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Forum > Game Changes Discussion > Archived Changes > Changes to +% AEQ Discussion
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gnisten
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Originally posted by Catch22
http://goallineblitz.com/game/announcement.pl?id=311

Let's keep it to this thread please.


 
Bukowski
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Looks like a pretty good idea, tbh.

The only thing I would say, is that while Power Backs might be overpowered from break tackle % AE, I really can't say the same for Elusive Backs. So if we're going to penalize all of the AE on the same scale, then we should probably look into giving the Elusive SAs a little bump, because Elusive Backs can hardly throw any fakes without decent fake gear. Even with high percentage fake gear, it is still a pain in the ass to have to rely on fakes for consistency.

But overall, I really think this change will be an improvement to the SIM.

Besides, back in the day, this shit would have probably gotten nerfed, without anyone even being told. So just the announcement by itself, is an improvement to me.
Edited by Bukowski on Feb 14, 2010 03:38:28
 
Cylon
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Wow a stacking problem?! In this game?!
 
Mr Sinister
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Originally posted by Bukowski


Besides, back in the day, this shit would have probably gotten nerfed, without anyone even being told. So just the announcement by itself, is an improvement to me.



Agreed. I think doing this is a good start.

Get rid of the stacks, but the problem is now going to be stacking 2-3 different % pieces that will have a similar effect. Someone will find a way to do this, it just takes a little bit of time, and a couple of people to share their information.


Oh and any way you can make the LB SAs worth something? That has to be the worse SA tree around.
 
Bukowski
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Originally posted by Mr Sinister
Originally posted by Bukowski



Besides, back in the day, this shit would have probably gotten nerfed, without anyone even being told. So just the announcement by itself, is an improvement to me.



Agreed. I think doing this is a good start.

Get rid of the stacks, but the problem is now going to be stacking 2-3 different % pieces that will have a similar effect. Someone will find a way to do this, it just takes a little bit of time, and a couple of people to share their information.


Oh and any way you can make the LB SAs worth something? That has to be the worse SA tree around.


LBs will be in good shape when they can pick an extra SA next season.

Change Direction or Super Vision will be a major improvement to LBs all across the board.
 
Saris
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Originally posted by blln4lyf
Originally posted by bhall43

Originally posted by Saris


Just so I understand this, if one newly built player had spent a shopping token or two to pick up a 2% aeq to improve their early performance (something I've done before on a few builds), that player will essentially be set for life with the 25 shopping tokens they'll get from this? 25 really seems like overkill to me.

Also I assume these proposed changes were discussed on one of the tester/mod forums etc., giving those agents in the know the opportunity to spend a couple shopping tokens to pick up two %aeq on all of their young players?


*grabs pitchfork*


lmao beat me to it


I wasn't trying to incite a riot.

But potential changes are generally thoroughly discussed on insider forums and that info is often passed down ahead of the announcement (I won't lie, I wish I saw it this time ). And you can't deny that essentialy 45-48 free shopping tokens on a build is game changing. It allows a player to easily earn enough BT's for 3 fully upgraded AE's while still having 50 tokens to shop with.

But even whether some people knew ahead of time to purchase is kind of irelevant. My only real issue is that 25 free shopping tokens for a single % aeq is just waaaay too much.
Edited by Saris on Feb 14, 2010 03:56:51
Edited by Saris on Feb 14, 2010 03:51:59
 
JefT@nk
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This is BS. Whatever an agent lands while shopping for EQ should not take a penalty IMO. This is just one more reason why I won't put any more $ into GLB. You guys have made bad decisions, and you can kiss my dollars goodbye.
 
AngryDragon
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oops wrong thread.

Edited by AngryDragon on Feb 14, 2010 04:15:46
Edited by AngryDragon on Feb 14, 2010 04:15:18
 
saintedix
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Can anyone post a link to a player who is using stacked AEQ to overpower opponents? I'm just trying to find a reason why this is happening. I have a player with +65% in break tackle, and while it certainly is EFFECTIVE, I would by no means call it OVERPOWERED.
 
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Originally posted by Saris
Originally posted by blln4lyf

Originally posted by bhall43


Originally posted by Saris



Just so I understand this, if one newly built player had spent a shopping token or two to pick up a 2% aeq to improve their early performance (something I've done before on a few builds), that player will essentially be set for life with the 25 shopping tokens they'll get from this? 25 really seems like overkill to me.

