Originally posted by WiSeIVIaN
ffs... It is impossible to have a balanced code which is fair to both players with +46% break tackle chance (a 46% boost to EVERY break tackle roll) and a guy who doesn't have that AE. DUCY? ![](/images/game/forum/smileys/facepalm.gif)
no it isn't
you just adjust the parameters
like if player is Level 1-16 use formula X
if player is 17-25 use formula Y
Pick and choose your code tweaks based on what levels have access to which percentage boosts.
As long as players are the same level, then they have equal opportunity to invest in AEQ. The guy who has +46% BT could be could be countered by a guy with +46% Make Tackle chance. If that match-up still isn't working, then it's a problem with the baseline code. If there's something that's preventing the defense from investing as much in % Make Tackle, as the offense can invest in % Break Tackle--then it's a problem with the baseline code.
Maybe this specific issue could be resolved by combining all % Fake Chance gear, with all the % Break Tackle chance gear. So instead of having a just +5% Break Tackles on a piece, every piece that had +5% Break tackles would also have +5% Fake Chance (and vice-versa). Then combining all the % Avoid Fake chance gear with all the % Make Tackle gear. So that every piece of AEQ that had % Make Tackles, also came with % Avoid Fake built in.
That way the defense wouldn't have to build a specific tackle guy and a specific anti-fake guy, the way the offense can build specific power guys and elusive guys.
I
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your
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