Because the DL is now in a fixed position, we currently have 5 alignment choices...
Balanced
Weak
Strong
Spread
Bunch
The problem is that all of these have the DL players on a straight blitz, and that is far from optimal.
My suggestion would be to create a second set of options that involves the direction of the DL blitz...
Strong- have all the DL start their blitz angled slightly towards the strong side.
Weak - have all the DL start their blitz angled slightly towards the strong side.
Pinch - have all the DL start their blitz angled slightly towards the inside.
Spread - have all the DL start their blitz angled slightly towards the outside.
With this 2nd set of options, you have increased the total possible DL blitz schemes from 5 to 20, plus you could easily add more to this second set like stunts or a mix of the suggested ones to increase your total schemes even more.
This idea would add a lot of options for DL blitz schemes and add a whole new layer of complexity when it comes to offensive & defensive play calling and would only add value to the game.
Thoughts?
Balanced
Weak
Strong
Spread
Bunch
The problem is that all of these have the DL players on a straight blitz, and that is far from optimal.
My suggestion would be to create a second set of options that involves the direction of the DL blitz...
Strong- have all the DL start their blitz angled slightly towards the strong side.
Weak - have all the DL start their blitz angled slightly towards the strong side.
Pinch - have all the DL start their blitz angled slightly towards the inside.
Spread - have all the DL start their blitz angled slightly towards the outside.
With this 2nd set of options, you have increased the total possible DL blitz schemes from 5 to 20, plus you could easily add more to this second set like stunts or a mix of the suggested ones to increase your total schemes even more.
This idea would add a lot of options for DL blitz schemes and add a whole new layer of complexity when it comes to offensive & defensive play calling and would only add value to the game.
Thoughts?
Edited by Gerr on Nov 14, 2011 11:27:37
Edited by Gerr on Nov 14, 2011 10:08:38