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scarletmbb
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Originally posted by caneswizard
I am so confused about min/max energy requirements. The recommended levels are 35/65, I have been running at 70/80 and still my backups play more than the starters even if the backup"s stamina is less. What am I doing wrong?

Also we lost 13-6 yesterday and I had the run/pass at 65/35 and we had 24 running plays and 31 passing plays. The auto adjust was at 5 out of a possible 100. The HB/FB/QB run percentages were as follows 88/10/2 and the HBs had 14 carries while the FBs had 10 carries. What up with that?


Turn auto-adjust completely off. If it's on just a little bit, it will hijack your set tactics, the number you give it just determines how long it takes before it kicks in.

The 70/80 split is probably not the best for what you're looking for. You'll probably want to set it to 60/65 or 50/55 if you want your starters to play more. At 70/80 it just becomes a crapshoot because it doesn't take that long for your starters to hit 70 and they'll have to sit for at least 2 plays before they can come in. And once both sides have lower energy, they'll switch in and out pretty evenly.
 
caneswizard
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Originally posted by scarletmbb
Originally posted by caneswizard

I am so confused about min/max energy requirements. The recommended levels are 35/65, I have been running at 70/80 and still my backups play more than the starters even if the backup"s stamina is less. What am I doing wrong?

Also we lost 13-6 yesterday and I had the run/pass at 65/35 and we had 24 running plays and 31 passing plays. The auto adjust was at 5 out of a possible 100. The HB/FB/QB run percentages were as follows 88/10/2 and the HBs had 14 carries while the FBs had 10 carries. What up with that?


Turn auto-adjust completely off. If it's on just a little bit, it will hijack your set tactics, the number you give it just determines how long it takes before it kicks in.

The 70/80 split is probably not the best for what you're looking for. You'll probably want to set it to 60/65 or 50/55 if you want your starters to play more. At 70/80 it just becomes a crapshoot because it doesn't take that long for your starters to hit 70 and they'll have to sit for at least 2 plays before they can come in. And once both sides have lower energy, they'll switch in and out pretty evenly.


But won't that leave them depleted for the next game? Won't it be a snowball effect for the rest of the season?
 
scarletmbb
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No, it's actually not that bad. I've been playing them in a similar fashion and only a few people drop below 70, which can be remedied by training on relaxed/no attribute.

Here's the thing though, it's a constant balancing act. The more plays you're in, the more energy you'll use. The key is to try to get your starters to get 50 plays, but not too much over and your back-ups to get around 30+ plays. But it's not an exact number that'll get you there. It's going to depend on the number of plays on both sides of the ball and on the quality of your opponent.
 
caneswizard
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Thanks, I'll try the new settings.
 
DSerpa
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What are the best settings for subs? I overplayed my starters last game at 45, 65%....I dont want them to be too tired for the rest of the season...and also how can I make my HBs split carries evenly?
 
scarletmbb
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Originally posted by DSerpa
What are the best settings for subs? I overplayed my starters last game at 45, 65%....I dont want them to be too tired for the rest of the season...and also how can I make my HBs split carries evenly?


There's no "best" setting. It's all based upon preference. If you want a more even split between starters and back-ups, try something like 65/80. For your HBs, try something like 85/90. These aren't guaranteed to give you exactly what you want, but they should be close.
 
DSerpa
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Thanks a lot...one more question. I understand theres no best setting, but which would give my starting qb Most of the snaps and the backup a few at least. On the last game my qb took all the throws.
 
scarletmbb
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Originally posted by DSerpa
Thanks a lot...one more question. I understand theres no best setting, but which would give my starting qb Most of the snaps and the backup a few at least. On the last game my qb took all the throws.


The 65/80 setting should be OK, but it's hard to tell for QBs because their energy goes down real slowly, so they don't sub as quickly. You might want to try 75/80, just to make sure the back-up gets some snaps.
 
DSerpa
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thank you, and thanks for the fast reply
 
sully
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I didn't see this elsewhere in the thread, but as a supplement to the screen shots for advanced (in game) tactics, I think it would be a good idea to put the possible drop-down options for each category (Where feasible).
 
opspearhead
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Originally posted by sully
I didn't see this elsewhere in the thread, but as a supplement to the screen shots for advanced (in game) tactics, I think it would be a good idea to put the possible drop-down options for each category (Where feasible).


http://i284.photobucket.com/albums/ll4/scarletmbb/QBTactics-1.jpg

http://i284.photobucket.com/albums/ll4/scarletmbb/OffenseExceptQBAdvanced.jpg

http://i284.photobucket.com/albums/ll4/scarletmbb/DefenseAdvanced.jpg
 
hixtrix
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I have a question about defensive focus. The effect is obvious for the LB's and secondary, but what about the D-Line? Does a Pass focus mean they rush the QB or something else? In a traditional 4-3 the D-Line is responsible for maintaining gap integrity and letting the LB's make the bulk of the tackles. Obviously, they need to rush the QB on passing downs, but on running plays they need to maintain discipline. So what does it do different when it's set to Pass?
 
scarletmbb
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Originally posted by hixtrix
I have a question about defensive focus. The effect is obvious for the LB's and secondary, but what about the D-Line? Does a Pass focus mean they rush the QB or something else? In a traditional 4-3 the D-Line is responsible for maintaining gap integrity and letting the LB's make the bulk of the tackles. Obviously, they need to rush the QB on passing downs, but on running plays they need to maintain discipline. So what does it do different when it's set to Pass?


The difference isn't as apparent on the D-line, but when they're pass focused, they're more likely to try to get into the backfield quicker. If they're run focused they'll just try to fill in the gaps better. You'll see a bigger effect on the DE's because they can release from blocks a bit easier.
 
jmadsen
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Originally posted by scarletmbb
12. What happens if the player is inactive, can I still play him?
-----a. If a player is inactive, you can still play him. In the short term, nothing really changes, but if the player stays inactive and levels up, they will not be able to spread the 5 skill points around. Also, the training settings can't be changed if he's inactive, so there's a very good chance his energy will not replenish properly after a game.


Players will not be auto-deleted or auto-released due to inactivity, right?

I have some guys on my team going on vacation, so their players may be inactive for weeks, which is fine by me (we're trying to bulid a roster for the future, not necessarily going for success in our 1st season).
 
scarletmbb
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Originally posted by jmadsen

Players will not be auto-deleted or auto-released due to inactivity, right?

I have some guys on my team going on vacation, so their players may be inactive for weeks, which is fine by me (we're trying to bulid a roster for the future, not necessarily going for success in our 1st season).


No, I don't even think the admins have started deleting people who've been inactive for a few weeks. You should be fine.
Last edited May 9, 2008 10:48:30
 
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