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Forum > Suggestions > Epic Suggestions > Replace sugg. level with req. level in league system
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blitzboy
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+1
 
reddogrw
HOOD
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Originally posted by Dub J
Originally posted by reddogrw

the BIG issue with this is that teams in the capped leagues struggle to fill rosters now

now only certain leagues might be able to sign players with both age and level restrictions



Originally posted by mwalsma

Maybe I'm missing something here and this isn't a big deal, but I feel teams in the same age based leagues should be treated the same way, and not make this an issue of the have and have-nots.



These guys get it.





Will hurt the situation, not help it
 
Greywolfmeb
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Recruiting is hard enough now, this will make it much worse when the not enough players to go around are then pigeon holed into certain leagues.

-1

 
DarkVirtue
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GLB hasnt been worth paying money for for a few seasons now. I used to pay alot to GLB because buying flex got me a long way and I could choose which guys I wanted to boost and which ones I didnt. You could also have the freedom to have some of your players be strictly Boosters and full out custom gear and then some of your players could be on teams that didnt require this. Now ALL the owners had to retire their guys to have a smaller amount of players just to keep up with boosting (no boosting makes your players useless and no one will sign them.) Once you have run out of flex it costs a small fortune to boost so your forced to retire all but a couple or even just 1 guy to make sure he can be boosted each season and not be poor. Like the main poster stated Their is no appeal to spend money on this game and Bort has screwed himself and this business. I sued to spend money on this game but flex has no value any more and you do not get a good return for your buck. Its his loss not mine Ill continue to play my flex out then leave the game all together liek so many have done already. I can tell you I know about 20 people that have taken their money elsewhere.
 
rocomo
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If people know that they can sign with competitive and not sit and watch a bunch of 255-0 games I think it'll be easier to sign the players at those levels! If every league has an equal number of levels it would b e easier to figure out where you belong. During this past off-season I had about 8 or 10 players that were looking for home but when I checked out NEEDY teams I found teams that were either way too out of my player's league or just CPU teams. Last season when I tried to operate a rookie team I had people tell me that they would rather play on a D-league than a human-owned team. They wanted PT for their players. I tried to run a team that maxed PT for everyone! We were eventually knocked out of the playoffs by a team with twice as many boosting players as we had. The system as it is doesn't encourage growth and development of players like I thought was the original intent. Maybe caps and restrictions wont work but when you have level 40 teams playing level 71 teams how does that make the game better?
 
Myd
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Originally posted by Greywolfmeb
Recruiting is hard enough now, this will make it much worse when the not enough players to go around are then pigeon holed into certain leagues.

-1



 
Dub J
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The current player market would not support something like this. It is already very difficult to recruit a full roster and many teams have to rely on CPUs to fill gaps. What you are arguing was being brought up well before aged based leagues. That's what led to the additional caps which was a playground for non-boosters. The userbase has to accept at some point that there will never be the kind of balance they are looking for given the nature of this game. I mean where does this end? Some will not be happy until there is a league for every single level of player in this game.

You think this is going to make any impact?

Originally posted by Bort
His suggestions is basically to change:

Current League Example
National Minor League #3
Ages 182d-241d
Lv28-48 Sugg.

With this Suggestion
National Minor League #3
Ages 182d-241d
Level Cap: 28-48


That's a 20 level gap.
 
Dub J
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Originally posted by Dub J
Some will not be happy until there is a league for every single level of player in this game.


And hell, they would still be pissed because they are still getting their asses kicked due to poor game planning and/or shit builds. I refer to them as Ken1s.


Edited by Dub J on May 14, 2011 13:40:13
 
juane414
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To start off, thanks to everyone (especially to Bort) for all of the feedback. I really appreciate that people finally started to read this post! After watching it get very little attention for a few days I had all but given up on it. Now that a bunch of people have noticed it, I think I owe an update!

First of all, the example that Bort provided is exactly what I had in mind.

Originally posted by Bort
His suggestions is basically to change:

Current League Example
National Minor League #3
Ages 182d-241d
Lv28-48 Sugg.

With this Suggestion
National Minor League #3
Ages 182d-241d
Level Cap: 28-48

the 28-48 is automatically calculated based on the median level of the players in the league.


Second of all, thank you for the kind words! That's probably one of the nicest compliments that I've received on GLB in the two years that I've been here. Much appreciated!

Originally posted by F8n4tune
+1 to this suggestion.

You sure you belong in this game ? Way too civil.


Originally posted by IdRatherFlyFish
+1 to F8n4tune for pointing out that this was probably one of the best jobs of presenting an idea for GLB that I've seen posted.

and +1 to the OP too


Third, I agree 100% with this post. This is EXACTLY what I'm thinking.