Also I assume these proposed changes were discussed on one of the tester/mod forums etc., giving those agents in the know the opportunity to spend a couple shopping tokens to pick up two %aeq on all of their young players?


*grabs pitchfork*


lmao beat me to it


I wasn't trying to incite a riot.

But potential changes are generally thoroughly discussed on insider forums and that info is often passed down ahead of the announcement (I won't lie, I wish I saw it this time ). And you can't deny that essentialy 45-48 free shopping tokens on a build is game changing. It allows a player to easily earn enough BT's for 3 fully upgraded AE's while still having 50 tokens to shop with.

But even whether some people knew ahead of time to purchase is kind of irelevant. My only real issue is that 25 free shopping tokens for a single % aeq is just waaaay too much.


While I doubt this is the case, that would be a sick advantage if true. It'd be nice if it were made clear to everyone that this isn't taking place.
 
spoons04
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wow more changes way to go guys keep screwing up the game you doing a wonderfull job at it, maybe next you guys can work on getting the sim to do what the ai actually says to do , just a thought.
 
PLAYMAKERS
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Originally posted by saintedix
Can anyone post a link to a player who is using stacked AEQ to overpower opponents? I'm just trying to find a reason why this is happening. I have a player with +65% in break tackle, and while it certainly is EFFECTIVE, I would by no means call it OVERPOWERED.


http://goallineblitz.com/game/roster.pl?team_id=4576

http://goallineblitz.com/game/player.pl?player_id=679217

http://goallineblitz.com/game/player.pl?player_id=837107

http://goallineblitz.com/game/player.pl?player_id=907552

http://goallineblitz.com/game/player.pl?player_id=866191

http://goallineblitz.com/game/player.pl?player_id=1061264

http://goallineblitz.com/game/player.pl?player_id=605523

http://goallineblitz.com/game/player.pl?player_id=844356
 
bearstightend
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Not sure whether it has been suggested before, but could the note in the AEQ store please link to Catch22's announcement on AEQ? The note in the store is cryptic on its own, and I'm sure many less experienced agents will not go look for an announcement or the changelog right away, but be confused.
 
shane827
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Im not very experianced in this game and dont spend much money but it seems after reading all 44 pages of this GLB will be losing alot of money people would have been spending if not for all the recent changes

I dont understand why people who found the most effective way to spend their money, by making the most effective players are being penelized
Edited by shane827 on Feb 14, 2010 05:45:49
Edited by shane827 on Feb 14, 2010 05:45:35
 
Warlock
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Originally posted by saintedix
Can anyone post a link to a player who is using stacked AEQ to overpower opponents? I'm just trying to find a reason why this is happening. I have a player with +65% in break tackle, and while it certainly is EFFECTIVE, I would by no means call it OVERPOWERED.


"Overpowered" is a subjective term. Unfortunately, people's opinions are heavily jaded by their building methods.

+% is actually balanced perfectly by the definition of the word... because there is a counter-balancing and equally effective version, of each and every +% bonus. The sim is imbalanced, attributes in particular (building trends only exasperate the issue), this gives the appearance of +% being imbalanced. I know this first hand because I had a player rise to success by exploiting the "speed kills" building trend. The method in which I used to exploit the trend, was stacking attributes/AEQ/VAs, in a way that attacked the weaknesses of these "speed kills" builds. Without the vast difference in strength/carrying compared to the strength/tackling of the defenders, the VA/AEQ stacking would have been very minor indeed.

The development crew is handling the situation very poorly IMHO. It seems to me that they're so caught up in making changes, that they lacking foresight (or are just looking for the most cost-effective and/or easiest method to accomplish change).

If fixing attributes is absolutely impossible at this time, I would change the multiplicative system of bonuses to a more static/linear system, rather than just nerfing the percentages from AEQ. Otherwise, you'll end up with an unintended double nerf... as builds evolve to counter other builds, the base chance to perform actions will lessen, which will then make the multiplicative bonuses proportionally less effective... swinging the balance of power wholely to the new revamped SAs. I.E. if my base chance to break a tackle drops to 5% due to the evolution of run-stuffing LBs builds, +5 to a power tree SA >>>> +11.5% break tackle chance (aka +0.575% increase in broken tackle frequency).

I hope to God you guys are actually crunching numbers and not just basing these changes on perceptions. It sure seems like you're not looking at the nuts and bolts before "setting things in stone" to me.
 
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