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Forum > Position Talk > CB Club > why is it most CBs I see these days have poor tackling?
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Drizzy
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Originally posted by Golan
I like his day 0 level 7 dot better.


He's doing that because he wants to prove his dot is better... While playing 3 lvls higher then the teams he faces. That's his logic. Funny because I'm sure he'll end up saying 'Look my dot out did yours at that age.' But I didn't have to boost early to put up stats. Kids so worked up over nothing.
Edited by Kanyeezy on Oct 25, 2011 03:49:27
 
ANumber1Roy
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Someone is overrating catching on CB's in here. I had a CB with 2 AEQ INT pieces and 61 catching and take a guess how many INTs he had his 1st season in WL. He had 4 INTs and that's with a 85 vision. When it comes down to it the only time your gonna get INT's is from QB's making bad throws and just being in the right place at the right time. Catching is overrated and I've seen guys with 30 catching get identical numbers as my CB with 61 catching and I'm positive they didn't waste AEQ on INT pieces.
 
TheGreatPuma
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Thread delivers, thanks, I couldn't stop laughing.

Also, I have always wished I had the 10 SP back I spent to cap catching on my CB. It was a complete waste.

Had to look it up. This thread reminds me of a statistical argument I had over the old version of streaky in the D-Line forum: http://goallineblitz.com/game/forum_thread.pl?thread_id=4290584&page=2#38521978

Funny how cluelessness abounds in this game...
Edited by TheGreatPuma on Oct 25, 2011 15:21:24
 
Sellars
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Originally posted by einar_90808
Yeah it pretty much is since I see no point in fighting a battle of wits with an unarmed opponents.

Analyze that Moron.


Oh and here is the best part, he just made a grammical error. Yea the same guy who called me out, well aint that ironic. So I take it im now "an opponents". Are u implying im multiple???

 
MileHighShoes
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This is ridiculous.

Guys, throw in the towels, and retire it. This thread has gone balls retarded. There's nothing else left to be said and the petty insults are degrading the quality of discussion.

Einer, download the VPB, and work through your player builds so you can see what everyone is talking about. Your way of building will make you better up until about lvl 30 or so at which point other builds will skyrocket by you in build efficiency. You need to work it out for yourself and see exactly why this is true. We've all been down that road, and we've all tried doing exactly what you're doing now, it doesn't work. And once you actually work out the math all the way to level 79 you'll see exactly how badly it doesn't work.

I have a few builds at level 79 and level 77 that were based on faulty assumptions I made that are very similar to the assumptions you've made, and I see exactly how they could have been better, and done more efficiently. Please, lets ignore all of the grammar, and insults and cheap shots and focus on the math. The math is important here, very important as it is the foundation upon which this game is built. And if you aren't willing to do the math or at least examine it yourself to see exactly how crucial those ALG's are, then your dots will simply NOT be competitive at the professional level.

Download Grease Monkey (if you are using firefox)
If you're using google chrome you don't need Greasemonkey
Then download this script
http://userscripts.org/scripts/show/107902

From there you can run it from the skill points page of any player and simulate his build all the way to day 280. Run any of your players through and we will happily build comparison players that take better advantage of the ALG's to show you what's possible.

In fact, if you can build a player circle capping all attributes (or relevant attributes) at 48 that ends up better than a similar build I make building more efficiently I will give you $10 on paypal.
 
Drizzy
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Originally posted by MileHighShoes
This is ridiculous.

Guys, throw in the towels, and retire it. This thread has gone balls retarded. There's nothing else left to be said and the petty insults are degrading the quality of discussion.

Einer, download the VPB, and work through your player builds so you can see what everyone is talking about. Your way of building will make you better up until about lvl 30 or so at which point other builds will skyrocket by you in build efficiency. You need to work it out for yourself and see exactly why this is true. We've all been down that road, and we've all tried doing exactly what you're doing now, it doesn't work. And once you actually work out the math all the way to level 79 you'll see exactly how badly it doesn't work.

I have a few builds at level 79 and level 77 that were based on faulty assumptions I made that are very similar to the assumptions you've made, and I see exactly how they could have been better, and done more efficiently. Please, lets ignore all of the grammar, and insults and cheap shots and focus on the math. The math is important here, very important as it is the foundation upon which this game is built. And if you aren't willing to do the math or at least examine it yourself to see exactly how crucial those ALG's are, then your dots will simply NOT be competitive at the professional level.

