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1kwerdna
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NICE.. wish this had come been waiting for this for about 20 seasons
 
dusk883
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wow, this is perhaps the best idea ever
 
LordEvil
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Originally posted by maxxmisery
amazing script, hell of a job man!


2nd that, may make short bus players next season
 
fogie55
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thanks...this looks awesome...

only question I have is does this ensure you don't use reward points to create the player?
Edited by fogie55 on Oct 8, 2012 23:04:01
 
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Originally posted by fogie55
thanks...this looks awesome...

only question I have is does this ensure you don't use reward points to create the player?


Edited by home field advantage on Oct 11, 2012 08:35:15
 
awsalick
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Originally posted by fogie55
thanks...this looks awesome...

only question I have is does this ensure you don't use reward points to create the player?


It won't. Don't know why the poster above is posting that it would.
 
Team Nucleus
Draft Man
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Originally posted by dusk883
wow, this is perhaps the best idea ever


What he said and Outstanding job with this awsalick
 
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Originally posted by awsalick
It won't. Don't know why the poster above is posting that it would.


Said it because the few reward points I had were gone after using the script. Is there an option to turn it off? If so then I may not have hit it.

Still a great script though, good job on it man.
Edited by home field advantage on Oct 11, 2012 04:36:23
 
stat2883
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am I the only one having issues? It won't work for me at all.
 
awsalick
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Originally posted by home field advantage
Said it because the few reward points I had were gone after using the script. Is there an option to turn it off? If so then I may not have hit it.

Still a great script though, good job on it man.


It's hardcoded not to use RPs and there's no way to turn that on. You probably used them on your team's scrimmages or something.
 
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Originally posted by awsalick
It's hardcoded not to use RPs and there's no way to turn that on. You probably used them on your team's scrimmages or something.


It seems like the RPs were there just before I ran the script. I'm probably wrong though, I usually am. I'll go back and edit the earlier post about it.
 
LordEvil
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Bump, forgot all about this script, I could of saved a few hours today, thanks again awsalick!
 
awsalick
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Just a heads up that GLB changed their player creation variables so the height/weight probably doesn't work now. I'm retired from dot building, but will upload a new script if anyone fixes it on their own.
The height/weight form options now require the actual height/weight instead of just a 1,2,3,4,etc. Best way to fix it is to probably read in the baseline from the page itself, then adjust it based on the script. That would be easier than coding in the baseline height/weight for every friggin' archetype. It also looks like the weight accepts smaller adjustments than it used to.

Oh, and it needs to take into account the new equipment building. That would be the the same function as the height/weight.
Edited by awsalick on Jan 21, 2013 10:36:32
 
BadgerPhil
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Posting so OP can update.
 
awsalick
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Script is updated to v2.
Now works again. ;p
Shows the new height and weight creation bonuses on the creation screen
Automatically creates+equips equipment in your primary attribute.
Allows for automatic contract submission
Added checkboxes to let you run for a subset of the players
 
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