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Forum > Position Talk > HB Club > 35 Sps Where to put them? 67/75 Power HB
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mitch138
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I have 20 Sps now, and will get 15 more on next boost.

Where do you think I should put them? and where should i focus for the future?
He's been pretty successful recently, so i'm curious where these will be best spent.

Apollo Blast (Lv. 67 HB)
Ht/Wt: 6'0", 206lbs

Experience, Skill Points, and Cash
Money: $0
Daily Salary: $30000
Skill Points: 20
Training Points: 2
Bonus Tokens: 5
Veteran Points: 0
Next Level: 238/1000

Attributes
Physical Attributes
Strength: 114.26 (+30)
Speed: 101.36 (+18)
Agility: 70.66
Jumping: 49.4
Stamina: 42.8
Vision: 50.96
Confidence: 34.66

Football Skills
Blocking: 13
Catching: 12.4
Tackling: 8
Throwing: 12.4
Carrying: 78.66
Kicking: 8
Punting: 8

Special Abilities
Elusive Back Abilities
Quick Cut: 0
Head Fake: 0
First Step: 0
Juke: 0
Spin: 0

Power Back Abilities
Cover Up: 6
Lower the Shoulder: 10
Stiff Arm: 10
Power Through: 11
Dive for Yardage: 11

Additional Abilities
Surge: 10
Hurdle: 10
Veteran Abilities
Bruiser: 15
Mr. First Down: 15
Shed Weight: 10
Short Yardage Monster: 15
 
jumpman2k2
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i see u went with the true power back but.his stamina low need to be capped and agility could be put on 74 and his confidence is to low to be a power
 
mitch138
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Originally posted by jumpman2k2
i see u went with the true power back but.his stamina low need to be capped and agility could be put on 74 and his confidence is to low to be a power


I've always kept a close eye on stamina and morale, Never had a problem in either. He usually splits carries, so very rarely does either drop very low.
I'm actually training chemistry now, was thinking throwing them in there, but not sure.

I could get stamina capped easy too though.
 
crackerjacket
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Yeah...Stamina and Confidence.
 
bigron2121
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The build looks good for a true powerback, but sadly in today's sim he won't be successful. I would think about resetting all eq points in to speed, leave strength at 90+ (100+ is not needed). Switch shed weight to Track Star. Like the LTS/SA/PT at 10+. Stamina is cool for now I would def train confidence up to 40+. Here's my guy at level 56. He has the same AEQ/SA in powerback tree as you plus a break tackle piece


Mr. Ultimate (Lv. 56 HB)

Ht/Wt: 5'11", 210lbs

Experience, Skill Points, and Cash
Money: $0
Daily Salary: $5500
Skill Points: 4
Training Points: 0
Bonus Tokens: 14
Veteran Points: 0
Next Level: 664/1000

Attributes
Physical Attributes
Strength: 92.34 (+6)
Speed: 121.76 (+38)
Agility: 73.34
Jumping: 35.76
Stamina: 43.76
Vision: 41.76
Confidence: 42.34

Football Skills
Blocking: 6
Catching: 16
Tackling: 8
Throwing: 8
Carrying: 78.34
Kicking: 8
Punting: 8

Special Abilities
Elusive Back Abilities
Quick Cut: 0
Head Fake: 0
First Step: 0
Juke: 0
Spin: 0

Power Back Abilities
Cover Up: 1
Lower the Shoulder: 5
Stiff Arm: 1
Power Through: 5
Dive for Yardage: 1

Additional Abilities
Surge: 0
Veteran Abilities
Steady Grip: 15
Track Star: 11
Bruiser: 15

Current Bonuses/Penalties
Speed: +2.76
Carrying: +5.88
Break tackle chance: +15%
 
mitch138
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he did have 322 broken tackles last season, and a 7.4 ypc average.....not sure if i wanna mess around with the strength/speed aspect.

So confidence, and stamina.
Thanks.
 
trichome1
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You arent listening. You could have 1 million broken tackles on scrubs and I could give a shit. You need to nerf the strength and up the speed..... period. Your vision went too high and your confidence is WAY too low. The high carry is excellent but conf is a major in breaking tackles too. More agility.....You have to be patient, and i think the new training levels will help you get those biggies like AGI to 74 or 77, conf to AT LEAST 68, more stamina. I say keep the dive for yards. But add in Tenacious VA and man the guy has to be an auto 2-3 yards. Maybe have your VAs as Track Star, Bruiser, Short Yard Monster, Tenacious with that D4Y? Sounds like a killer back in short yard situations.
 
Riggs_Inator
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Kicking... you gotta be able to kick guys off your legs.
 
Billyd86
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what would u rather have? 322 BT's and 7.4 ypc

or

250 BT's and 8.4 ypc?
 
ReMeDy
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Originally posted by
but conf is a major in breaking tackles too

I didn't know confidence effects breaking tackles.
 
jumpman2k2
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Originally posted by ReMeDy

I didn't know confidence effects breaking tackles.


i didnt either i thought it help after your HB fumble or something
 
mitch138
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Originally posted by jumpman2k2
i didnt either i thought it help after your HB fumble or something


It does not...I was under this impression too (confidence/morale does not break tackles) and after reading these guys posts, i was double guessing that until i found this in the GLB WIKI....
It's long but it explains......exactly what i thought. Chemistry effects morale.....morale will effect stats if too low, but the BT roll doesn't have to do with chemistry/morale.




