Originally posted by beenlurken
Originally posted by Catch22
Originally posted by beenlurken
Since Catch has returned to the thread...
Originally posted by
I still have yet to have anyone answer why we cant just be limited to one % AEQ piece (no stacking of same % piece) except instead of a 2% gain between upgrades we would ge a 3%. Forces players to try and find that 5% piece and to upgrade it to a high level to be effective. Also forces them to try other AEQ options.
Because we're going with this system. Hate to be blunt but it is what it is.
So basically my idea was not considered... (otherwise you would have a good explanation as to why this idea was rejected in favor of the one you are going with).
who are you
Originally posted by Catch22
Originally posted by beenlurken
Since Catch has returned to the thread...
Originally posted by
I still have yet to have anyone answer why we cant just be limited to one % AEQ piece (no stacking of same % piece) except instead of a 2% gain between upgrades we would ge a 3%. Forces players to try and find that 5% piece and to upgrade it to a high level to be effective. Also forces them to try other AEQ options.
Because we're going with this system. Hate to be blunt but it is what it is.
So basically my idea was not considered... (otherwise you would have a good explanation as to why this idea was rejected in favor of the one you are going with).
who are you