-breaker rules. Teams would promote demote based on the current League wide system in place now. As teams are sold back Players will retire as well. The way to handle this would be to slowly eliminate the bottom level of the pyramid.

From my calculations 30,000 to 50,000 players have been made this season alone. This is more than enough to fill out a pyramid style league, and be able to sustain teams folding, and players retiring.

All build styles would filter together and move up and down around the same times, thus have competition and rivalries:


I know this was not popular due to jdbaldik, but i'd love to have the opportunity to field questions on it so that I could show why it is far superior to most ideas out there, while merging many parts of other ideas into it.

You and Bort would make much more money in this structure than any others, while old and new agents alike would love it. It is a very simple fix that has complex results. If you questioned it you would see why it was so good.

It seems too simple to work, yet it was based on such complex thought that it would have been... tl;dr
 
ozzarmw
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So want qualifies as boosting for their career?

What if a player was boosted all but 1 season?
What if a player was only boosted 2 times, instead of 3, for a season or two?
Do you have to boost 3 times every season of the players career?
would that include the first season if created at the end of the season?
Edited by ozzarmw on Jun 23, 2010 01:16:18
Edited by ozzarmw on Jun 23, 2010 01:10:32
 
DigitalDaggers
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Originally posted by ozzarmw
So want qualifies as boosting for their career?

What if a player was boosted all but 1 season?
What if a player was only boosted 2 times, instead of 3, for a season or two?
Do you have to boost 3 times every season of the players career?
would that include the first season if created at the end of the season?


you will get "X" number of Plateau days added per level the player has boosted.
 
ozzarmw
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sounds good to me
 
Warlock
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Originally posted by DigitalDaggers
you will get "X" number of Plateau days added per level the player has boosted.


So X = 4... 4 x 33 = 132 days (aka 3 seasons and 12 days)... unless you do some retarded non-whole number math, like 3.637 days per boost (aka 120.021 days).
 
JackBeQuick
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if this is true when does it go into effect? when will it be a announcement? will players that are in the 400 to 440 range now get the extended time?

 
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