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Forum > Goal Line Blitz > Can we please get rid of adjusted stats, and instead just not count stats against CPU teams (or human teams with <40 human players)
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WiSeIVIaN
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Currently I think we can agree that:
1. "Adjusted stats" are a worthless and annoying existence of negative value that no one enjoys in any way.
2. Playing CPU team's in league games is a worthless and annoying existence of negative value as well.


How to fix relatively easily:
#1 on d44/d-04 rollover, do a 2nd league sort. All teams with <40 HUMAN players will be tagged as "CPU/INC" aka incomplete. These teams are to be sorted OUT of human leagues and into special CPU/INC leagues (besides the 1 lowest human league per tier that needs CPU's to fill to 12 teams)

#2 Stats as well as wins/losses against CPU/INC teams. DO NOT count for team stats or player stats. Only stats against HUMAN teams count on the team stat pages and player stat pages. Teams are tagged as CPU/INC on a per-game basis to account for a mid-season gutting.

#3 Since only stats against human (not CPU/INC) teams get recorded to the player, the MVP and HOF leaderboards will no longer be garbage filled with adjusted stats vs CPU teams.
 
Kenshinzen
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agreed.
 
Guppy, Inc
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just make cpu dots better and get rid of adjusted. i have never understood how cpu are borderline playable at one level then become completely useless the next level. i thought cpu were supposed to represent the average player in a league? ;ets face it, there are already far more teams than players, so we will always need playable cpus or we will just be a game of 20 good teams and 100 terrible teams with no players. i wish we'd lower the roster size to 45 so more teams could have access to players and it would mean owners would have to pick and choose players instead of having so many extra slots for specialists
 
reddogrw
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given that we have teams blowing out other teams that have 55 human controlled dots because there is a 5-level difference in player levels we probably need to keep this
 
WiSeIVIaN
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Originally posted by reddogrw
given that we have teams blowing out other teams that have 55 human controlled dots because there is a 5-level difference in player levels we probably need to keep this


Why? Adjusted stats are absolutely worthless through the 7 seasons of plateau when the level difference isn't there.

Perfection shouldn't get into the way of progress.
 
WiSeIVIaN
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Fwiw we should still do this...
 
TheBear
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Originally posted by Guppy, Inc
just make cpu dots better and get rid of adjusted. i have never understood how cpu are borderline playable at one level then become completely useless the next level. i thought cpu were supposed to represent the average player in a league? ;ets face it, there are already far more teams than players, so we will always need playable cpus or we will just be a game of 20 good teams and 100 terrible teams with no players. i wish we'd lower the roster size to 45 so more teams could have access to players and it would mean owners would have to pick and choose players instead of having so many extra slots for specialists


This right here. It would be a huge help for non network teams who struggle to fill a 55 man roster.
 
Bluesman
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Originally posted by Guppy, Inc
just make cpu dots better and get rid of adjusted. i have never understood how cpu are borderline playable at one level then become completely useless the next level. i thought cpu were supposed to represent the average player in a league? ;ets face it, there are already far more teams than players, so we will always need playable cpus or we will just be a game of 20 good teams and 100 terrible teams with no players. i wish we'd lower the roster size to 45 so more teams could have access to players and it would mean owners would have to pick and choose players instead of having so many extra slots for specialists


Sounds reasonable but I can see of the roster was lowered from 55 to 45, that might not be the solution. A that would do is the groups that build for teams will only need to build 45 dots total and build only 45 dots for teams, does not mean that those agents will build extra dots for other teams.

I have read in other threads that one reason as why cpu's are not as good, if that was the case where cpu's matched a dot you built then an agent could buy a team fill it with cpu's at no cost to anyone and compete with a team of human dots. Would not benefit Bort making cpu's equal to normal dots.

Possible solution but not sure if that would work is different levels of cpu dots.
1-current cpu dots that get crushed
2-cpu dot that will be buffed but would cost a certain amount of flex
3-cpu dot maybe a larger buff but just under a normal dot costing a bit more flex
4-right now with cpu dots as long as it is kept under 10 the cpu dots supposedly be equal or compete with other dots. Make it that those dots stay that way but if you need more than 10 cpu dots and don't want to devalue the first 10 have an option of adding cpu's over 10 but would have to pay full price for those cpu's per season.

Not even sure that this would work but could be an option.



Edited by Bluesman on Dec 19, 2023 16:46:03
 
TJ Spikes
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well, fwiw, we don't have 2 full leagues after rookie anyway.

Tiger league is the only Uni league, and next season Ghost/Tombstone will probably consolidate down to 1 league. That doesn't even get into competitiveness... like half of Tiger has 5 wins or less right now.

It's probably beyond time to get rid of the CPU dot penalty.

other than that...

I have no idea how to scale CPU dots. Human dots tend to improve in spurts every 3 or 4 levels, when enough SPs have been saved, and there's also the attribute priority, like low level dots tend to have 1 very high attribute.

You'd almost need a template for every archetype at every level... but then exactly how good should CPU (i.e. non-paying) dots be?

It's a zen riddle

Also (since I'm ranting already) after seeing how the younger leagues are shaping up, I'm starting to think plateau is a terrible idea. We just don't have the population to have 70% of the active dots in some age of plateau. In 3 seasons, It's looking like there's going to be 8+ plateau leagues and 4 leagues of growth?

 
Theo Wizzago
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I wouldn't get rid of the penalty... but I could see it being adjusted. Maybe 20 CPU dots before penalty applied?
Edited by Theo Wizzago on Dec 20, 2023 08:06:33
 
WiSeIVIaN
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Imho, focusing on "Make CPU dots better" seems like a much bigger ask from Bort than "remove adjusted stats, and filter out vsCPU stats".

Regardless of if we beat a CPU team 518-0 or 100-0 (a) no one cares about that game, (b) no one cares about that stats from that game.

It just tilts shit out of me that the 518-0 CPU game effects league MVP, effects player stats (even worthless adjusted stats), and that's no way to filter the non-CPU stats a player has.
 
TJ Spikes
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I get that part, but 11 out of 24 teams in the prep age bracket are CPU owned teams.

8 of the remaining 13 have 10+ CPU dots and/or are playing with drastically reduced roster size trying to avoid the penalty

Having good CPU dots fixes your MVP problem and a general competitive issue as well.

I was also in favor of reducing the number of teams per league, but that idea was shouted down. That would be another way to reduce meaningless games.

If energy and morale were drastically tweaked or went away completely, then we could talk about reducing roster sizes.

 
WiSeIVIaN
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Reducing roster sizes would result in less dots created and less $ for Bort. It's pretty clearly not going to happen, right?

Games will always be blowouts vs CPU's due to lack of coordinators, even if they have WL quality dots.

To be clear I'm fine with CPU's being better, but it still doesn't solve the problems outlined in the OP.
 
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Yeah the blow out thing is rough. I would suggest having both.

Like have teams flagged as "eligible" for stat recording purposes. Not every horse shit game is a blowout.
https://glb.warriorgeneral.com/game/game.pl?game_id=18286
Was looking at the HoF. This WR is the greatest dot A D. With 30 targets and 1k yards per game

But blow out adjusted has value against bad or 0 cares teams though. I don't think it's worth the effort to de-program blow out adjusted from the game.

 
TJ Spikes
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Yeah yeah

A wise man once said

Perfection shouldn't get into the way of progress

Sure would be nice to fix CPU dots though.
 
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