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Raid
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Originally posted by Bluesman
Not really the dots he goes up against probably don't have the strength and fumble sa'/va/s as of yet to cause fumbles


Interestig, means I'm going to need to pump to minimums to at least push chances lower. Thank you
 
Raid
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Originally posted by Theo Wizzago
So, if only a rusher... built mostly as a EHB style, you'd want something between 40 and 70 for strength. I usually go for around 1st cap. Strength plays the following parts in the build;

Passing: In contested catches, it plays into all KL battle rolls. It also plays a small part in the catch itself. I cannot find anywhere where Bort has said anything about this but my own stat keeping gives a slight advantage to making the catch when strength is above 25. I suspect it has an effect on 'bullet' setting throws. But there's no posts I can find on that. Perhaps it's simply one more thing in the whole catch process? Such as if all receiver skills vs all defender skills end in a tie then the player with higher strength might get the advantage. Makes sense if you think about two players fighting over the pass... but, again, I'm not 100% sure of this. Just that my catch % stats go up when strength gets closer to around 40 (starting at around 25).

Rushing: Ken has a point. The two main things on Fumbles are dot size differences (combined with angle of impact and speed of both dots) and your strength (vs defender's strength). People build low strength dots (such as speed WR's) that rarely fumble mostly because they don't run into 300+ pound D-linemen. However, lots of LB's are built bigger than most non-PHB backs and WR's so they are dangerous to fumbles. Carrying is THE main skill to avoid them and your player has very good carrying so that's likely why he's done as well as he has. But more strength would surely help him avoid them more. And, yes... the closer to plateau, the more scary it gets. Mostly because right now dot's don't have AEQ and SA's and VA's filled up that cause fumbles. So fumble rolls now are mostly skill/build battles.
Lastly, Strength plays a part in Breaking Tackle battles. Carrying helps break tackle SA's fire but strength plays a roll as well (so does Agility). Combined together, they can be a force. It's why PHB's are a dime a dozen in this game. They're the most likely to break tackles. So more Strength helps, yes. But most EHB's generally end with around 20-70 (depending on the builder) strength.

For an idea here's about what a scatback should end at (no EQ applied/all natural skills);

100-105 speed
80-90+ catching
around 90 agility
65-85 carrying
50-70 vision
50-60ish stamina
25-70 strength
40 confidence
I'd also like at least 20 jumping. Good for some catch types (high throws) and for avoiding some diving tackles.


I appreciate the breakdown, seems I'm on course at lest for a couple of these >.<
 
King of Bling
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You built a scat to be a runner and not a receiver? Whatever the case, he's too slow, has Carrying now where it should probably finish at so about 8-9 too high there, too much Confidence and Stamina, put 6ish more into Vision and that should be good, Agility is right where it should be!

Like you said, hadn't built one in a while and with the new system, keep notes along the way and tweak the next one you build. WL desired end numbers are a known, how to get there under the new GLB version is a whole different animal.

Just my opinion but thought I'd toss a few ideas into the fray...

Edited by King of Bling on Sep 5, 2023 15:17:36
 
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Edited by King of Bling on Sep 5, 2023 15:17:02
 
Theo Wizzago
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Originally posted by King of Bling
You built a scat to be a runner and not a receiver? Whatever the case, he's too slow, has Carrying now where it should probably finish at so about 8-9 too high there, too much Confidence and Stamina, put 6ish more into Vision and that should be good, Agility is right where it should be!

Like you said, hadn't built one in a while and with the new system, keep notes along the way and tweak the next one you build. WL desired end numbers are a known, how to get there under the new GLB version is a whole different animal.

Just my opinion but thought I'd toss a few ideas into the fray...



I would almost agree but that's why I have such a wide range on Strength. I mean, I've even considered giving a bit of catching to a PHB just to get that hammer out on the edge against weak assed DB's. Basically, more strength = less need for speed. I did that with one of my returners (before the crash) and the results were real good. Just poking about the numbers... breaking away from the norm a bit. Not going crazy... just different. I think that returner had 102 speed and 70 strength. He sure bounced off a lot of tackles and got plenty of long runs but could be caught from behind occasionally. It's a tradeoff (IMHO). That dot is what got me thinking about using PHB's as returners instead of EHB's. Still a work in progress.
 
King of Bling
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^^^^ Hey Theo, I've seen oddly built PFB's and even an occasional G be an effective returner. MVP status is pretty narrow for returners, but quality is a wide breadth. The nice thing about the big boys is if properly built, they NEVER fumble
 
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