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rambosadness
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http://i132.photobucket.com/albums/q17/red1holla/Decorated%20images/Gifs/f0b7c7baabe2886f210b.gif
 
ClutchDreams
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Welcome! You made the right choice coming to GLB classic btw. All the learning ropes are within the forums, and it woud be best you you explored for them yourself.
 
Moretti
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Im curious, how did you find glb?
 
rambosadness
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Some guy in my fantasy baseball league actually.
 
jdbolick
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Read this to familiarize yourself with the basic concepts of making and managing a player: http://glb.warriorgeneral.com/game/forum_thread.pl?thread_id=3266213

Then do this:
Originally posted by jdbolick
Basic build plan for any .5 ALG dot (any position other than WR, TE, QB, K, or P)
If going strength first then pick one pound below the maximum. If picking speed first then pick one pound above the minimum. Enhance the first attribute to 10%, train intense three times, enhance to 20%, then train intense until you have a nearly full bar at 32.9x without equipment on Day 48. Convert 15 bonus tokens to a skill point and cap to 48.9x. Then boost. Next season you'll enhance to 30% and normal train, then second cap, then continue normal training, then third cap. At that point you'll unlock and enhance your attributes for multi-training. Unlock the first, second, and third attributes you plan to cap and enhance all to 30% when possible. Use the free first slot to rotate any other attributes you plan to cap eventually, enhancing each to 10%. Continue multi-training until the first attribute reaches anywhere between 90 and 100 depending upon your build plan. Skill points should be spent in the first attribute until it reaches between 73 and 85 depending upon your build plan and how many attributes you eventually need to increase.


That's designed to get the first attribute up as quickly as possible to accumulate ALGs. You do the weight trick so that you're just under the .97 decimal for the third cap at level 7, otherwise you end up wasting two ALGs and there was no point in racing up that fast anyway. For 0.4 ALG dots I haven't figured out anything quite so simple, but in general you should probably pick max or min weight and then go to multi-training right after the second cap. 0.67 ALG dots don't need to worry about weight either and shouldn't unlock the first attribute but should push it really hard in the beginning.
 
rambosadness
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Thanks jd!
 
Dub J
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coreyls18
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I wonder whose multi he is.
Rambo whats your main account?
 
rambosadness
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Main account? Rambosadness?
 
Novus
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Originally posted by rambosadness
Main account? Rambosadness?


They're speculating as to whether or not you're truly a new user or a "multi" account for an existing user pretending to be a newbie.

Don't worry, most of us believe you.
 
Hottie2.0
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Hi !! Welcome to the game
 
rambosadness
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Okay thanks guys. Anyone have a like jd posted but for running casual offenses?
 
Hottie2.0
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Originally posted by rambosadness
Okay thanks guys. Anyone have a like jd posted but for running casual offenses?


Go here..........http://glb.warriorgeneral.com/game/forum_thread_list.pl?forum_id=5024

I've sent you an invitation. Be prepared to do a lot of reading. Feel free to ask any questions you like.


But... Ummmm. you're brand new an already want to take on the job of an OC ? Well, good for you.
 
ClutchDreams
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Originally posted by rambosadness
Okay thanks guys. Anyone have a like jd posted but for running casual offenses?

Either you're a REALLY fast learner of the GLB working system, or you have another account, but nobody cares, really even if you did as long as you bought flex in your main.
 
ReMeDy
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Yea, you're going to want to create a player or two first for 1-2 seasons before jumping into OC'ing. I OC'ed for about 12 seasons with a very committed attitude and basically treated the game like a 2nd job (1-3 hours of game-planning per match, unless it was a creampuff opponent), yet I still barely scrapped by with a few championships.

I remember my first player, a TE, I invested all my starting points into route running. Ahh those were the days.
 
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