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88Spam
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First time being back on since like 2020/21, I seen theres an accerlerated way to build players now? Does that mean that the old way to build is obsolete now?

Anyone have a guide for this new method?
 
WiSeIVIaN
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Player building is effectively the same, it's just faster (get more TP and SP faster).
 
TJ Spikes
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I have some unfounded propaganda if you're interested.

The sped up process is not even 4 seasons old yet, so there's no real data. It'll probably be a couple more seasons before we see if all the drawbacks of waiting to boost pay off in the end.

I'm a proponent of boosting early, many others are not.


 
Theo Wizzago
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ALG's did not change. The amount of Training Points you get did not change. The max level your dot can be did not change. The total number of boosts you get did not change. Training gain adjustments did not change.
In short, nothing besides how FAST you can now take a dot from start to finish is one of only 2 real changes to dot building. The other is now WR's are .4 ALG dots instead of .5 which also has yet to see what major differences that causes.
Many people are on the 'boost early and often' train. I am not.
Several well known dot builders are even NOT boosting early.
I am in the middle, basically figuring if nothing changed... then those "old guides" might not be 100% in line with the sped up growth timing and such, but there was a reason that for 90+ seasons people did NOT boost early and often and those guides were made based on that logic. So their logic is still sound (IMHO) but their timing is now off.

While we're just a short hop away from seeing ALL dots (created after the crash) at level 79, I can already see the gap between early boosters, old school boosters, and non-boosters is closing rapidly and, in some cases, EL's are starting to favor the non-boosters more and more. I suspect new "guides" will be popping up after we all reach plateau this (next) season.
 
Gambler75
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The amount of SP, ALGs, and trains you will get before your first *offseason*, did change and fairly drastically - which actually threw a pretty big monkey wrench into the old build plans Brew came up with, and he and I have used for ... pretty much forever. Changed the timing on opening quad, because you end up with too many of your non-primary majors stuck 'in the valley' (the shitty trains from 36-48), forcing you to either:

1) Switch to triple train, to avoid hitting your #2 stat, while you finish your primary.
2) Pull off the primary early, to first cap your #2, before you're done with the primary.
3) Suck it up and quad anyways, getting craptacular gains from those stats until they're around 39-40.

Next time around, we'll stick on intense primary longer at the start of the dot, and by delaying opening quad, that should help avoid those headaches.
 
TJ Spikes
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Personally, I use circle capping and more stars than I used to. I'm pretty sure the total number of training points did go up, or maybe it just seems like it because of the huge clumps.

The big difference for me is you can get up over the 3-cap right out of the gate. That was never possible before. There was a fairly precise method just go get the 2-cap. The 3-cap is where training gains really start to take off, in terms of PV gained. You can spend your entire career getting those nice training gains.





 
Theo Wizzago
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Originally posted by Gambler75
The amount of SP, ALGs, and trains you will get before your first *offseason*, did change and fairly drastically - which actually threw a pretty big monkey wrench into the old build plans Brew came up with, and he and I have used for ... pretty much forever. Changed the timing on opening quad, because you end up with too many of your non-primary majors stuck 'in the valley' (the shitty trains from 36-48), forcing you to either:

1) Switch to triple train, to avoid hitting your #2 stat, while you finish your primary.
2) Pull off the primary early, to first cap your #2, before you're done with the primary.
3) Suck it up and quad anyways, getting craptacular gains from those stats until they're around 39-40.

Next time around, we'll stick on intense primary longer at the start of the dot, and by delaying opening quad, that should help avoid those headaches.


I disagree, Gambler. You're right if you only consider it through the eyes of season today vs season before crash. But when you compare it level by level then it's the same. Faster... but the same. I mean if you only see it through seasonal comparisons then, yeah... duh. I mean level 19 was the max level the old way. Now that's almost doubled so, for sure, comparing seasons will look pretty skewed. But if you dissect it at each level gained, then it hasn't changed. Same for training gains. Each time a skill goes up one more number, training gains go down exactly the same every time.

I mean, to be clear, I am still (mostly) using the old guides by ignoring a few things. #1 is the seasons currently. Since the build is so sped up then that wrecks any guide that only goes by season to season. #2. Instead I concentrate on the advice for player LEVELS and hit those marks. Of course there is some adjustment but I can tell you that all factors of what you get in training and levels remains the same. ALG's as well. Once you hit certain levels they still reduce the same way as before.
Edited by Theo Wizzago on Dec 16, 2023 19:56:02
 
88Spam
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Gotcha... okay so what I'm understanding is... It's been sped up for good reasons.

So my question is, I used to follow and modify to my liking based off the build guides of a user named RayRay99, mainly just using his build guides as a way to shape up players for todays meta and not completely follow step by step.

