Originally posted by Warlock
As someone who took full advantage of +% to turn an ordinary build into a good/great build, I think I should weigh in on the discussion...
+% stacking is not too powerful. It is perceived as such because of the different trends in player development. By removing the ability to build in a specialized fashion, you are hurting build diversity, this is a fact and I will illustrate why. As long as something has an equally effective counter, it is balanced. For example +% break tackle chance is, in theory, balanced because of +% make tackle chance. The problems that have developed, have not one iota to do with +% stacking, it has to do with build trends... for the longest time defenders (hell most positions) were built with the "speed kills" mentality. Well guess what, a HB with a considerable advantage in break tackle attributes has a very good base chance to break a tackle, this discrepancy is only further widened by multiplicative bonuses... for example, 60% bonus * 5% base = 3% increase, 60% bonus * 25% base = 15% increase... that's a 500% increase to the effectiveness, based solely on key attribute differences.
What this means is that it's not the +% that is the flaw, it's the build trend. By removing the ability to specialize, you do not fix the problem nor add diversity, all that is accomplished is forcing everyone to build mediocre balanced players... because it will become the trend, due to being the most viable route.
The real problem in GLB is the failure of diversity in attributes. If catching was just as valuable as strength, we might not see builds that take the "overpowered" attributes to ridiculous levels. Even if someone wanted to take an attribute to a ridiculously high level, the balance would be in what they sacrificed by doing so... right now, many secondary attributes (stamina/confidence/vision/jumping and most football skills) do not impact the game anywhere near the primary ones (strength/speed/agility). If you want more build diversity, make all attributes of equal value.
The bottom line is that attributes need to be fixed before making any changes to the rest of the game... if you build a house on shoddy foundation, you should expect major issues to arise.
I think you make a lot of sense but here is where I disagree with you. In theory the things are balanced with %break block and the % hold block etc. The problem is that there is no way possible for the Defense to keep enough players to stop the different overpowered exploits.
When the power back with Break Block goes in the D sends in the best run stoppers and tacklers Make tackle chance guys. When the speed guy (fake chance) comes in the D might bring in speed guys (avoid fake) to counter it. The offense can have two different guys loaded up on one of the % chances, while the Defense can not have the appropriate % chances to stop one or the other.