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Kenshinzen
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tbh no one knows yet how end builds look like until start of next season when everyone will be level 79. Gambler builds great dots but did that too before server destruction so nothing new here!
 
Gambler75
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Originally posted by Theo Wizzago
So I'm still not sure about this "extra TP's" stuff.


I fail to see where I mentioned "extra TPs", I was discussing off season timing relative to where a fresh dot's primary is at.

But let's drop the off season timing, and JUST look at training points, and maybe it will make the point a bit more clear? Let's just look at the regular season as well to keep the math simple.

Old system: 40 days x 2 TP per day = 80 TPs. Final level of 18 if full boosted.

New system: 40 days x 4 TPs per day = 160 TPs. Final level of 26 if fully boosted.

Training points = doubled. Check.
Levels = double? No.

So how far up you will have trained your majors, at a given level in rookie IS NO LONGER THE SAME.
Does diminishing training returns cut into that? Yep. Does it cut it in half, making it equal to the old system? Not even close.

- - - - - - - - -

TL;DR version: In the old system, unless you were making a PeeWee / one and done dot, it was generally an odd move to pull off your primary and circle cap your 2nd major. Right?

That's practically required now, as even lightly enhanced, your #2 stat will finish over 40 during rookie, from more trains AND *slightly* more ALGs. And, that issue is exacerbated far worse in a heavily enhanced quad training dot - what a planned 3 AEQ dot will "typically" aim for.

If you're using an old training guide and it's working for you - that's great.

But it IS different than before in terms of the timing of hitting key break points during the rookie season.
Disagreeing with that is ... well, disagreeing with math.
 
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Originally posted by Kenshinzen
tbh no one knows yet how end builds look like until start of next season when everyone will be level 79. Gambler builds great dots but did that too before server destruction so nothing new here!


We really aren't that far away from end builds. I can tell you exactly how our builds will end up at this point.

 
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Edited by eugenephilip572 on Dec 19, 2023 01:57:17
Edited by eugenephilip572 on Dec 19, 2023 01:56:48
 
Kenshinzen
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go away bot.
 
Theo Wizzago
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Originally posted by Gambler75
I fail to see where I mentioned "extra TPs", I was discussing off season timing relative to where a fresh dot's primary is at.

But let's drop the off season timing, and JUST look at training points, and maybe it will make the point a bit more clear? Let's just look at the regular season as well to keep the math simple.

Old system: 40 days x 2 TP per day = 80 TPs. Final level of 18 if full boosted.

New system: 40 days x 4 TPs per day = 160 TPs. Final level of 26 if fully boosted.

Training points = doubled. Check.
Levels = double? No.

So how far up you will have trained your majors, at a given level in rookie IS NO LONGER THE SAME.
Does diminishing training returns cut into that? Yep. Does it cut it in half, making it equal to the old system? Not even close.

- - - - - - - - -

TL;DR version: In the old system, unless you were making a PeeWee / one and done dot, it was generally an odd move to pull off your primary and circle cap your 2nd major. Right?

That's practically required now, as even lightly enhanced, your #2 stat will finish over 40 during rookie, from more trains AND *slightly* more ALGs. And, that issue is exacerbated far worse in a heavily enhanced quad training dot - what a planned 3 AEQ dot will "typically" aim for.

If you're using an old training guide and it's working for you - that's great.

But it IS different than before in terms of the timing of hitting key break points during the rookie season.
Disagreeing with that is ... well, disagreeing with math.


Hmmm... food for thought for the future. I'll definitely keep this in my notes when working on a new guide. Thanks brother. Good discussion.
 
Deacon Jones
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Ok, Ill throw in a little something. Do you want you primary capped at Day 1 of the season? I can tell you ho to do that with out suffering other training. Do you want a level 1 effective level 5 dot? I can tell you how to do that as well. But then again......How much thought have you placed into your Dot truthfully outside of other players Guides? I built probably 100 dots easily season 44-45ish to come up with this strategy that I just let a few people know in the last season or two. Competition is competition. But Yes you can get a DOt built with 207 SP in the build at day1. Thats an effective level 5 build, with your primary capped at 49 and working on your primary multi training almost exclusively. Many, other parameters should be considered. Have a look at GLB2. Consider what those primaries, Secondaries mean to GLB 1. These should give you an insight into what Bort believes a great build to be. Some of my players are open.. Yet these guys have missed almost an entire season of training because of my having to go offline.
are they Perfect? Yes, because they are what I wanted to create and see in action, constantly trying to find the perfect player and or Dot keeps the game exciting for those who play. Long story short...Get away from the guides and consider how many training options there are on the outset. There are more than just light, normal, intense and Multi train 1,2,3 or 4 there are multiples to consider as well at creation....Will I intense train 6 times and then use BT to open up multi? or will I just open up Multi train immediately at creation? There are many options. One of them will unlock that Level1 player with 207 points in his Build Day 1 of creation. The day of Creation and time of Creation can also be a factor that Goes into this.

As far as the build guides go, that being the old Guides, Building primary and secondary and foregoing all else. I can guarantee you; this method is going to get your team crushed.....ALL primary and secondary attributes you should be considered, Some secondaries should be considered greater than a primary according to the response of the player you are looking at.... IE. Do you want a Scrambling QB that throws effectively as a Pocket passer? Then you might might want to consider changing up a few things other than speed, Vison, Throwing etc?

Always consider the heart of a Player. Always consider his Mentalities, Abilities and Risk reward of obtaining them. Is My player truly trained? Has he done his Cardio? All players should figure out a way to get there Stamina to 25 by the end of level one and consider how much higher they want it to go from there on out. If you aren't up to this level stamina at the end of the first season, a competitive team is Going to Beat you come playoff time. Here is a Heavy if... If you do not have at least your primaries up to first cap come playoff time....again, you are going to get beat. If you do not have all secondaries trained to certain levels you are Going to get beat.