Originally posted by juicejohnson44
We arent looking to try and make our players good at all. We are looking to be able to compete with people at our own levels and see who builds the best dots. Not have someone throw down a bunch of money and buy a championship, and think they are superior to us because they spend hundreds of dollars on the game to win a trophy and think they are awesome.


Finally, I also agree 100% with this post.

Originally posted by DarkVirtue
GLB hasnt been worth paying money for for a few seasons now. I used to pay alot to GLB because buying flex got me a long way and I could choose which guys I wanted to boost and which ones I didnt. You could also have the freedom to have some of your players be strictly Boosters and full out custom gear and then some of your players could be on teams that didnt require this. Now ALL the owners had to retire their guys to have a smaller amount of players just to keep up with boosting (no boosting makes your players useless and no one will sign them.) Once you have run out of flex it costs a small fortune to boost so your forced to retire all but a couple or even just 1 guy to make sure he can be boosted each season and not be poor. Like the main poster stated Their is no appeal to spend money on this game and Bort has screwed himself and this business. I sued to spend money on this game but flex has no value any more and you do not get a good return for your buck. Its his loss not mine Ill continue to play my flex out then leave the game all together liek so many have done already. I can tell you I know about 20 people that have taken their money elsewhere.


I'll respond to some of the criticisms a little later. I don't want to make this post longer than it already is! But, thanks again to everyone for the feedback!
Edited by juane414 on May 14, 2011 15:38:41
Edited by juane414 on May 14, 2011 15:37:22
 
juane414
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Responses to some critiques:
Originally posted by olly359
There have to be some leagues where there aren't level requirements, because if there are level requirements and age requirements, then there will be some players that literally cannot find a team anywhere because their age doesn't match their level. Call me old fashioned, but I want a game to be fun for anyone who wants to play it.

Originally posted by AirMcMVP
Honestly, it sounds like the OP is suggesting a system where teams promote based both on age and level. I just don't see how that will work because there will always be something come up to cause an exception or issue with the system.

This shouldn't be a problem with the way Bort has the leagues setup with ages and levels overlapping a little. If it is still a problem for a select few players, there is an easy solution. For all players that DO match a league in both age and level, they MUST play in that league. If for some reason a player DOES NOT match any league in both age and level, then that players age may be disregarded and he will play in a league that matches only his level. This way, there might be a select few players that are slightly older or younger than others in their league but they will all be in the same level range. However, I'm not convinced that this would actually happen.

Originally posted by AirMcMVP
Isn't this what the current system does? What you're asking for here is basically a non-boosting league which is ngth.

Not true. I'm not asking for two completely segregated leagues (which the game is already naturally tending toward anyways). All I'm asking is that the age requirement be supplemented with a level requirement so that low level players are not forced into high level leagues on the basis that they are too older for low level leagues. This will only allow older players the OPTION of not being promoted to the next league after every season so that they can continue competing with other players at their level for at least one additional season.

Originally posted by makaw
not enough middle of the pack people to support this system

99% of players fall into the all or nothing categories

-1

The reason why there are not enough "middle of the pack people" is because the current system makes it pointless for people to boost unless they boost all the way. The middle of the pack people have basically been persuaded that partial boosting is worthless.

Originally posted by mwalsma
I don't really have a strong opinion one way or another on this, but just thinking it through....

Lets say you have a team and they have a bad season. Could be due to a number issues. (Massive turnover the season before, a bunch of agents go AWOL, OC or DC quits, etc)

So you end up in non-competitive league.

Now you are restricted from recruiting the top talented FAs which is the most important criteria for getting back into the tougher leagues. Then lets say you do well, promote into competitive or elite but now you are at a disadvantage because the season before your competition could sign higher level players.

Point taken. However, the scenario that you're suggesting is exactly why a problem exists in the first place. A team has a bad season and instead of being promoted to an elite or competitive league, they are promoted to a normal league. But since there is no level requirement, that so-called "normal" league team is allowed to recruit high level players that normally would be signed by elite teams. This puts the said team at a major advantage over all the other teams in the normal league.
 
rocomo
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Originally posted by Bort
His suggestions is basically to change:

Current League Example
National Minor League #3
Ages 182d-241d
Lv28-48 Sugg.

With this Suggestion
National Minor League #3
Ages 182d-241d
Level Cap: 28-48

the 28-48 is automatically calculated based on the median level of the players in the league.


The hard part is with a median of 28-48 you end up with 18 - 58 as your outside parameters or even greater. There needs to be some semblance of structure that works!

 
juane414
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Here's an idea:
What if the level requirement for the three competition levels (elite, competitive, normal) was based on a percentage of the range of levels at a given age?

