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Forum > Regional Minor Leagues > Casual Local Minor Leagues > Bettering the Casual experince before this game goes out of Beta
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DavyJonesLocker
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We all play Casual because we don't want to make this game a second job, which it has become over the seasons in regular Leagues. We enjoy 20 minutes of scouting and game planning and then being on our merry way.

However even though we don't want to make this a chore I feel there are some things that can enhance the Casual playing experience. We need to put our heads together, and come up with legitimate things that can be added to the Casual AI to make it more user friendly.

Again keep in mind, we want to keep this Casual

Run Play Calling
Right now we have :
Inside or Outside
Run Left or Run Right
Halfback, Fullback or Quarterback

How about adding:
Inside: Plays designed for the HB/FB to run between Guard/Center/Guard
Off Tackle: Plays designed for the HB/FB to run from the Guard's outside shoulder to the TE's Outside shoulder.
Outside: Plays designed for the HB/FB to run well you know, Outside

Right now there are several plays in the "Inside" and "Outside" playbooks that fit the criteria for Off Tackle. They could be removed from the Outside/Inside playbooks and put into their own category playbook. What this does is give us a little more freedom to use our FB's vs our HB's . As it is now, most of us aren't going to use our FB's outside and our HB's Inside. There are plays in the Inside playbook that the HB's could be sucessful on, and those would fall under the "Off Tackle" play book. There are also plays in the outside playbook that FB's could be successful in and those would be moved to the new playbook.

HB run %, FB run %, QB run %
Right now we have a % output of total run plays. How about dividing them up into each playbook category.
Example setting current system: HB 75% FB 20% QB 5%
It could be broken down further into:
HB 75% of total run plays 90% Outside 10% Off Tackle 0% Inside
FB 20% of total run plays 0% Outside 20% Off Tackle 80% Inside
QB 5% of total run plays 100% Outside 0% Off Tackle 0% Inside

To use nice round even numbers we'll say there were 100 run plays in the game example above.
HB had 75 run plays
FB had 20 run plays
QB had 5 run plays
Of the 75 HB run plays 68 of them came from the Outside playbook, and 7 came from the Off Tackle playbook, zero from the Inside playbook
Of the 20 FB run plays zero came from the Outside playbook, 4 came from the Off Tackle playbook, and 16 came from the Inside playbook
....and the QB got 5 outside runs.

Passing Down Long Distance
Right now we set the yardage that we consider to be a long passing down. It can be broken down further to give us more options
Running Down Short distance
Set the yards you consider a short yardage run and are willing to go for it on 4th down.
So we can have a window to set what yard line we are willing to go for it on 4th down

Go for it on 4th down
Distance
50 yard line(this would normally be from what you set it at to what you have your FG distance set at)
Frequency when trailing
80%
Frequency when leading
30%
Check off box
When trailing by +3 disregard FG Distance __1stQ __2ndQ __3rdQ __4thQ

Blitz
Right now we are offered a generic % output. But who is blitzing? LB's? S's? CB's? Give us the same set up as the QB Spy tactics. Let us set an amount of players we want to blitz, then give us individual positional output %'s.

Red Zone Tactics
Offense and Defense
Basically this would be and exact representation of all the other Tactics selections we have now, but would allow you to enter different output %'s than the other previous 80 yards of field play. For example, if your tactics are set to 60% pass and 40% run, once Inside the 20 yard line, now you set them for 75% Run 25 % pass, and where as previously you had your tactics set at 85% Outside Run, now in the Red Zone your setting them to 35% Outside run, 35% Off Tackle Run and 30% Inside run.

Goal Line Tactics
Offense and Defense
Same tactics selections just for Inside the 5 yard line

QB progression priority
Be allowed to set your QB progression priority. Exp. WR - 75% TE - 10% HB - 10% FB - 5%
*****anything more detailed or more specific than this IMO is bordering on Advanced AI




That is just a couple things I thought of off the top of my head. Give me your thoughts and suggestions. Maybe we can present a sound plan and request to Catch22 to implement before going out of Beta. Remember, we are stuck with what we have once the game is final.
Edited by DavyJonesLocker on Sep 23, 2011 11:48:57
Edited by DavyJonesLocker on Sep 21, 2011 09:43:57
 
ron2288
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Originally posted by DavyJonesLocker
We all play Casual because we don't want to make this game a second job, which it has become over the seasons in regular Leagues. We enjoy 20 minutes of scouting and game planning and then being on our merry way.

However even though we don't want to make this a chore I feel there are some things that can enhance the Casual playing experience. We need to put our heads together, and come up with legitimate things that can be added to the Casual AI to make it more user friendly.