If you are reading this and you have just started a DAy1 dot? All is not lost, Consider how you can convert your DOt through training and think outside the Box to achieve these training Goals.... At the end of this season I will try to write a Quick training GUide for everyone but those one or three that are kicking ass with these build techniques and see if we cant level the playing field in this B*&*&*R..... Just sayin.....




 
GroupOh
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i'm still at a loss for words.
 
King of Bling
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Originally posted by Deacon Jones
Ok, Ill throw in a little something. Do you want you primary capped at Day 1 of the season? I can tell you ho to do that with out suffering other training. Do you want a level 1 effective level 5 dot? I can tell you how to do that as well. But then again......How much thought have you placed into your Dot truthfully outside of other players Guides? I built probably 100 dots easily season 44-45ish to come up with this strategy that I just let a few people know in the last season or two. Competition is competition. But Yes you can get a DOt built with 207 SP in the build at day1. Thats an effective level 5 build, with your primary capped at 49 and working on your primary multi training almost exclusively. Many, other parameters should be considered. Have a look at GLB2. Consider what those primaries, Secondaries mean to GLB 1. These should give you an insight into what Bort believes a great build to be. Some of my players are open.. Yet these guys have missed almost an entire season of training because of my having to go offline.
are they Perfect? Yes, because they are what I wanted to create and see in action, constantly trying to find the perfect player and or Dot keeps the game exciting for those who play. Long story short...Get away from the guides and consider how many training options there are on the outset. There are more than just light, normal, intense and Multi train 1,2,3 or 4 there are multiples to consider as well at creation....Will I intense train 6 times and then use BT to open up multi? or will I just open up Multi train immediately at creation? There are many options. One of them will unlock that Level1 player with 207 points in his Build Day 1 of creation. The day of Creation and time of Creation can also be a factor that Goes into this.

As far as the build guides go, that being the old Guides, Building primary and secondary and foregoing all else. I can guarantee you; this method is going to get your team crushed.....ALL primary and secondary attributes you should be considered, Some secondaries should be considered greater than a primary according to the response of the player you are looking at.... IE. Do you want a Scrambling QB that throws effectively as a Pocket passer? Then you might might want to consider changing up a few things other than speed, Vison, Throwing etc?

Always consider the heart of a Player. Always consider his Mentalities, Abilities and Risk reward of obtaining them. Is My player truly trained? Has he done his Cardio? All players should figure out a way to get there Stamina to 25 by the end of level one and consider how much higher they want it to go from there on out. If you aren't up to this level stamina at the end of the first season, a competitive team is Going to Beat you come playoff time. Here is a Heavy if... If you do not have at least your primaries up to first cap come playoff time....again, you are going to get beat. If you do not have all secondaries trained to certain levels you are Going to get beat.

If you are reading this and you have just started a DAy1 dot? All is not lost, Consider how you can convert your DOt through training and think outside the Box to achieve these training Goals.... At the end of this season I will try to write a Quick training GUide for everyone but those one or three that are kicking ass with these build techniques and see if we cant level the playing field in this B*&*&*R..... Just sayin.....






War and Peace, Part 2 ?!?!?!
 
Novus
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There are a couple of nuggets worth considering in that word salad. But spending SPs on Stamina in Season 1? Nuh-uh. I don't care what dot you're building. Stamina matters, but there are always at least four other attributes (usually more) that matter more than Stamina. Always.

Unless all you care about is winning early. OP does have a lot of Rookie and Pee Wee trophies. But I can definitely tell you it's possible to win in Rookie without pumping Stamina. Source: (points to my own trophy case).
 
TJ Spikes
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I'm reporting that for spam.

I'm 99.8% sure that Ai is trying to learn GLB.

Originally posted by Deacon Jones

Always consider the heart of a Player. Always consider his Mentalities, Abilities and Risk reward of obtaining them. Is My player truly trained? Has he done his Cardio?


 
Theo Wizzago
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Originally posted by TJ Spikes


100%. I'm sorry but when your account creation date reads minutes before you drop a spam bomb on the forum? Yeah. Bot. I give 'em an A+ for effort though. wasted effort... but still.
 
Guppy, Inc
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Originally posted by Novus
There are a couple of nuggets worth considering in that word salad. But spending SPs on Stamina in Season 1? Nuh-uh. I don't care what dot you're building. Stamina matters, but there are always at least four other attributes (usually more) that matter more than Stamina. Always.

Unless all you care about is winning early. OP does have a lot of Rookie and Pee Wee trophies. But I can definitely tell you it's possible to win in Rookie without pumping Stamina. Source: (points to my own trophy case).


i've been a 3 G proponent since before season 10. i now think i'm a 2 G, 3 OT, 1 C proponent. i admit that i winged this G, because i didnt feel like rebuilding my build spreadsheet, so i was a little weaker and missed a few targets, but i did go with stamina for quad training this time, and he's playing nearly the entire offensive game with the same end energy as players with way fewer plays, and i only took stamina to 64, mostly thru algs, and the occasional small [ump to the next cap. if a team can build an effective oline with the bare minimum of players, that frees up 4 slots for other players. but you can only get an efficient end energy via early stamina training

 
Pwned
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There are some really interesting thoughts in this conversation, thanks all!
Edited by Pwned on Jan 12, 2024 13:57:27
 
GroupOh
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Originally posted by Theo Wizzago
100%. I'm sorry but when your account creation date reads minutes before you drop a spam bomb on the forum? Yeah. Bot. I give 'em an A+ for effort though. wasted effort... but still.


hes got dots that are 80 days old
Edited by GroupOh on Jan 12, 2024 16:02:50
 
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