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KP
kink pink
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would CPU dots be better to have than dots who have fallen behind and inactive?

K&P is in question
 
Theo Wizzago
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Up to a point it would serve a purpose. Once you get 10 or more (I think I remember that being the number) CPU's on the team, then penalties apply to the whole team and wreck everything. Also, when you consider getting CPU dots, always consider them for ST's first instead of front line offensive and defensive players... or as backups to the starters at best.
 
TJ Spikes
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IMO...

You should have to spell out Kicker and Punter when your name is KP.

I take it you're talking about the L49s you've got. The answer would be in their builds if you can see them. I'd say as long as they got the big 4 built up before going MIA, then you'd do OK keeping them.

Since they're both boomers in this case, do you know where Vision and Confidence are at? That could be causing inconsistency issues that CPU dots could solve, at the cost of max kick/punt distances.

Edited by TJ Spikes on May 31, 2016 05:38:30
Edited by TJ Spikes on May 31, 2016 05:38:00
Edited by TJ Spikes on May 31, 2016 05:36:41
 
KP
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correct TJ ...........

 
TJ Spikes
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Phone typos are fun first thing in the morning

 
Guppy, Inc
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cpu kickers are frequently more accurate than human kickers. punters really depend on how bad the human dot was built. in your league alone, the top punter is a cpu, while the only cpu kicker is pretty much on par with the human dots. if you only had cpu at k and p, then i wouldnt be concerned. if you had other cpu dots, then you have to worry about having too many cpus and drawing the cpu penalty.
 
KP
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Theo Wizzago
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Originally posted by KP


Listen to the fish.
 
shepsterbird
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Is there a reference to the "penalty"?
 
TJ Spikes
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Dec 19, 2011
- Added head fake/juke icons on route running
- Adjusted QB to allow for lower angle on throws when route is closer, making for quicker hitting throws

- Human owned teams with more than 10 CPUs now have a penalty to CPU player strength for each CPU over 10 (up to 25% penalty)

- Updated end-game logic for casual teams to fill in a few logic holes
- Reduced pass defender reaction abilities by a small amount
- Fixed QB rollout timing to avoid rolling out as much when not set to "often" tactics
- Updated QB lead calculations to find better points to throw to away from defenders
- Last season's new plays added to casual playbook options
 
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yes, KP owned teams have a huge penalty

with or without CPU dots
 
KP
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Originally posted by Spread-em offense
yes, KP owned teams have a huge penalty

with or without CPU dots


I am really beginning to believe that..........
 
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ask this guy http://glb.warriorgeneral.com/game/forum_thread.pl?thread_id=5260710&page=1
 
yello1
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These CPU dots are stealing our jobs.

When I'm head dev, I'd throw them out and keep them out.

Want to know how?

I'd build a wall.

A great big beautiful wall.

And I'd make World of Warcraft pay for it.
 
KP
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