Originally posted by beenlurken
I still have yet to have anyone answer why we cant just be limited to one % AEQ piece (no stacking of same % piece) except instead of a 2% gain between upgrades we would ge a 3%. Forces players to try and find that 5% piece and to upgrade it to a high level to be effective. Also forces them to try other AEQ options.
I kinda like this idea. It would simplify things and make stacking irrelevant. Make them so the best piece could be powered up to say 30%?
I still have yet to have anyone answer why we cant just be limited to one % AEQ piece (no stacking of same % piece) except instead of a 2% gain between upgrades we would ge a 3%. Forces players to try and find that 5% piece and to upgrade it to a high level to be effective. Also forces them to try other AEQ options.
I kinda like this idea. It would simplify things and make stacking irrelevant. Make them so the best piece could be powered up to say 30%?