The idea would be to drastically increase vision, and slightly increase agility, and without knowing too much about how chopping 30 points off speed would impact a build plan... maybe even slightly better tackling/strength in the secondary as well.
It seems that even when people are pressed to find examples of a dot's top speed costing them the play they utterly fail... found plenty of examples of dots standing stationary most of the play, found plenty of examples of dots getting absolutely nowhere near the 160 speed top speed where people claim a slower dot would suffer... I have yet to even be provided a single example of a play where top speed made almost any difference at all.
I was originally under the impression at least a few people had decided to do something even close to my ideas, and failed, otherwise there is NO way 80 seasons went by without someone having their own thought process about the Speed attribute "needing" to be 160.
With extra agility a dot would be able to overcome a speed disadvantage in almost all, if not all, situations where top speed is not met. With extra vision a dot would be drastically less likely to get faked (one of the main reasons I've seen top speed actually come into play : Yes, I watched a bunch of replays before asking for ones that actually supported your brain-washed sheep 160 speed logic) and would be drastically less likely to stand still on running plays (something that if you guys ever cared to watch your own replays you would see is incredibly common on running plays where a player is in zone coverage/qb spy)...which should allow for better overall play...resulting in more plays kept in front of the defender, rather than relying on chasing down plays from behind.
I find it nearly impossible that after all my seasons in peewee and knowing for a fact that a 80 vision 50 speed 50 agility dot outperforms any combination of speed/agility that sacrifices vision... that extra vision wouldn't be beneficial at the top level as well.
I originally thought "maybe vision just needs to be 80 for dots to perform with any brain function" which would mean that my logic of extending vision would NOT transpire to the world league dots... but then I watched actual world league replays, and I found that even with 90+ vision (assumed since I don't have builds but do understand that is more or less the status quo of any "high vision" defender) there are dots standing still for 20+ ticks when in zone coverage.
Then I thought "maybe people just don't really use zone coverage since apparently it just isn't very good (that is more or less true in peewee besides very small zones targeted at very specific routes)" but again, I watched those world league replays and well, plenty of people are out here using zones... and their dots are performing far under my expectation within those zones (one could assume that a level 79 dot would look less lost in a zone than a level 16)...
It seems that even when people are pressed to find examples of a dot's top speed costing them the play they utterly fail... found plenty of examples of dots standing stationary most of the play, found plenty of examples of dots getting absolutely nowhere near the 160 speed top speed where people claim a slower dot would suffer... I have yet to even be provided a single example of a play where top speed made almost any difference at all.
I was originally under the impression at least a few people had decided to do something even close to my ideas, and failed, otherwise there is NO way 80 seasons went by without someone having their own thought process about the Speed attribute "needing" to be 160.
With extra agility a dot would be able to overcome a speed disadvantage in almost all, if not all, situations where top speed is not met. With extra vision a dot would be drastically less likely to get faked (one of the main reasons I've seen top speed actually come into play : Yes, I watched a bunch of replays before asking for ones that actually supported your brain-washed sheep 160 speed logic) and would be drastically less likely to stand still on running plays (something that if you guys ever cared to watch your own replays you would see is incredibly common on running plays where a player is in zone coverage/qb spy)...which should allow for better overall play...resulting in more plays kept in front of the defender, rather than relying on chasing down plays from behind.
I find it nearly impossible that after all my seasons in peewee and knowing for a fact that a 80 vision 50 speed 50 agility dot outperforms any combination of speed/agility that sacrifices vision... that extra vision wouldn't be beneficial at the top level as well.
I originally thought "maybe vision just needs to be 80 for dots to perform with any brain function" which would mean that my logic of extending vision would NOT transpire to the world league dots... but then I watched actual world league replays, and I found that even with 90+ vision (assumed since I don't have builds but do understand that is more or less the status quo of any "high vision" defender) there are dots standing still for 20+ ticks when in zone coverage.
Then I thought "maybe people just don't really use zone coverage since apparently it just isn't very good (that is more or less true in peewee besides very small zones targeted at very specific routes)" but again, I watched those world league replays and well, plenty of people are out here using zones... and their dots are performing far under my expectation within those zones (one could assume that a level 79 dot would look less lost in a zone than a level 16)...