Originally posted by TheGreatAus
Regarding the receiving SA's, such as Diving catch, Jump Catch, and 1 handed catch: Are these SA's all or nothing? Lets say in RL, a WR has to jump just a little bit to get in the 'optimal position' to make a reception, does the same thing happen in GLB? And if so, would a 'hop' or a 'tiny jump for position' be considered a 'jumping catch'? Or instead of being all or nothing, does the Jumping Catch SA work in a graduated amount depending on how much a WR has to jump?
Same thing with Diving Catch? How much of a 'Dive' does it have to be to be considered a 'Diving Catch'? If a pass is thrown low in RL, a lot of times all the WR has to do is duck and try to scoop before it hits the ground, but falls and rolls in the process. Would that be considered a 'partial diving catch', and if so, receives a partial bonus from the SA? Or does a WR have to be jump and splay out for an out of reach pass in order to get the Diving Catch SA to fire? Is it possible to have a jumping, diving catch since often times, a player in real life can do two types of diving catches: the falling/crouching diving catch or the running deep, jumping and diving/hitting the turf to catch the pass.
I have looked at Wiki for one handed catch, but there is not much there on it. If a pass is out of reach, and a dot has 0 in one handed catch, can one handed catch show up/fire like jumping catch/diving catch can?
What is the logic path that the sim goes through for a WR to catch an out of reach pass? Is it something like this: 1 handed catch>Diving Catch>no attempt because the SA values are not high enough?
If the player has to jump in order to make a diving catch, which SA is taken into account? Does the sim add all the SA's in jumping, diving, 1 handed catch for a pass that requires a dot to jump, dive, and stretch its arm out for the 1 handed catch? If the sim doesnt add them together, and treats them as only 1 firing (much like Monster Hit firing over Big Hit), why is it coded like that since in real life, all three catching scenarios can happen at once? Or even just two of them, such as a Jumping One handed catch or a diving one handed catch, is more likely.
Thank you, and sorry for the long post!
Originally posted by Bort
The SA's are all or nothing with cutoffs at various points. Any pass that is higher than the player can reach without jumping is a jumping catch. A pass less than a foot and a half off the ground (or requiring the player to lay out to catch) is a diving catch. There's also a "buffer zone" at the letters where the ball is easier to catch, and anything else is just a normal catch. Any catch just around the edge of the normal catch radius is eligible for a one handed catch. OHC can be added onto a jumping or diving catch.