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Jampy2.0
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These are run stop Towerman DTs...
Thoughts? Reccomendations? Help with AEQ and CEQ pls

These were my first runs so lemme know pls...

^Finished 4aeq DT

1324spv

Player Build
Position: dt_run_stuffer
Season: 9
Day: 1
Boosts: 30
Level: 79
XP: 75
VA XP: 600
VA: 72
Bonus Tokens: 1641
Training Points: 0
SP: 3

Training Status:
strength : 12%
speed : 0%
agility : 2%
jumping : 94%
stamina : 4%
vision : 0%
confidence : 12%
blocking : 0%
throwing : 0%
catching : 0%
carrying : 0%
tackling : 2%
kicking : 0%
punting : 0%

Attributes:
strength : 95.1 (+55) = 150
speed : 24
agility : 89.1
jumping : 77 (+3) = 80
stamina : 64
vision : 69.1
confidence : 40
blocking : 10
throwing : 8
catching : 8
carrying : 8
tackling : 94.1
kicking : 8
punting : 8

Top SA Tree: | 5 | 9 | 10 | 0 | 0 |
Bottom SA Tree: | 4 | 4 | 0 | 0 | 0 |
Additional SA Tree: | 6 | (Diving Tackle)

AEQ - 1BB% 1MT% 1Wall 1BreakThru CEQ=BB%

FINISHED 3AEQ:
1426SPV

Player Build
Position: dt_run_stuffer
Season: 9
Day: 1
Boosts: 30
Level: 79
XP: 75
VA XP: 600
VA: 72
Bonus Tokens: 1191
Training Points: 0
SP: 0

Training Status:
strength : 12%
speed : 93%
agility : 7%
jumping : 6%
stamina : 2%
vision : 16%
confidence : 11%
blocking : 0%
throwing : 0%
catching : 0%
carrying : 0%
tackling : 0%
kicking : 0%
punting : 0%

Attributes:
strength : 95.1
speed : 35
agility : 92.1
jumping : 79
stamina : 65
vision : 69.1
confidence : 41
blocking : 10
throwing : 8
catching : 8
carrying : 8
tackling : 97.1
kicking : 8
punting : 8

Top SA Tree: | 5 | 9 | 10 | 2 | 0 |
Bottom SA Tree: | 4 | 4 | 0 | 0 | 0 |
Additional SA Tree: | 6 | (Diving Tackle)

1BB% 1Wall 1BThru CEQ- MT%

 
TJ Spikes
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I don't think anyone would advocate having Wall AEQ on a dot with 150+ strength.

It looks like you're loading up on Swat and Shed. Have you tried this build from the Combo archetype? Taking the Red hit on both might not be the way to go. You do lose the major in agility but that's your 3rd attribute anyway.

If I were doing SAs and AEQ

Bottom tree would be | 2 | 4 | 0 | 0 | 0 | and add the Break Thru +6 piece

Top Tree maybe do | 4 | 8 | 8 | x | 0 | and add the CEQ tree +1 up there

Do BB%, MT% and then use CEQ to hit 21% BB

If you like 4 AEQ better, add a Shed piece then go | 2 | 4 | 8 | x | 0 | and you'll end with 11 in Shed

 
Jampy2.0
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Why am i getting so much BB if the dot can't move?

With this kind of build is breaking the block still important?

Originally posted by TJ Spikes
I don't think anyone would advocate having Wall AEQ on a dot with 150+ strength.


Sweet... I kinda wanted to try Gang Tackle anyway.
 
Jampy2.0
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If I drop my Shed Block and Wall SA

will Gang Tackle SA and Raising Diving Tackle be good options?

What's the best SA for helping these DTs to complete tackles while engaged (since I don't think they will be the best block breakers due to their speed).

Also thoughts on:

AoI +Intimidation VA ??

Deathgrip+Rip Ball VAs ??
 
T2
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Tackling that high probably won't decrease the made to missed that you desire. Maybe the jumping will help you there. Speed looks scary low. Agility seems low too, if think you'd be better off swapping those. Gang Tackle is not a great producing SA. Miner have it and I'd rather they have First Step.

If a HB didn't run right at you're NTs with them that slow, they'll never make a play, and that's not good. Homage built some pretty good pass deflect NTs, I'd ask him.
 
