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Forum > Game Changes Discussion > Simplifying Gameplanning/AI Discussion Thread
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Stu618
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I thought this was a link for more flex

 
Mr. Me2
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Separate depth charts for 3-4 and 4-3...Do it!
 
Ocho_CinCo
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Originally posted by Forbin
shouldn't you perhaps look into the mass amount of offensive plays that are essentially useless, first?


replace them with better plays, etc
 
jpjn94
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Great idea Catch and I'm very glad GLB is heading in this direction!




Originally posted by Ronnie Brown 23
(1) Expand scouting tool (e.g. with scripts)
Integrating some of the Greasemonkey scripts into the scouting tool, especially Monsterkill and that script for filtering plays based upon personnel, would make scouting much easier.

(2) Add ability to transfer plays/AI properly without using scripts
Similar to the first one... just hardcode this stuff into the game. Some of the scripts are quite buggy too so those issues would be solved.

(3) Tie the AI/custom plays/playbook to the coordinator

I think people would be more willing to contribute their plays to new teams and such if their AIs belonged to them. You could also potentially allow the coordinator to hide the AI from everyone too. Some people are more possessive of their AIs and this might help the "freelancing" of coordinators.

(4) Add a separate section on user pages for "coordinator trophies"
This change would provide a little more incentive for people to coordinate. A separate trophy breakdown for each of the non-GM could be listed for each agent, which should give players better ideas of who has accomplished what as a coordinator.

_________________________________________________________________________

I think those changes would maintain the advantage coordinators who put in the time have, but would help level the playing field somewhat for those coordinators who do not know about the scripts (and allow for enhanced independent teaching as opposed to just copying/learning from other people).

Anyways I have some more ideas but I'm going to stop for now....



These would help out a ton!

 
tragula
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For experienced coordinator controlling the AI and packages is easy. Most of the time coordinates spends is on scouting and game analysis.
- The most important thing for experienced coordinator will be the suggestion about moving the ownership of AI, DPC and packages to user account (instead of team).
- Improvements to scouting tools will be nice help too (site supported monsterkill) specially if we will have the ability to get detailed information on request (not just preset queries)

I am against Octowned idea which is basically back to the days where we could not call a specific play (maybe with a smarter UI).

To handle the whole coordinator issues, one need to look on a 'education' program for new players. Imo the best thing will be divided the leagues into 3 tiers:

1. Level 4 - 30 : Novice
2. Level 34 - AA : Intermediate
3. AAA - WL : Hardcore

1. Novice
This is for new coordinator and owners who have no coordinator on board. The AI is basically fixed, but have the same form as the regular AI. This is a learning stage
AI - You get the same AI interface, however all the inputs and outputs are preset. The coordinator can set detalis like:
Yards to first down (basically defining what is short, medium, ...), score diff when comeback/clock kill/prevent steps in, field location for 4th down setting and percentages between the outputs.

Packages - all the outputs are pre-maid packages (~8 of them). For each package there is a few option to choose the set of plays. The coordinator can enter the package screen but only changes percentages, personal and blocking assignment.

DPC/ custom progression - no.

2. Intermediate
This is for coordinator who know the basic and just need to get experience. The main goal is preventing users to over complexify their system by limiting the # of packages
AI - the novice preset is the default but the coordinator can add/delete inputs control. All outputs are pre-maid packages

Packages - user cannot add new packages, but can rename and replace plays for the existing packages.

DPC/ custom progression - yes.

3. Hardcore
Same as current + all the new addition that the lords of the game like (full depth chart control, OPC, gap responsibilites, flexible zones, ..)





 
Tim Hoye
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Originally posted by tragula


1. Novice
This is for new coordinator and owners who have no coordinator on board. The AI is basically fixed, but have the same form as the regular AI. This is a learning stage
AI - You get the same AI interface, however all the inputs and outputs are preset. The coordinator can set detalis like:
Yards to first down (basically defining what is short, medium, ...), score diff when comeback/clock kill/prevent steps in, field location for 4th down setting and percentages between the outputs.

Packages - all the outputs are pre-maid packages (~8 of them). For each package there is a few option to choose the set of plays. The coordinator can enter the package screen but only changes percentages, personal and blocking assignment.

DPC/ custom progression - no.




Why would anyone who owns a regular team want to do this? This is the time for learning the DPC, packages on defense, not to limit them. If you don't want that stuff, go get a team in the casual leagues.

You can't limit teams based on their league they are in. Everyone needs to have an even playing field if you purchase a regular team. If your a casual league you know what your getting into.
 
HoyaHater
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Originally posted by Coach_Schaar
Have the ability to create your own offensive and defensive playbooks that are attached to your profile not your team. It would be easier if you wanted to use the same templates for each of your teams. Seriously the better OC/DCs are doing it for more than just one team.