Again keep in mind, we want to keep this Casual

Run Play Calling
Right now we have :
Inside or Outside
Run Left or Run Right
Halfback, Fullback or Quarterback

How about adding:
Inside: Plays designed for the HB/FB to run between Guard/Center/Guard
Off Tackle: Plays designed for the HB/FB to run from the Guard's outside shoulder to the TE's Outside shoulder.
Outside: Plays designed for the HB/FB to run well you know, Outside







That is just a couple things I thought of off the top of my head. Give me your thoughts and suggestions. Maybe we can present a sound plan and request to Catch22 to implement before going out of Beta. Remember, we are stuck with what we have once the game is final.




Already put in the suggestion a while back.
It got trolled and shot down..you can try again

good luck
 
huskyfan10
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I as well posted something about getting some casual love for the powers that be but appears to be a big group of haters of casual on suggestions board. My have better luck going striaght to mod on this one gl
Edited by huskyfan10 on Sep 21, 2011 13:07:54
 
DavyJonesLocker
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Originally posted by ron2288


Already put in the suggestion a while back.
It got trolled and shot down..you can try again

good luck
Originally posted by huskyfan10
I as well posted something about getting some casual love for the powers that be but appears to be a big group of haters of casual on suggestions board. My have better luck going striaght to mod on this one gl


Any other thoughts or suggestions to add to the above? Did you like/dislike the ideas above?
 
walleyepro
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I think your ideas would help improve the game thus making it more fun.
 
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I like the ideas, but most of this has already been suggested. I even added the "go for it on 4th down" in certain situations a few seasons ago, only to have it thrown in my face that this is casual, and if we wanted more creative freedom switch to an advanced Al team. I would like a "basic playbook" that we could edit. Everyone could have the same playbook, but allow us to remove the plays that doesn't work in our system. NHG will stand behind all of your above suggestions.
 
DavyJonesLocker
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Originally posted by StatlerandWaldorf
only to have it thrown in my face that this is casual, and if we wanted more creative freedom switch to an advanced Al team.

The people who say this are completely asinine. There is a world of difference between our Casual AI with a few added tweaks and the Advanced AI. Not even a comparison. .
 
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Originally posted by StatlerandWaldorf
I like the ideas, but most of this has already been suggested. I even added the "go for it on 4th down" in certain situations a few seasons ago, only to have it thrown in my face that this is casual, and if we wanted more creative freedom switch to an advanced Al team. I would like a "basic playbook" that we could edit. Everyone could have the same playbook, but allow us to remove the plays that doesn't work in our system. NHG will stand behind all of your above suggestions.


+1 Rome is behind you.
 
AlaskanRaven
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Might be good to go thru the casual forum by 1hottie first to get support and to communicate to catch since he s in that forum, or at least he was....pm him and let him know...most things concerning casual get shot down because there is so much lolcasual out there...I ll support fully any improvements..I m just not too sure anything will happen but I ll vote for anything (improvement) you put forth...GL!
 
ERH3
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Originally posted by AlaskanRaven
Might be good to go thru the casual forum by 1hottie first to get support and to communicate to catch since he s in that forum, or at least he was....pm him and let him know...most things concerning casual get shot down because there is so much lolcasual out there...I ll support fully any improvements..I m just not too sure anything will happen but I ll vote for anything (improvement) you put forth...GL!


 
aarcuda66
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Originally posted by StatlerandWaldorf
I like the ideas, but most of this has already been suggested. I even added the "go for it on 4th down" in certain situations a few seasons ago, only to have it thrown in my face that this is casual, and if we wanted more creative freedom switch to an advanced Al team. I would like a "basic playbook" that we could edit. Everyone could have the same playbook, but allow us to remove the plays that doesn't work in our system. NHG will stand behind all of your above suggestions.


+1
 
Blue Max
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MVKrum
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I like all of those ideas. I've been a casual owner since the first season it was available. I've always thought that while casual settings are meant to be just that, casual, that they could have offered a few minor tweaks to make the owner and GM's feel more involved in the game.

All of Davy's suggestions are on point. Can't disagree with any of them.

I also agree with the poster who said we should be able to add and remove plays from the playbooks. This is basic stuff. It's not like we're asking to create new plays, we just want to be able to eliminate a play that doesn't fit what we do.

Like Davy said, the difference between regular AI and what we're suggesting is light years apart. To suggest that these minor changes puts Casual on course with regular is asinine.
 
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Where are you with this davy? I want to make sure that I can help out if needed.
 
DavyJonesLocker
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Original post updated. I posted this in my Casual University League forum also, so I have gotten some ideas from there also.

**Davis, where I am is still getting feedback from all of you so we have something detailed and complete to offer Bort and Catch22 with. This hasn't progressed beyond the 2 forums it is being discussed in.
 
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