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Forum > Position Talk > HB Club > Is it worth it to put Power SA's on an Elusive HB?
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aerophil
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Originally posted by Ubasstards
78 vision on this dot?


Yeah, got ahead of myself on that one before I realized I could have gone with much less.
This is one of the reasons I'm asking now so I don't mess up again

Originally posted by ricksta1975
i cant see the build but im guessing its good!

what kinda strength does this guy have? if its not that high its not worth even dabbling in the power tree


Build is in first post
Edited by aerophil on Sep 13, 2011 13:22:09
 
MileHighShoes
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stamina to 2nd cap and catching to mid 50's.
 
aerophil
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Originally posted by MileHighShoes
stamina to 2nd cap and catching to mid 50's.


Definitely noticing the preference for 60 stamina. Some debate over the value of capping Catch though. Unfortunately he hasn't had many throws to him lately for me to tell the effects of raising catch.
 
Bukowski
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Yeah, I would worry about raising Juke/Spin/Head Fake/Stamina instead of worrying about power SAs.

I would also probably raise Quick Cut to 7 or 8.

Capped Catching (or higher) and higher First Step wouldn't be a bad idea either.

Basically, lots of other shit to worry about before power SAs, like most everyone else said.
 
Hagalaz
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To be frank, having only a few points on a SA that increases the chance to fire for every point invested is never a good idea. Either make a decent investment (in which case it can help, even if less often than for a specialized player), or don't do it at all.
 
boondocksaint
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Bukowski knows a thing or two about solid HB's tbh
 
marcello
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Stamina to 60-65, finish off HF, Juke, and Spin so they'll be 9-10 end game, and then, if you have enough SP, PT to 8 (29 SP). Not sure what you're doing with your CEQ, but you could use it in PT and then just bring it to 6 natural (19 SP).
Edited by marcello on Sep 13, 2011 23:27:20
 
aerophil
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those elusive SA's are going to be filled out, but that still leaves 50 or so points to spend and that's why I'd like to decide on investing in more attributes now or concentrate on the SA's. I've had 2 HBs play pro level for a combined 11 seasons and even once won the mvp eq lottery, so I've some experience with this stuff.
Once my first guy started decline I put points in the power sa tree and he really took advantage of it, but it was Vs the mixed bag of regional pro. This flood of SAs and extra levels allows for some extra abilities I hadn't planned for and I was looking to see if anyone had tried power at the pro level and whether it was worth it.
 
shield.bearer
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Stamina must be 2nd capped.

Catching to 1st cap is more than enough. He'll almost never drop a pass with that.

Keep pumping elusive SA's.

/thread
 
mangoolio
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Quick Cut: 4 => 6
First Step: 4 => 6
Spin: 9 => 10
==> 18 SP spent
[at least I would pump up Quick Cut & 1st Step, pretty inexpensive to raise still)

Sta = 61 (14 Sp)
Car = 81 (18 SP)
Str = 81 (18 SP)

If You want to cap catching then leave Carrying or Strength
 
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