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Jazlotus
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just a question on a players stamina, how important is it? Should i use SP on it or just train it? or just leave it?
 
Theo Wizzago
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Early in the build you can either leave it or dedicate one of your Free EQ pieces to cover it for now. Your other main skill(s) are more important to get going first. 99% of your start is mostly geared to getting your Primary skill (Speed, Strength usually... Throwing for QB's, Kicking for Kickers, Punting for Punters.) up as high, as fast, as possible. As you go along, eventually you'll get around to training and putting SP's into stamina late in the build.
Desired end stamina skill # depends on several factors;
1.) Usage. Example; Your team has only 3 guards and yours is one. Your dot will be counted on much more than a team with 4 Guards so you'll need more stamina to cover that. 4 guard team could get by with 60 stamina in each guard. 3 guard team would want 70+ stamina.
2.) ST player. ST's drain the livin sh*t out of a dot's stamina. If you're building a dot that plays SOLELY on ST's then you'll want around 65 minimum (except for Punter or kicker). If your dot plays the field AND plays a lot on ST's then you'll want 75+ Stamina. Reason is straight up ST dots rest between ST plays where multi-tasking dots don't. (You'll also want the ST VA.)
3.) Dot interaction. Dots that take a beating on the field wear down faster. O-line, D-Line, Powerbacks... ect, ect. Youl'' want to end with 65 or better stamina.
4.) As mentioned above, certain dots don't need a lot of Stamina. Punters and kickers can get by with much less (around 50) since they only see the field for a handful of plays (usually). Kickers might need a touch more than punters do. Know one fella didn't put anything into his punter's stamina and claimed it worked great. Could be. I'd want more than just 10 in it though... that's me.

Most people don't start working on Stamina until they're mostly finished with their main skills first.
 
psi
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yes
 
Rocdog21
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My kicker also has no stamina Theo, and he's been doing fine in WL these past few seasons.
 
bigtisme
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Originally posted by Theo Wizzago
Early in the build you can either leave it or dedicate one of your Free EQ pieces to cover it for now.


is it really dumb to use 2 or 3 EQ pieces early until you can level it up?
 
Theo Wizzago
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Originally posted by bigtisme
is it really dumb to use 2 or 3 EQ pieces early until you can level it up?


In the first two seasons I use Free EQ for Stamina and sometimes other things as well, depending on the dot I'm doing. Sometimes I even keep one piece dedicated to stamina into the 3rd season. It really depends on the dot and the situation.
An example; Any STOP dot I make sure I dedicate at least one piece for several seasons until I can finally address stamina.
And you can reset Free EQ at the end of every season so you really can't make any mistakes you can't fix.

That said, if you use 2 or 3 pieces then you'd be taking away from the primary. In some places that's not horrible... but in other places it could be not so good. Say, your (EQ) weaker O-lineman against a D-lineman who did not do Stamina that way? One piece might not show all that much... 2 or 3 might be too much to overcome.
 
Theo Wizzago
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Originally posted by Rocdog21
My kicker also has no stamina Theo, and he's been doing fine in WL these past few seasons.


Kickers make sense to not go all crazy with Stamina. I mean, they do kickoffs and XP's. Against teams you're clobbering you might have some stamina issues (always kicking off and lots of XP's)... but against tough teams you might not see but 7-10 plays all game... including FG's. Personally, I'd like to see at least 40 in it though... just to be sure. I mean, I would hate to lose a Championship game because my kicker missed a game winning FG or XP simply because he was tired enough to cause the GLB AI machine to tilt the scales against him just enough. And the thing that would drive you crazy is you'd never know for sure. You could guess... based of the quality of the build and the level of stamina remaining when he attempted the kick... but you'd never really know for sure.

Us obsessive types would lose sleep over sh*t like that.

O_o
Edited by Theo Wizzago on Feb 26, 2020 11:39:26
Edited by Theo Wizzago on Feb 26, 2020 11:25:43
 
Dr. E
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Special teams have a va for stamina, you can cheat that attribute down.
 