For example:
Let's say the level range for players at the university level (approx. ages 60-120) is between 18 for non-boosters and 38 for max-boosters. That's a difference of 20 levels. The normal university league could be the bottom 33%, the competitive league could be the middle 33%, and the elite league could be the top 33%. If you allow for a little overlap with the level requirements, the league structure would look something like this...

University Elite
Ages 60-120
Lv29-38

University Competitive
Ages 60-120
Lv24-32

University
Ages 60-120
Lv18-27
Edited by juane414 on May 14, 2011 22:34:27
Edited by juane414 on May 14, 2011 19:04:28
 
rocomo
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An idea: I tried to use existing structure but enforce league restriction from bottom to top allowing for more competition in the higher levels within the leagues. I did nothing with the Pro Leagues since I'm not that familiar with them!

National Pro Leagues

Pro Tournament
African Pro League
Ages 303d+
Lv54-100 Sugg.

Canadian Pro League
Ages 303d+
Lv54-100 Sugg.

Eastern Europe Pro League
Ages 303d+
Lv54-100 Sugg.

Oceania Pro League
Ages 303d+
Lv54-100 Sugg.

South America Pro League
Ages 303d+
Lv54-100 Sugg.

Southeast Asia Pro League
Ages 303d+
Lv54-100 Sugg.

USA Pro League
Ages 303d+
Lv54-100 Sugg.

Western Europe Pro League
Ages 303d+
Lv54-100 Sugg.


Regional Pro Leagues

Regional Pro Tournament
Regional Pro Elite #1
Ages 263d+
Lv44-77 Sugg. Lv48-78 Req.

Regional Pro Elite #2
Ages 263d+
Lv44-77 Sugg. Lv47-77 Req.

Regional Pro Elite #3
Ages 263d+
Lv48-83 Sugg. Lv46-76 Req.

Regional Pro Competitive #4
Ages 263d+
Lv42-73 Sugg. Lv45-70 Req.

Regional Pro Competitive #5
Ages 263d+
Lv40-69 Sugg. Lv44-69 Req.

Regional Pro Competitive #6
Ages 263d+
Lv43-74 Sugg. Lv43-68 Req.

Regional Pro Competitive #7
Ages 263d+
Lv44-75 Sugg. Lv42-67 Req.

Regional Pro Competitive #8
Ages 263d+
Lv45-78 Sugg. Lv41-66 Req.

Regional Pro Competitive #9
Ages 263d+
Lv36-62 Sugg. Lv40-65 Req.

Regional Pro League #10
Ages 263d+
Lv41-70 Sugg. Lv35-61 Req.

Regional Pro League #11
Ages 263d+
Lv29-51 Sugg. Lv33-57 Req.

Regional Pro League #12
Ages 263d+
Lv33-57 Sugg. Lv31-53 Req.

Regional Pro League #13
Ages 263d+
Lv30-52 Sugg. Lv29-49 Req.


Minor Leagues
National Semi Pro Leagues

National Semi Pro Tournament
Semi Pro Elite #1
Ages 223d-282d
Lv40-69 Sugg. Lv40-70 Req.

Semi Pro Elite #2
Ages 223d-282d
Lv40-69 Sugg. Lv40-70 Req.

Semi Pro Competitive #3
Ages 223d-282d
Lv40-69 Sugg. Lv40-65 Req.

Semi Pro Competitive #4
Ages 223d-282d
Lv40-69 Sugg. Lv40-65 Req.

Semi Pro League #5
Ages 223d-282d
Lv27-47 Sugg. Lv35-55 Req.

Semi Pro League #6
Ages 223d-282d
Lv36-62 Sugg. Lv27-47 Req.



National Minor Leagues

National Minors Tournament
National Minor Elite #1
Ages 183d-242d
Lv36-62 Sugg. Lv36-66 Req.

National Minor Competitive #2
Ages 183d-242d
Lv32-56 Sugg Lv32-62 Req..

National Minor League #3
Ages 183d-242d
Lv28-48 Sugg. Lv28-58 Req.


Regional Minor Leagues

Regional Minors Tournament
Regional Minor Elite #1
Ages 143d-202d
Lv32-55 Sugg. Lv32-55 Req.

Regional Minor Elite #2
Ages 143d-202d
Lv32-55 Sugg. Lv32-47 Req

Regional Minor Competitive #3
Ages 143d-202d
Lv30-52 Sugg. Lv26-41 Req

Regional Minor League #4
Ages 143d-202d
Lv21-36 Sugg. Lv21-36 Req


Local Minor Leagues

Local Minors Tournament
Local Minor Elite #1
Ages 103d-162d
Lv27-47 Sugg. Lv28-50 Req

Local Minor Elite #2
Ages 103d-162d
Lv28-48 Sugg. Lv26-48 Req

Local Minor Competitive #3
Ages 103d-162d
Lv24-42 Sugg Lv24-44 Req.

