IMHO...
That's not a possession WR. That's just a slow speedster
A Possession WR has to beat the DB's "go first roll"
Originally posted by Bort July 29, 2011
Question~~ In this cb vs WR roll (step 4), does Jumping always come into play for the WR like it does for the cb (step 2/3)? or Is WR jumping only for "special" catches like high throws or diving catches? Has the above information been changed or updated since it was posted? Can you elaborate on the WR vs cb roll at all? At the very least, is it logical given real life pass interference rules, or do players actually fight for the ball?Answer~~ The interaction is still the same.
*** It's pretty much that whoever has the highest "get the ball" roll gets to act first. ***This includes your vision, jumping, catching, strength attributes, and catch/swat SA's/VAs/pcts. Jumping improves the WR catch roll for all catches, but much more so for jumping/diving catches.
before anyone jumps in with "doesn't work blah blah blah..."
https://glb.warriorgeneral.com/game/game.pl?game_id=43295Unless you think Tomcic and Red suck
The possession WRs went 14 catches on 16 targets, and one of the misses was a bad throw. 7+ yard average, so it's not cheeseball screens.
https://glb.warriorgeneral.com/game/replay.pl?game_id=43295&pbp_id=360387Possession WRs do not need to get open. As a matter of fact, you specifically don't want them to get open. That's how INTs happen.
They just have to "go first" and catch the ball, and then hang on to it through all the KLs.