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Forum > Game Changes Discussion > Announced Changes > Revision of Defensive Play Creator - Limiting Player Movement
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bug03
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Originally posted by DirtyMike


Rage, you have proven to me that you know just enough to make yourself look really ignorant about football. BTW, the guide in wiki was posted for your benefit. hopefully you will read in there somewhere that a Def lineman's hand on the ground makes no difference whatso ever in defining what defensive formation is being called.

Anyway, useless thread now.


Rage is actually well aware that normally personnel is used in naming a formation but like I said previously, you can call a formation whatever you want.
 
Dr. E
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Originally posted by The Avenger

Catch22:

After much consideration, Goal Line Blitz has reached a very tough decision but one that we feel will eventually lead to a more balanced sim in the long run. We have had recurring issues with blocking logic due to problems caused from the moving parts of the defensive play creator. GLB has spent countless hours trying to improve/fix the blocking logic to handle these issues but each time we come up with a potential solution, other flaws or exploits develop. As such, we feel it is in the best interests of the game to revise the DPC by limiting player movement to prevent defensive formations that cause coding and/or logic issues within the sim. We will be giving the defensive line and linebacker a fixed number of shifts that can be used in a play as well as giving some limitations to secondary players. We will be evaluating this revision and reserve the right to remove the DPC completely if we feel this does not resolve the issues we have.




True fact stings eh Dtown? Try reading up on all the filed bugs, threads in the Main, etc, etc....big reason this statement by Catch is critical.....

I can only imagine the GIANT amount of Boo f'in Hoo's posted if OC's could create ANY formation player placement, path, distnace they want from every offensive position.......

Time to even up the playing field and get the sim back to normal is way more important then the scoreboard. Last i checked CB pick 6's win games anyways!





It's not a bug. That's why they can't make a fix. It's poor play on the part of the OC. You can't show me an example otherwise. Nobody can.

Well, sometimes it's because of an imbalance of levels. But that is getting fixed.
Edited by Dr. E on Nov 9, 2010 19:23:53
 
The Avenger
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Originally posted by Dr. E
It's not a bug. That's why they can't make a fix. It's poor play on the part of the OC. You can't show me an example otherwise. Nobody can.
.


Wut?

http://goallineblitz.com/game/replay.pl?game_id=1388928&pbp_id=2609825



If there is no DT/NT on one side of the ball (for example, a 3-4 with the NT lined up on center), the OT will always pick up the DE, regardless of positioning, and the G will move to pick up the innermost blitzer, regardless of positioning.
In cases where the innermost blitzer is outside of the DE, for example the DE is lined up over the G and an LB is blitzing lined up near the OT, this causes a flip flop of the OT and the G, where the OT moves inside to block the DE and the G moves outside to block the LB.

A side-effect of this is that the side of the pocket is never formed, as the OT has pushed down into the line towards the center, which means the entire side of the pocket is empty of obstacles for any overload blitz. These overloads will be hyper-successful as the outermost blitzer has a straight-line attack to the ball, instead of having to curve around a blocker.
 
The Avenger
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There's HUNDREDS more where this came from btw.... ^^^^^^
 
The Avenger
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http://goallineblitz.com/game/replay.pl?game_id=1373249&pbp_id=7372672
 
LordEvil
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Originally posted by The Avenger
http://goallineblitz.com/game/replay.pl?game_id=1373249&pbp_id=7372672


That's a pro league team vs a level 4 minor team
 
LordEvil
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The problem is that the sim is coded the same for all levels.
In pee wee you need the DPC, the exploited blitzes in WL/Pro do not work at the pee wee level because of the builds. IMO the game should be broken up into 3 servers, hell we all paid for 10 servers in Pee wee with the amount of cash we donated. Pro and WL having their own and Casual. In Pee Wee you need the DPC to position players in the right places to have half the chance at making the play.

Maybe Bort can code it different for the lower levels like he did with the passing nerf.
Edited by LordEvil on Nov 9, 2010 20:46:23
 
Rage Kinard
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Originally posted by The Avenger
http://goallineblitz.com/game/replay.pl?game_id=1373249&pbp_id=7372672


That's a simple case of Bort screwing up(not including) the coding for TE pass block left. He does that a lot when he changes blocking code.
 