Local Minor Competitive #4
Ages 103d-162d
Lv26-44 Sugg. Lv22-40 Req

Local Minor League #5
Ages 103d-162d
Lv20-34 Sugg. Lv20-34 Req


University Leagues

University Tournament
University Elite #1
Ages 63d-122d
Lv23-40 Sugg. Lv23-40 Req

University Elite #2
Ages 63d-122d
Lv23-40 Sugg. Lv23-36 Req

University Competitive #3
Ages 63d-122d
Lv20-35 Sugg. Lv20-33 Req

University Competitive #4
Ages 63d-122d
Lv22-38 Sugg. Lv18-30 Req

University League #5
Ages 63d-122d
Lv16-27 Sugg. Lv16-27 Req


Prep Leagues

Prep Tournament
Prep Elite #1
Ages 23d-82d
Lv17-30 Sugg. Lv17-34 Req

Prep Competitive #2
Ages 23d-82d
Lv17-29 Sugg. Lv17-34 Req

Prep Competitive #3
Ages 23d-82d
Lv17-30 Sugg. Lv17-32 Req

Prep Competitive #4
Ages 23d-82d
Lv17-30 Sugg. Lv17-30 Req

Prep Competitive #5
Ages 23d-82d
Lv17-30 Sugg. Lv17-28 Req

Prep League #6
Ages 23d-82d
Lv15-26 Sugg. Lv16-26 Req

Prep League #7
Ages 23d-82d
Lv17-30 Sugg. Lv15-24 Req

Prep League #8
Ages 23d-82d
Lv14-25 Sugg Lv14-22 Req.


Sophomore Leagues

Sophomore Tournament
Sophomore Competitive #1
Ages 3d-42d
Lv1-20 Sugg. Lv1-20 Req

Sophomore Competitive #2
Ages 3d-42d
Lv1-20 Sugg. Lv1-20 Req

Sophomore Competitive #3
Ages 3d-42d
Lv1-20 Sugg. Lv1-19 Req

Sophomore Competitive #4
Ages 3d-42d
Lv1-21 Sugg. Lv1-18 Req

Sophomore Competitive #5
Ages 3d-42d
Lv1-18 Sugg. Lv1-17 Req

Sophomore League #6
Ages 3d-42d
Lv1-18 Sugg. Lv1-16 Req

Sophomore League #7
Ages 3d-42d
Lv1-14 Sugg. Lv1-15 Req

Sophomore League #8
Ages 3d-42d
Lv1-16 Sugg. Lv1-14 Req

Sophomore League #9
Ages 3d-42d
Lv11-18 Sugg. Lv1-13 Req


Rookie Leagues

Rookie Tournament
Rookie League #1
Ages 0d-2d
Lv1-5 Sugg. Lv1-5 Req.

Rookie League #2
Ages 0d-2d
Lv3-5 Sugg. Lv3-5Req.

Rookie League #3
Ages 0d-2d
Lv3-5 Sugg. Lv3-5Req.

Rookie League #4
Ages 0d-2d
Lv3-5 Sugg. Lv3-5Req.

Rookie League #5
Ages 0d-2d
Lv3-5 Sugg. Lv3-5Req.

Rookie League #6
Ages 0d-2d
Lv3-5 Sugg. Lv3-5Req.

Rookie League #7
Ages 0d-2d
Lv1-1 Sugg. Lv1-1Req.

Rookie League #8
Ages 0d-2d
Lv1-1 Sugg. Lv1-1Req.

 
Fumanchuchu
fonky
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Seriously, if they would just MAKE THE TROPHIES LOOK DIFFERENT, people would be less willing to drop down for a tiny grey trophy with "meh" engraved on it.

-1.

Edited by Fumanchuchu on May 14, 2011 20:47:03
 
reddogrw
HOOD
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Originally posted by juane414
Here's an idea:
What if the level requirement for the three competition levels (elite, competitive, normal) was based on a percentage of the range of levels at a given age?

For example:
Let's say the level range for players at the university level (approx. ages 60-120) is between 18 for non-boosters and 38 for max-boosters. That's a difference of 20 levels. The normal university league could be the bottom 33%, the competitive league could be the middle 33%, and the elite league could be the top 33%. If you allow for a little overlap with the level requirements, the league structure would look something like this...

University Elite
Ages 60-120
Lv18-27

University Competitive
Ages 60-120
Lv24-32

University
Ages 60-120
Lv29-38


the higher levels in the same age group go into elite - your alignment doesn't make sense at all
 
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