With the Offensive AI settings below, why didn't we attempt to kick the FG instead of run the ball? What went wrong?
The Play:
0:37 1st & 10 OPP 34.5 steven wisby rush up the middle (5.5 yd gain) [tackle: Biz Markie]
0:14 2nd & 4.5 OPP 29 Brynn He Like Me rush up the middle (1.5 yd gain) [tackle: Black Hole Baker]
Tactics:
Quarter 2 Specific
Input: End of Half, FG Range
Time Remaining in quarter: less than 20 seconds
Ball Spot (yard line): Between any spot and any spot
Down: Between 1 and 4
Yards to first down: Between 1 and 10
Score Difference: Between blank and blank
Special Circumstance: Within FG range
(FG range was left up to the AI; in the previous games this season he has attempted 50+ yd FGs)
Pct Chance: 100%
Output: FG
Play Type: FG
Play Distance: Use Basic Settings
Primary Receiver: Use Basic Settings
Rusher (rush only): Use basic Settings
The Play:
0:37 1st & 10 OPP 34.5 steven wisby rush up the middle (5.5 yd gain) [tackle: Biz Markie]
0:14 2nd & 4.5 OPP 29 Brynn He Like Me rush up the middle (1.5 yd gain) [tackle: Black Hole Baker]
Tactics:
Quarter 2 Specific
Input: End of Half, FG Range
Time Remaining in quarter: less than 20 seconds
Ball Spot (yard line): Between any spot and any spot
Down: Between 1 and 4
Yards to first down: Between 1 and 10
Score Difference: Between blank and blank
Special Circumstance: Within FG range
(FG range was left up to the AI; in the previous games this season he has attempted 50+ yd FGs)
Pct Chance: 100%
Output: FG
Play Type: FG
Play Distance: Use Basic Settings
Primary Receiver: Use Basic Settings
Rusher (rush only): Use basic Settings
Last edited Aug 9, 2008 09:14:39