Personally I would love to see this.

However, with that said, I think it might be missing the point of this entire discussion, which is to make it so more people can/will become coordinators. If you just make it super easy and quick for a coordinator to import his own stuff and implement it, teams will go that route, and you'll end up with a bunch of teams that have an AI but nobody really running it because the coordinator is focused on his main team or two. I know, lolregularseason, right? Still, it would be better if there was more coordinators, not less.

There is more to being a great coordinator than merely setting up an AI. When a coordinator spreads himself too thin, these other functions get short shrift. Managing the depth chart, player builds and tactics, internal as well as external scouting. Etc.
 
yogi_67
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For now who cares what this is going to be like? It's what this game is going to literally be years down the road that makes this game truly worthwhile to spend time on.

I can see the end result being something like Madden, where there will be real-time games where a user gets to pick plays among their playbook on offense and defense, against another user. The games will start at a scheduled time, and people will square off in turn-based fashion.

It's probably far-fetched, but truth be told, what happens now doesn't have me stoked. The end result probably will though.
Edited by yogi_67 on Sep 19, 2010 22:41:59
Edited by yogi_67 on Sep 19, 2010 22:40:22
 
AngryDragon
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Here is an old suggestion of mine. It is sort of on topic.
http://goallineblitz.com/game/forum_thread.pl?thread_id=3876611

I think more offensive plays and simpler categories would be a big help. Also more premade defensive plays with categories as well. That way default presets AIs could be created that are designed for a run or pass heavy offense or defense.

The biggest problem with the OP in general is that there is no perfect solution that can be applied and forgot about. This has to be maintained in order to stay useful. After the first season of this it will be out of date and in need of revamping or it will become useless and unused.

Good luck. The OP is a great idea. I hope it works but have my doubts.
 
tragula
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Originally posted by Tim Hoye

Why would anyone who owns a regular team want to do this? This is the time for learning the DPC, packages on defense, not to limit them. If you don't want that stuff, go get a team in the casual leagues.

You can't limit teams based on their league they are in. Everyone needs to have an even playing field if you purchase a regular team. If your a casual league you know what your getting into.


Because a new OC/DC cannot play on a equal playing field with an experienced one. New guys need to learn a host of things, build an AI for scratch and learn how to scout efficiently. The idea is "protecting" the new coordinates by making their job easier while giving them tools that will make the good coordinator in the future (this is why the interface should be the same, just blocked).

How many good OC/DC prefer to work in the minors ? Once you made the step up, the only reasons to be involved in the minors are (1) helping a friend or (2) taking a team from scratch to pro (and then you don't really care).


 
Biodome
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Originally posted by Coach_Schaar
I have a few ideas...but i will need time to put them together. for now i just wanted to be the first to post

1) Have the ability to create your own offensive and defensive playbooks that are attached to your profile not your team. It would be easier if you wanted to use the same templates for each of your teams. Seriously the better OC/DCs are doing it for more than just one team.


First thing I thought of.
 
cowtesticles2001
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how about improve the basic game plans....they're so season 1....
 
maddoggy71
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this is called...... analysis paralysis
 
PrizzlePulse
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Originally posted by Bloodfart
yeah. people who work at it should have an advantage.


Yes because you should have to spend hours gameplanning for a team, excellent point you made, why don't we just let whoever spends the most time on GLB win their league championship, every should be for that, right?
 
climberpete
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Repost from http://goallineblitz.com/game/forum_thread.pl?thread_id=4227005

Solution:
Export / Import functionality for AI, packages and CDPs
A feature is added to allow coordinators the ability to save their AI, packages and CDPs to their own hard drive.

Why bort should want to do this:

- This is much easier to code than adding the ability to save AIs to a user profile with the problems of package IDs (and CDPs?) not being globally unique.
- Much less testing.

Why coordinators should want this:

- Save as many offenses as you want. If you spend 16 hours a day on this site and want to create 837 offenses you can!
- No more cumbersome GM scripts to transfer AIs between teams
- Save and sort your AIs however you want, by team, by type of AI, etc.
- No more having to find a team to "host" your AI while you take a break.
- More AI security. You keep your backup AIs, currently if you have three AIs and your team owner wants to steal them he can load them all up and transfer them wherever he wants. With this change if you have three AIs saved on your HD the team owner can only steal the active one, the other two are still protected.
- If you have 3 AIs saved to a team and the owner gets mad and cans your trash you still have all your AIs saved and don't have to recreate them for your next team.

Bonus:
- If this were implemented the community could create an offline editor. No more fumbling with the current clunky interface. No more making 100 changes and pushing save and having it crash or find out that you got logged out and lose it all.
 
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