Rage Kinard
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Originally posted by LordEvil
That's a pro league team vs a level 4 minor team


players have changed since that game. It was Pro v. Pro at the time.
 
Rage Kinard
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Originally posted by The Avenger
Wut?

http://goallineblitz.com/game/replay.pl?game_id=1388928&pbp_id=2609825



If there is no DT/NT on one side of the ball (for example, a 3-4 with the NT lined up on center), the OT will always pick up the DE, regardless of positioning, .


http://goallineblitz.com/game/replay.pl?game_id=1372131&pbp_id=8438800 - wrong build problem. In this play, LG blocks the DE, LOT blocs the ROLB blitzing outside the OT.
 
Hcreek27
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Originally posted by The Avenger
Wut?

http://goallineblitz.com/game/replay.pl?game_id=1388928&pbp_id=2609825



If there is no DT/NT on one side of the ball (for example, a 3-4 with the NT lined up on center), the OT will always pick up the DE, regardless of positioning, and the G will move to pick up the innermost blitzer, regardless of positioning.
In cases where the innermost blitzer is outside of the DE, for example the DE is lined up over the G and an LB is blitzing lined up near the OT, this causes a flip flop of the OT and the G, where the OT moves inside to block the DE and the G moves outside to block the LB.

A side-effect of this is that the side of the pocket is never formed, as the OT has pushed down into the line towards the center, which means the entire side of the pocket is empty of obstacles for any overload blitz. These overloads will be hyper-successful as the outermost blitzer has a straight-line attack to the ball, instead of having to curve around a blocker.


You're right, pass blocking out of 3WR sets against 3 man lines can be buggy. The interesting thing is that if you run the same defense against a 2WR set, the T blocks the LB and the G blocks the DE as they should (at least that's what happened today in our scrimmage).

And you can run basically the same blitz using the pre-DPC defenses in the DAI. So if you're right and the T always will block the DE, getting rid of the DPC isn't going to solve the problem.
Edited by Hcreek27 on Nov 9, 2010 21:13:23
Edited by Hcreek27 on Nov 9, 2010 21:06:14
 
Thundercat_12
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Originally posted by Rage Kinard
Originally posted by LordEvil

That's a pro league team vs a level 4 minor team


players have changed since that game. It was Pro v. Pro at the time.


i will also vouch for this. Cartel was SLAP pro last season!
 
Rage Kinard
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Originally posted by Thundercat_12
i will also vouch for this. Cartel was SLAP pro last season!


Or if they don't want to take our word for it, they can also click on the player links in the replays
 
jimmyhoffa
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Is there anything coming with the movement limitations/ changes to allow a piss-weak DE to come in just on selected plays?

Say a RDE1 slot.
 
Dr. E
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Originally posted by The Avenger
Wut?

http://goallineblitz.com/game/replay.pl?game_id=1388928&pbp_id=2609825



If there is no DT/NT on one side of the ball (for example, a 3-4 with the NT lined up on center), the OT will always pick up the DE, regardless of positioning, and the G will move to pick up the innermost blitzer, regardless of positioning.
In cases where the innermost blitzer is outside of the DE, for example the DE is lined up over the G and an LB is blitzing lined up near the OT, this causes a flip flop of the OT and the G, where the OT moves inside to block the DE and the G moves outside to block the LB.

A side-effect of this is that the side of the pocket is never formed, as the OT has pushed down into the line towards the center, which means the entire side of the pocket is empty of obstacles for any overload blitz. These overloads will be hyper-successful as the outermost blitzer has a straight-line attack to the ball, instead of having to curve around a blocker.


It's an overlaod.. Watch any NFL game and you will see the same things. There are many answers to stop such. Number one, run the ball. Number two, don't use the shotgun. The answers go on and on.

Oh and for that specific game and level, I'd bet the O line builds are suspect.
Edited by Dr. E on Nov 10, 2010 08:38:32
 
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