Theo Wizzago
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Originally posted by Dr. E
Special teams have a va for stamina, you can cheat that attribute down.


For Punters and kickers, sure. But if your dot is a ST dot that works all aspects (kickoff/punt & returns) sych as a STOP Center, you'll still need a minimum of at least 60. It's amazing just how fast your stamina goes down on ST's. While I can't prove it, I suspect that GLB (Bort) set things so that stamina gets drained faster on ST's than it does on offense or defense. Just watch a kickoff return and those stamina bars head south faster than Canadian Goose with a JATO strapped to it's back.
 
Eeyore
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Edited by Eeyore on Feb 27, 2020 00:38:09
 
Eeyore
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I usually cap 60 and train/alg up to 65 or so unless it’s a DB or WR then maybe cap 67 and grow to 70+
 
Dr. E
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I had a number of STOPs all like 5his http://glb.warriorgeneral.com/game/player.pl?player_id=4380020 they also played short yard running in GL and never dropped more than a few points at pro level.


Originally posted by Theo Wizzago
For Punters and kickers, sure. But if your dot is a ST dot that works all aspects (kickoff/punt & returns) sych as a STOP Center, you'll still need a minimum of at least 60. It's amazing just how fast your stamina goes down on ST's. While I can't prove it, I suspect that GLB (Bort) set things so that stamina gets drained faster on ST's than it does on offense or defense. Just watch a kickoff return and those stamina bars head south faster than Canadian Goose with a JATO strapped to it's back.

 
utvols
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Gotta push back a little, Theo. ST play doesn’t use any more stamina than other play type IMHO. The same amount of stamina is used on normal KRs & PRs as would be used on a single long rush, say 20-30 yds.. It’s length of play. The only time I see that stamina is an issue with STs is in a blowout, either for good or bad, and then, it doesn’t matter at all b/c you’re either going to win big or lose big and STs can’t rescue you or ruin the game. In a “real” game, ST play doesn’t really affect energy much b/c of what you said, time btwn plays to recoup, and very low play count.

Also, in the upper levels, say 50+, the dual use players normally have Enough stamina to do their regular jobs and ST play drain is minimal. Lastly, my STOPs do fine with stamina in the mid-upper 50s, the myth of high ST drain is related to use, more plays=less energy, as with all other play. FGs use virtually no energy, same as a short run or pass play. I LOVE playing teams that use backups, CPUs, or crap build players on STs to try to save energy, it normally doesn’t make any difference and they usually lose.
Disclaimer: opinions are my own and YMMV.
 
Theo Wizzago
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You could be 100% right, Vols. My 'take' comes from watching ST replays and seeing those stamina bars drop like flies after hit with Black Flag. But ST replays generally take a little longer to run than most standard replays... likely because of how the plays evolve. There's a kick (or punt) and the blocking that happens at the start... then a wait for the ball to return to earth while dots run around... then everyone starts blocking all over again and running the other way. A normal replay for an offense vs defense it's a snap, blocking, run (or pass), tackle... boom. Over. (Unless it ends in a TD but then the same could be said for ST replays.)
TBH, I've never timed the length of a replay to see if there is/was a difference and I do know the longer a play runs, the more stamina gets burned. Also the more dots run around as well and, for sure, ST plays (generally) cover more ground than most standard offense vs defense plays. I'll still want more than 50 Stamina but maybe I can try to dial back a little bit on going for 70.
 
TJ Spikes
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what you need to keep in mind about stamina/energy (and confidence/morale for that matter) is that they apply a percent based penalty to all of your attributes when they get depleted.

you can make the argument both ways...

It doesn't do a lot of good to have super high attributes if they're always penalized by low energy or morale

or

if your attributes aren't very high, then it doesn't matter if you only have a small penalty to them as opposed to a larger one...

I don't think I've ever put more than 60 stam on any dot I've ever built, and most are in the mid 50s. I believe it's the coordinators job to keep energy levels in check. I'd rather have higher attributes that actually count.



 
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