Originally posted by Kayoh
What about Specialists though? You can make an entire special teams army out of Ks and Ps, for half the price of normal specialists, and they'll end up being almost 15 points stronger.
Seriously, take a Boomer Kicker. 5th cap Strength first. That'll hit 102 at level 72. EQ goes into Speed. Now 2nd cap Confidence. That'll hit 80. Now you have from level 19 on to build the rest of your attributes. 3rd cap Agility, 2nd cap Vision (both receive .33 per level) then 5th cap Speed. So now (and we're talking about a level 50-52 ish dot here) you've got a special teamer running up and down the field with 95 Strength, 75 Confidence, around 72 Agility, 60+ Vision, and 112 Speed. Not to mention Tackling, Blocking, and Stamina all trained up to around 35-40.
Am I the only person that thinks that kind of build will make a damn difference when it hits level 68-70 and has blocking and tackling mixed in with already insanely high strength and enough spd/agi (120/75) to make plays? o_O
This is a non-issue. Anyone that would make a QB or K or P for coverage and return duty but not use the STOP archetype isn't exploiting anything, they are being stupid. Ks and Ps doing this would be wasting .67 per level in kicking/punting. QBs doing this would be wasting .67 per level in throwing, and .25 per level in carrying. You'd be much better off making the player an STOP archetype. You'd have to spend more of your SP in strength, but you'd more than make up for it with the greater SPs in speed, blocking, tackling, etc.