For example, his would look like:
Season 0

Put Skill Points into Throwing to 25 and Vision to 18.

enhance Throwing 10%
light train Throwing and enhance to 20%
light train Throwing 3x and enhance to 30%

switch to intense training. After that it is going to kind of depend on when and where you get training breakthroughs. However once you are 28.4 or higher and a good training % (above 50) then you want to boost 1x and cap at 48. Just make sure that you do it before season rolls over. Train out until D48, then boost the other 2x.

SEASON 1
After you hit level 5, and before you hit level 6, 2nd cap at 61.

Switch to normal training.

At level 7 and before hitting level 8, 3rd cap at 68.

Buy Strength and Vision for multi-training. Then enhance both to 30%. If you can't get both there right away make sure Vision is 30%, and then get Strength there when you can.

At level 10 cap Throwing at 74

At level 12 cap at 77.5

At level 14 cap at 81

On Day 48, 48 cap Vision, then boost 3x and cap Strength at 48

I'm guessing that this way isn't effective anymore since building has been sped up and following his guides now will leave your dots left in the dust right?
Edited by 88Spam on Dec 17, 2023 13:13:03
 
Bluesman
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Some peeps still do that, kind of follow a buuld guide but modify it to their liking.

personally I would agree with what Gambler with the 3 items he listed on his post. I ran into that numerous times on my dots
 
Theo Wizzago
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Ray Ray's guide is one of 3 I follow/use. It's solid. Just ignore all 'season based' stuff and pay strict attention to the LEVELS. ALG's still switch at the same levels... that never changed.

Stay ahead of those ALG's and you'll be fine. What trips people up is that XP and game XP did change... again, to speed up the build process. You still wanna cap at certain advantageous spots. And you still wanna take primary up fast and let ALG's finish it.

And TP's are now doled out 4 per day instead of 2. But training did NOT change. Every time you gain another skill level you lose a % of gains... exactly the same %'s we lost before the crash. So while you're getting extra TP's every day, you still must pay attention to your caps... even more so now because if you don't set your auto training right you can blow right through a cap if you're not careful.

All my (normal build) dots (but one) are rockin just fine doing it this way.
 
Gambler75
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Originally posted by Theo Wizzago
I disagree, Gambler.


Your lengthy post, disregarded completely my point. The timing of the first off season DID change, and with it, the spike of trains WITHOUT SP rolling in. Which changes when your post SP dump primary training begins. Disagree with fact all you want, that piece of timing did change a lot of old build guides.

The rest of your post stands, which I wasn't disagreeing with - that the TOTALS for the build didn't change. But rookie season determines about 90% of a dot's life, subtle changes there have a BIG effect on the final outcome.

Edited by Gambler75 on Dec 18, 2023 11:17:03
 
Gambler75
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A small follow up on that last bit - going AFK during your first season, is twice as detrimental as it used to be, since everything is at twice the speed.

Logging in every day or at least every other day (esp. during rookie), so as not to miss caps, etc. is ... twice as important now.
 
TJ Spikes
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The other huge change is now we can boost without shooting ourselves in the foot with XP progression.

That was the biggest reason why no one did it before. If you boosted before the last game of rookie, you'd be behind on XP until L79.

 
Theo Wizzago
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Originally posted by Gambler75
Your lengthy post, disregarded completely my point. The timing of the first off season DID change, and with it, the spike of trains WITHOUT SP rolling in. Which changes when your post SP dump primary training begins. Disagree with fact all you want, that piece of timing did change a lot of old build guides.

The rest of your post stands, which I wasn't disagreeing with - that the TOTALS for the build didn't change. But rookie season determines about 90% of a dot's life, subtle changes there have a BIG effect on the final outcome.



Um... we get 36 TP's total now between the end of the season... and the start of the new season. @ 4 Tp's per day (due to new accelerated growth) that's 18 days... which turns out to be the exact same as if we had not changed the length of the off-season. Day 40 to day -0- (1st day of next season) is (was) 18 days. 18x2=36. So I'm still not sure about this "extra TP's" stuff.

That said, you're spot on about needing to REALLY pay attention. Things are moving twice as fast so it's REAL easy to blow your plans up quick. I 100% agree with that.
 
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Originally posted by Theo Wizzago
Um... we get 36 TP's total now between the end of the season... and the start of the new season. @ 4 Tp's per day (due to new accelerated growth) that's 18 days... which turns out to be the exact same as if we had not changed the length of the off-season. Day 40 to day -0- (1st day of next season) is (was) 18 days. 18x2=36. So I'm still not sure about this "extra TP's" stuff.

That said, you're spot on about needing to REALLY pay attention. Things are moving twice as fast so it's REAL easy to blow your plans up quick. I 100% agree with that.


You really should listen to him more and put your two bits less. He’s right as you can achieve more right away than the past no matter what your mad scientist mind tells you. Your builds are adequate but not special. Check out the builds on MM and listen to this guy.
 
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