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Forum > Game Changes Discussion > Archived Changes > Changes to +% AEQ Discussion
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mbking
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Originally posted by Catch22
That's correct.


oh okay so if they are different then they function at 100% good but how when will we be able to do the three options listed?
 
Deathblade
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Originally posted by ib_mr_ed
Maybe we could make a new league were we can have all the crazy stacks and exploits. Like the old Robot Football game for the NES. The one where you could blow up the other team and crazy shit like that.

Lancer1997 could be the commish and run the show.


We going to revert back to before the speed nerf?

if so, ima make a WR
 
Lancer1997
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Originally posted by Deathblade
Me: "You don't want change"
You: "I want change, just don't want strong players effected"
Me: "So the change should hurt underpowered players?"
You: "Dwight Freeney didn't lose speed HARHAR!"


The changes shouldn't hurt anyone. Thought this was as crystal clear as it could be short of writing it in crayon.

Its not about affecting strong or weak players. Its about affecting players that have found success for the benefit of those who havent. As I said previously, should I just give 50% of my salary to my secretary because she makes less than me? I went to college, got a degree...etc, but since I make more, perhaps its only fair I split it with her right?
 
Hate Sighed
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Originally posted by Finnude
And yet another fine example on bringing on new features that have not been thought and tested thorougly. I recall plenty on big fixes on VA and AEQ additions, are you finally starting to realize that every time you bring in something big that changes this game YOU SHOULD TEST IT very very very well - not just for ame engine to accept it but for impact on game and as this game is about trying to win you oppononet player somehow also exploitation of new features to the extremes. So please, if you dont have any ohter means to test practical impact of your new stuff, ask volunteers to try new changes on separated server for a few seasons (accelerated timeframe ofcourse)


That Beta tag on the game, do you not think that we're all doing live testing!? Or do you think that the people who volunteer as testers have the time and effort outside of a real life to spend the amount of time to find every possible flaw?
 
Deathblade
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Originally posted by Lancer1997
The changes shouldn't hurt anyone.


You can't make changes that have no impact on anything, DUCY?
 
Catch22
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Originally posted by mbking
oh okay so if they are different then they function at 100% good but how when will we be able to do the three options listed?


It'll be this off season sometime I am guessing - not sure on an exact date since Bort has to code it and it will require some testing before moving live.
 
Lancer1997
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Originally posted by SpringfieldSkins
I don't think the object is to make cookie cutter builds whatsoever.

I think this particular change makes the agent actually "choose" what kind of AEQ they want to go after. They can stack if they want or they can do something else.

Add the archetypes into the "anti-cookie cutter build" argument. It will certainly lend itself to build diversity. Look at WR's, 90% of them are 120 speed, 80-90 agility. To actually give a player a path from the beginning will help them follow the build they actually want.


May not be the object but its certainly going to be the result.

Right now you must do several things in any successful build. And most builders do it in a certain order.
 
Hate Sighed
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Originally posted by Deathblade
You can't make changes that have no impact on anything, DUCY?


Color Scheme.
 
Deathblade
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PS: Stop with the fucking retarded analogy of salary, you weren't a fucking scholar because you made a speed/agility DE
 
Hate Sighed
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Originally posted by Lancer1997
May not be the object but its certainly going to be the result.

Right now you must do several things in any successful build. And most builders do it in a certain order.


Right, which is why a change is necessary!
 
DrkSandman
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Chill out with the cursing and bickering, guys. Let's relax an discuss this.
 
Lancer1997
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Originally posted by ib_mr_ed
Maybe we could make a new league were we can have all the crazy stacks and exploits. Like the old Robot Football game for the NES. The one where you could blow up the other team and crazy shit like that.

Lancer1997 could be the commish and run the show.



Sigh.

Lets realllllllly simplify this to make it easier.

What is wrong with the following statement:
> Agents should adapt their builds to combat successful builds
 
beenlurken
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Since Catch has returned to the thread...

Originally posted by
I still have yet to have anyone answer why we cant just be limited to one % AEQ piece (no stacking of same % piece) except instead of a 2% gain between upgrades we would ge a 3%. Forces players to try and find that 5% piece and to upgrade it to a high level to be effective. Also forces them to try other AEQ options.
 
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Originally posted by Catch22
While I have input in these changes they are definitely not my doing -- nothing could be further from the truth. This change was actually suggested by a tester and discussed at length for over two weeks.


This is what I needed to hear.

There is a problem. It's been tested and confirmed. This change is proactive to avoid all of the whining and crying that normally occurs when there is a flaw. Even though GLB is doing things the right way, people are still whining and crying about it.

I for one am glad to hear that GLB is making changes proactively and selectively to improve the game. I'm also glad that these changes are coming at a very rapid pace. This goes to the overall improvement in the product.

 
ICRockets
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Originally posted by SpringfieldSkins
I don't think the object is to make cookie cutter builds whatsoever.

I think this particular change makes the agent actually "choose" what kind of AEQ they want to go after. They can stack if they want or they can do something else.

Add the archetypes into the "anti-cookie cutter build" argument. It will certainly lend itself to build diversity. Look at WR's, 90% of them are 120 speed, 80-90 agility. To actually give a player a path from the beginning will help them follow the build they actually want.


Short-term, this may combat cookie-cutter builds. But the problem is that as soon as somebody finds the next extremely successful combo, people will take notice and do everything they can to tailor their build to mimic what they see works.

The point of building your player is and always should be to make him the best you possibly can. If all you ever do is say "this one thing is too good, everyone's gonna do this instead of other things" it doesn't fix the inherent problem- those other things are imbalanced too! Nothing will EVER change with this process if all we ever do is nerf the Ideal Build.
 
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