Jampy2.0
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89 agility low? I was even thinking about dropping it...

I really don't know jack about these dots, so if someone could inform me:

My real goals are:
In the run:
I want a firm DLine wall that won't get pushed back
I want a DLine that can make the tackle if a ballcarrer runs into their gap.
A line that can really hold its own for the LBs to move in and make the tackle.

In the pass:
Towerman + ~80 jumping. The occasional deflect ball...

Are these feasible? Are these real goals that can actually be accomplished?
What kind of attributes and SAs am I looking for to reach my goals if they are possible in this sim.
 
T2
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I just don't know if a dot that slow will perform. To be honest, I haven't seen that build to know.

You need agility to break blocks, so the higher the better. If your NT is engaged, I'm pretty sure that penalizes the tackling score. I don't think your dots will break blocks. I think that's why you see more missed tackles at the position than you do at other positions who stay clean.
Edited by T2 on Oct 13, 2013 11:38:21
 
TJ Spikes
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Originally posted by Shöcks
Why am i getting so much BB if the dot can't move?

With this kind of build is breaking the block still important?


http://goallineblitz.com/game/forum_thread.pl?thread_id=4389170&page=4#39631962
I asked Bort about it a while back

Originally posted by
6. Originally posted by TJ Spikes

D-line deflections...

Can the d-line attempt a deflection when they are engaged with the o-line, or do they need a clear path to the QB?

They can, but they have a very large penalty if they are engaged in a block.


What I found was that if a dot had a large deflection radius, then he can break the block and attempt the Swat before getting hung up again.

Also what seems to be true is there is a similar penalty when trying to make a tackle. So if you have a large tackle radius, you should be able to break the block and get a better shot at the tackle before getting engaged again.

As for the high agility...

#1 it allows your DT to turn better... think Frankenstein = 0 agility http://images2.layoutsparks.com/1/149736/frankenstein-animated-cute-image-31000.gif

#2 I can't find the bort quote for it (because it's very old info) Strength and Agility are the only 2 attributes directly involved in the break block roll, but it's in the attribute info http://s24.postimg.org/xyec6u0kl/33ee_Bi.jpg



Edited by TJ Spikes on Oct 13, 2013 11:57:42
 
Jampy2.0
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Originally posted by T2
I just don't know if a dot that slow will perform. To be honest, I haven't seen that build to know.


Most of the NTs I see with 80+ spd often look like they are running some kind of combo type build...
I really have no requirement in the pass game, so pressure on the QB from the DTs rly isn't important to me.

Is their merit for the speed on rushing plays? Because I don't see many DTs chasing runners from behind, which is why in my VPBs I ignored speed entirely while keeping agility.

Just not seeing the point of all that speed if putting pressure on the QB isn't the goal.

Edited by Shöcks on Oct 13, 2013 12:21:50
 
Bane
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Originally posted by T2
I just don't know if a dot that slow will perform. To be honest, I haven't seen that build to know.

You need agility to break blocks, so the higher the better. If your NT is engaged, I'm pretty sure that penalizes the tackling score. I don't think your dots will break blocks. I think that's why you see more missed tackles at the position than you do at other positions who stay clean.


I think the same thing, and glad someone else thinks it too, helps me feel like my thoughts may just be correct for a change
 
Jampy2.0
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Oh it's definitely fact engaged blockers have shit tackle scores

Even on a Uni team I OC, if a defender is being blocked my power QB will run right over him..
 
Jampy2.0
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Now my question is... How do I combat this penalized tackling score with this build?


 
TJ Spikes
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Originally posted by Shöcks
Now my question is... How do I combat this penalized tackling score with this build?




You trust your break blocks score to free you up

or

You find ways of pushing your make tackle score through the roof, like add every SA and VA

or

You could try something crazy like stepping down to 125+ strength, and then getting Tackle EQ (120+). That would give you a reason to max out Wall SA and VA.

 
Jampy2.0
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I'm liking option #3.
 
TJ Spikes
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Originally posted by Shöcks
I'm liking option #3.


if you went with 3 AEQ you could fine tune that. do 2 strength and 2 tackle pieces, if that didn't work you could go to 3 and 1 the next season

might as well try something different
 
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