Download Grease Monkey (if you are using firefox)
If you're using google chrome you don't need Greasemonkey
Then download this script
http://userscripts.org/scripts/show/107902

From there you can run it from the skill points page of any player and simulate his build all the way to day 280. Run any of your players through and we will happily build comparison players that take better advantage of the ALG's to show you what's possible.

In fact, if you can build a player circle capping all attributes (or relevant attributes) at 48 that ends up better than a similar build I make building more efficiently I will give you $10 on paypal.


Should at least listen to MHS.

All this started over me showing him what his dot should look like at day 40. I admit I put my troll had on... And turned that beast to the right. So I will say I am sorry for that. But I guess you can't help the helpless. But he really should listen to MHS, he's helped me in the past with player builds in different sections. Still I'd like to compare builds at level 40ish so you can understand why I've been saying you need to focus on your main att for a while. Again sorry... Best of luck.
 
Galithor
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Thread delivers.

I want to see updates on this thread each offseason.

Full statistical rundowns of the players involved and everything.
 
poeticfantasy
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A more serious inquiry: in dealing with CB returner archetypes, is it ok to take attributes to the extreme? I ask because it seems that certain attributes that are typically of importance to the other CB archetypes are essentially moot when dealing with the returner archetype: tackling, catching, and jumping (to a certain extent).

Please, if at all able, answer this intelligently and directly.

Thanks.
Edited by poeticfantasy on Oct 28, 2011 22:28:51
 
Worker 3
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Originally posted by poeticfantasy
A more serious inquiry: in dealing with CB returner archetypes, is it ok to take attributes to the extreme? I ask because it seems that certain attributes that are typically of importance to the other CB archetypes are essentially moot when dealing with the returner archetype: tackling, catching, and jumping (to a certain extent).

Please, if at all able, answer this intelligently and directly.

Thanks.


yes. a returner will likely have higher natural speed and agility than a coverage CB. keep in mind thought that while returners dont need tackling, catching or much if any jumping, they do need carrying.
 
poeticfantasy
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Originally posted by Worker 3
Originally posted by poeticfantasy

A more serious inquiry: in dealing with CB returner archetypes, is it ok to take attributes to the extreme? I ask because it seems that certain attributes that are typically of importance to the other CB archetypes are essentially moot when dealing with the returner archetype: tackling, catching, and jumping (to a certain extent).

Please, if at all able, answer this intelligently and directly.

Thanks.


yes. a returner will likely have higher natural speed and agility than a coverage CB. keep in mind thought that while returners dont need tackling, catching or much if any jumping, they do need carrying.


Thank you,

I appreciate the straight forward, intelligent response. Also, in reference to carrying, would you say that 48+ would be enough? And if not, how high would you suggest it be?
 
Drizzy
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Originally posted by poeticfantasy
Thank you,

I appreciate the straight forward, intelligent response. Also, in reference to carrying, would you say that 48+ would be enough? And if not, how high would you suggest it be?


I would suggest the range of 74-77. 77 would be ideal. You gotta remember there are strong hard hitting stops...

Then again I'm not experienced in return men. But checking the teams I'm on/lolgm there carry is up there.
Edited by Drizzy on Oct 29, 2011 03:24:07
 
Longhornfan1024
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Originally posted by Drizzy
I would suggest the range of 74-77. 77 would be ideal. You gotta remember there are strong hard hitting stops...

Then again I'm not experienced in return men. But checking the teams I'm on/lolgm there carry is up there.


More like 85-90 end build on a new KR/PR.
 
Sellars
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To add to your return man, Vis is seriously nerfed for return men. How high it should be I cant tell u exactly but, dont waste ur time taking it up all that high as it seems to either have a low ceiling or its effect has diminishing returns.It was nerfed several seasons ago for what was a more than OP return game in GLB.
 
Shrazkil
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Originally posted by Sellars
To add to your return man, Vis is seriously nerfed for return men. How high it should be I cant tell u exactly but, dont waste ur time taking it up all that high as it seems to either have a low ceiling or its effect has diminishing returns.It was nerfed several seasons ago for what was a more than OP return game in GLB.


Vision does have an effect on the anti-fumble roll, so do not neglect it too much, prolly 61+ is fine.
 
poeticfantasy
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So, out of the following -- SPD, AGI, STR, CAR, - or - SPD, AGI, CAR, STR -- which order is preferable?
 
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