Originally posted by TheGreatAus
I really dont want to read the fifty billion pointless posts at this point, but what exactly do you want people to look for or compare to the prior sim???
You say 'general purpose to game' but how does a team schedule a game for something other than to watch their dot play? Are teams supposed to load up on the pass? Are we supposed to be looking for better leading of WR's or something? What about break tackle stuff? What are frequencies of various builds break tackles versus prior seasons?
Having some info that is helpful would allow for better data collection, maybe you could put some of this in the OP? Or have links to it?
Otherwise...well, good luck with a lot of probably pointless PM's to you! I like the idea, but it seems like the execution could be slightly better.
The Changelog has been updated already with the new changes : http://goallineblitz.com/game/changelog.pl (May 8, 2012 apparently GLB nerfed June )
So thats a good place to start looking for what to test.
In terms of what you test, it is very much up to the teams/users if they prefer to look at individual issues by forcing Run/Pass or if they would rather run their typical AIs and comment on overall game balance and any specific issues that arise in those games.
The below is the criteria for the flex refund, and is intentionally open ended to allow for a wide range of feedback on all parts of the sim.
Originally posted by Catch22
Provide a user feedback report for each scrimmage they run by sending a private message to Catch22 with the following information:
-- link to game
-- general purpose of game (what you are testing/looking for/etc)
-- general observations of game
-- specific issues with play by play links showing issues and why you think this is an issue
-- specific recommendations to address issues
I really dont want to read the fifty billion pointless posts at this point, but what exactly do you want people to look for or compare to the prior sim???
You say 'general purpose to game' but how does a team schedule a game for something other than to watch their dot play? Are teams supposed to load up on the pass? Are we supposed to be looking for better leading of WR's or something? What about break tackle stuff? What are frequencies of various builds break tackles versus prior seasons?
Having some info that is helpful would allow for better data collection, maybe you could put some of this in the OP? Or have links to it?
Otherwise...well, good luck with a lot of probably pointless PM's to you! I like the idea, but it seems like the execution could be slightly better.
The Changelog has been updated already with the new changes : http://goallineblitz.com/game/changelog.pl (May 8, 2012 apparently GLB nerfed June )
So thats a good place to start looking for what to test.
In terms of what you test, it is very much up to the teams/users if they prefer to look at individual issues by forcing Run/Pass or if they would rather run their typical AIs and comment on overall game balance and any specific issues that arise in those games.
The below is the criteria for the flex refund, and is intentionally open ended to allow for a wide range of feedback on all parts of the sim.
Originally posted by Catch22
Provide a user feedback report for each scrimmage they run by sending a private message to Catch22 with the following information:
-- link to game
-- general purpose of game (what you are testing/looking for/etc)
-- general observations of game
-- specific issues with play by play links showing issues and why you think this is an issue
-- specific recommendations to address issues
Edited by Mike Rogers on Jun 9, 2012 06:09:44