User Pass
Home Sign Up Contact Log In
Page:
 
Raid
offline
Link
 
I admittedly haven't played GLB1 in a long time and have been kinda winging it with this build - is there anything I'm missing or doing terribly wrong? I've kind of enjoyed my forray back and would like any tips/pointers to help me make the next guy better:

https://glb.warriorgeneral.com/game/player.pl?player_id=4841147
 
Kenshinzen
online
Link
 
Is a scat with a lots of stamina without catching. Reversing stamina with catching attribute could be better.
 
Theo Wizzago
Coyote
offline
Link
 
So... no? Not really. Ken is mostly right but if you still get a bit more into Catching he'll be useful in a different way.
So, as an OC, what I see is a Scatback that I can run with more than pass... almost like an EHB. However, with a bit more catching and a little more strength, he'd be good for a short passing game. Screens... dump off's... flats... short under routes. I don't think you can get enough Catching for him to be a deep threat but I might still toss a few long ones at him just to make defenses respect the threat.
If you can finish him with around 50-60 catching and at least 20 strength... that'd be pretty good. Also, one thing you did that's not wise is to start this early on SA's. Best to wait until much more near the end of the build and spend those SP's on skills instead. Skills early... SA's late.

As for adding to Ken's post on a better "next build"... yeah. If it's a Scat you want to almost build as a Speed WR. Speed, Agility, Catching being the big 3 skills. Carrying and Vision the next 2 most important. Hope we're helping.
 
Raid
offline
Link
 
Originally posted by Kenshinzen
Is a scat with a lots of stamina without catching. Reversing stamina with catching attribute could be better.


I mainly picked Scat because of the fact the skillset moreso fit the kind of runner I wanted to make, and figured having the catching skills kind of level themselves up to be mmore viability to an offense would be a generally good thing while I focused so heavily on the run skills.
 
Raid
offline
Link
 
Originally posted by Theo Wizzago
So... no? Not really. Ken is mostly right but if you still get a bit more into Catching he'll be useful in a different way.
So, as an OC, what I see is a Scatback that I can run with more than pass... almost like an EHB. However, with a bit more catching and a little more strength, he'd be good for a short passing game. Screens... dump off's... flats... short under routes. I don't think you can get enough Catching for him to be a deep threat but I might still toss a few long ones at him just to make defenses respect the threat.
If you can finish him with around 50-60 catching and at least 20 strength... that'd be pretty good. Also, one thing you did that's not wise is to start this early on SA's. Best to wait until much more near the end of the build and spend those SP's on skills instead. Skills early... SA's late.

As for adding to Ken's post on a better "next build"... yeah. If it's a Scat you want to almost build as a Speed WR. Speed, Agility, Catching being the big 3 skills. Carrying and Vision the next 2 most important. Hope we're helping.


Yeah I messed up big time on the SAs thinking back on it - at least I didn't spend on any that cost 2 or more so the damage was limited - but it's a lot when it's added up at the end of things with effective SPs especially.
 
Raid
offline
Link
 
The strength has a play in catching then, or is it more for catching while covered?

And is super elusive viable at this point?
 
Bluesman
bluest blues
offline
Link
 
I take it your building for short term to win now
 
Raid
offline
Link
 
Originally posted by Bluesman
I take it your building for short term to win now


I was trying to get a little now viability while not killing the build I think.
 
Bluesman
bluest blues
offline
Link
 
Originally posted by Raid
I was trying to get a little now viability while not killing the build I think.


My opinion your dot will do good until it hits plateau where all the other dots will be at the same level as yours.
You are spreading your sk pts out to to many atrr's and putting pts in the sa's

When your dot hits plateau it will probably be inferior to the other dots that are coming up.

Not trying to be a ass here just giving my opinion, this is kind of a new game now since the crash and everyone is learning the new ropes to dot building.
 
Bluesman
bluest blues
offline
Link
 
Forgot about this but how are you currently training at the moment?
 
Raid
offline
Link
 
I'm no longer putting points in SAs, and didn't plan to put any beyond what I had until end game since they would then cost 2+ SPs

And as for training I'm on multi for spd/agi/sta/car
 
Kenshinzen
online
Link
 
Theo, with this strength can't run anywhere, will be a fumble machine. You can use him only as a scat...
 
Raid
offline
Link
 
Originally posted by Kenshinzen
Theo, with this strength can't run anywhere, will be a fumble machine. You can use him only as a scat...


he's fumbled once in ~600 touches- I know his actual use has been limited but surely if he was gonna be fumble prone it'd shown up by now?
Edited by Raid on Sep 5, 2023 05:50:26
 
Bluesman
bluest blues
offline
Link
 
Originally posted by Raid
he's fumbled once in ~600 touches- I know his actual use has been limited but surely if he was gonna be fumble prone it'd shown up by now?


Not really the dots he goes up against probably don't have the strength and fumble sa'/va/s as of yet to cause fumbles
 
Theo Wizzago
Coyote
offline
Link
 
Originally posted by Raid
The strength has a play in catching then, or is it more for catching while covered?

And is super elusive viable at this point?


So, if only a rusher... built mostly as a EHB style, you'd want something between 40 and 70 for strength. I usually go for around 1st cap. Strength plays the following parts in the build;

Passing: In contested catches, it plays into all KL battle rolls. It also plays a small part in the catch itself. I cannot find anywhere where Bort has said anything about this but my own stat keeping gives a slight advantage to making the catch when strength is above 25. I suspect it has an effect on 'bullet' setting throws. But there's no posts I can find on that. Perhaps it's simply one more thing in the whole catch process? Such as if all receiver skills vs all defender skills end in a tie then the player with higher strength might get the advantage. Makes sense if you think about two players fighting over the pass... but, again, I'm not 100% sure of this. Just that my catch % stats go up when strength gets closer to around 40 (starting at around 25).

Rushing: Ken has a point. The two main things on Fumbles are dot size differences (combined with angle of impact and speed of both dots) and your strength (vs defender's strength). People build low strength dots (such as speed WR's) that rarely fumble mostly because they don't run into 300+ pound D-linemen. However, lots of LB's are built bigger than most non-PHB backs and WR's so they are dangerous to fumbles. Carrying is THE main skill to avoid them and your player has very good carrying so that's likely why he's done as well as he has. But more strength would surely help him avoid them more. And, yes... the closer to plateau, the more scary it gets. Mostly because right now dot's don't have AEQ and SA's and VA's filled up that cause fumbles. So fumble rolls now are mostly skill/build battles.
Lastly, Strength plays a part in Breaking Tackle battles. Carrying helps break tackle SA's fire but strength plays a roll as well (so does Agility). Combined together, they can be a force. It's why PHB's are a dime a dozen in this game. They're the most likely to break tackles. So more Strength helps, yes. But most EHB's generally end with around 20-70 (depending on the builder) strength.

For an idea here's about what a scatback should end at (no EQ applied/all natural skills);

100-105 speed
80-90+ catching
around 90 agility
65-85 carrying
50-70 vision
50-60ish stamina
25-70 strength
40 confidence
I'd also like at least 20 jumping. Good for some catch types (high throws) and for avoiding some diving tackles.
Edited by Theo Wizzago on Sep 5, 2023 06:35:36
 
Page:
 


You are not logged in. Please log in if you want to post a reply.