Morale

Player morale works like energy as an attribute modifier and is affected if you make a big play, or a big play happens to you.

For example if you’re an OT and you allow a sack, your player’s in-game morale will drop. If you’re a WR and you score a touchdown your morale will go up.

Confidence will help your morale in-game by preventing your morale from dropping too much after a bad play and boost your morale more when you make a good play.

Every season, your morale will reset back to 100. However, morale does not reset every night, like energy does.

"Energy" reflects your in-game stamina. It is how much energy you have at any given moment in a game or afterward. Increasing your Stamina attribute can reduce your energy loss during a game.

"Morale" reflects your in-game confidence. It is how much morale you have at any given moment in a game or afterward. Increasing your Confidence attribute can reduce your morale loss during a game. Other SAs, VAs, and performing well in general can increase your morale as well.

Morale is basically like a different kind of stamina. Both stamina and morale have similar impacts on stats if they fall too low. So if you are at 50 energy, perhaps you are playing at 70% of your capabilities. Similarly, if you are 50 morale, you also play with your effectiveness reduced by a %. There is also a degree to which losing many games or doing bad things in plays negatively affects morale. For example, if you throw an INT or fumble or drop a pass, your morale will go down. The low morale, however, acts on your player just like low stamina would, by forcing the player to play at a reduced % of his full capabilities. Thus in the same way your player does not become absolutely worthless with low stamina, so also he does not totally lose all his abilities when his morale falls.

The major difference between energy and morale is that energy is more predictable since for the most part it appears to most people to be affected by play count more than by your performance. It is not entirely independent from what you are doing during any given play; if you are a CB and have to run with WRs a lot you will get tired more quickly than a S who stands around in a deep zone, but since as a CB you pretty much do the same sorts of things each play, you can quickly see a pretty predictable pattern to how tired you get proportional to how many plays you play. Stamina does depend on what you do during a play, but since any given player typically does the same sorts of things each game in terms of exertion levels, you can get a pretty accurate feel for where your energy will be afterward based on the number of plays your player participates in.

For morale it is different. First, while there are VAs that can boost stamina, there are no SAs that lower it. For morale, however, there are several SAs that lower it, and your morale at any given time is based on your confidence + what you have done thus far in the game (dropped or caught the passes thrown to you, have you fumbled, etc) + any SAs or VAs which sap your morale (even ones like Big Hit lower morale). Thus it is a little more complicated to trace out all the reasons your morale may be what it is at any given moment. To increase it you can add more confidence, or some positions have SAs and VAs specifically designed to either boost your confidence or to mitigate the affects of other SAs and VAs designed to lower it.

It has also been suggested that Confidence boosts playoff performance although this is unconfirmed.

One final note, for QBs in blowouts where they throw 20 TDs, they are going to have low morale because I believe it drains just like stamina during a game. Every thing you do wrong (like an incompletion or a tackle for a loss, a hurry, or a sack, etc.) negatively affects it, as does any defender with an intimidation SA or VA. So just as you would expect a QB who throws 20 TDs in a blowout win to have really low energy after a game, you should expect him to have low morale as well. It doesn't necessarily mean he was really depressed or intimidated during the game - it works just like stamina.

Edit: Motivational Speaker can increase Energy in game as can all of the "General" SAs (e.g. Line General, Defense General, etc.)

I hope this clears some things up and I hope this post is not too inaccurate. This is all just things I believe to be true based on lots of reading of the forums and my own experience. This is not an official release from GLB so there could be inaccuracies in here despite my best attempts to eliminate them.

 
Poul_g
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Confidence has to do with dots area of aura shield. To penetrate it or getting close to other dots you need a base of 48 Confidence. It's easy to see the effects in peewee. It will help you with good path routing when you run. Also you feel a sense of acceleration or decrease in the speed with low Confidence.

My 0.02BTC
 
crackerjacket
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Power Backs take alot of hits from Linebackers IMHO, when they run inside.

That means plenty of Monster Hit tackles mixed in with a fair amount of Snarl, Aura of Intimidation, and Helmet Crash if the LB is a Hard Hitter archetype playing an ILB or MLB role.

Mix in the fact that power backs are grinders and you find yourself needing more Confidence than other types of runners...IMHO.

 
mitch138
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Originally posted by crackerjacket

Power Backs take alot of hits from Linebackers IMHO, when they run inside.

That means plenty of Monster Hit tackles mixed in with a fair amount of Snarl, Aura of Intimidation, and Helmet Crash if the LB is a Hard Hitter archetype playing an ILB or MLB role.

Mix in the fact that power backs are grinders and you find yourself needing more Confidence than other types of runners...IMHO.



but if his morale never drops below 80, then where's the point? I understand a Pback might need more then most positions, but if it doesn't directly effect rolls, then why would i dump Sps into it?

If i was finishing games with 50 morale, then obviously my stats are being effected, which would mean more confidence is needed, but other then that i see no point.
 
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