I added climberpete's idea of decreasing morale changes as you move further away from 50 morale.
eaglesfan20
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Originally posted by Ronnie Brown 23
- Combine personal morale, team morale, and player intimidation. Ratio could be 50/25/25
one concept that i think would be hard to make happen but add a new twist to the game would be to have personal and team morale and player intimidation stay with players and teams throughout their lifetime
have it so that even the next game can be somewhat based off of performance in the last game - obviously not entirely based off of the end of last game as players should take each game as they come and not dwell too much on the previous but some times things linger in a players mind
it would be hard though to mesh this all throughout when a player joins a new team even, both on the basis of the new player and the new team
- Combine personal morale, team morale, and player intimidation. Ratio could be 50/25/25
one concept that i think would be hard to make happen but add a new twist to the game would be to have personal and team morale and player intimidation stay with players and teams throughout their lifetime
have it so that even the next game can be somewhat based off of performance in the last game - obviously not entirely based off of the end of last game as players should take each game as they come and not dwell too much on the previous but some times things linger in a players mind
it would be hard though to mesh this all throughout when a player joins a new team even, both on the basis of the new player and the new team
Ronnie Brown 23
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That could be interesting... it could be really close to 50 but slightly weighted on past performance. I'm just worried about the effect of scheduling on big games (I think it should be as minimized as possible).
Staz
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Originally posted by Ronnie Brown 23
That could be interesting... it could be really close to 50 but slightly weighted on past performance. I'm just worried about the effect of scheduling on big games (I think it should be as minimized as possible).
I'd be down with "end morale from last game" being factored into starting morale for the next game. 100 Morale = +10 to your next game morale. 50 = +0. 0 Morale = -10
That could be interesting... it could be really close to 50 but slightly weighted on past performance. I'm just worried about the effect of scheduling on big games (I think it should be as minimized as possible).
I'd be down with "end morale from last game" being factored into starting morale for the next game. 100 Morale = +10 to your next game morale. 50 = +0. 0 Morale = -10
Staz
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I'm wondering if the OP being more than two sentences is causing most of the users who stumble upon this thread to panic and curl up in the fetal position?
"Too many words. Too many words. Too many words."
"Too many words. Too many words. Too many words."
Djmr
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Originally posted by Staz
I'm wondering if the OP being more than two sentences is causing most of the users who stumble upon this thread to panic and curl up in the fetal position?
"Too many words. Too many words. Too many words."
Lol, not surprisingly. Im loving the new additions, thinking we should get Catch to have a look at it
I'm wondering if the OP being more than two sentences is causing most of the users who stumble upon this thread to panic and curl up in the fetal position?
"Too many words. Too many words. Too many words."
Lol, not surprisingly. Im loving the new additions, thinking we should get Catch to have a look at it
Staz
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Originally posted by Djmr
Lol, not surprisingly. Im loving the new additions, thinking we should get Catch to have a look at it
I agree, this needs to be examined. This could be something added separate from any other sim changes (which likely need to be thought out, working on the fundamentals first).
However, I harass Catch all the time with my project, so I think somebody else should do it. lol
Lol, not surprisingly. Im loving the new additions, thinking we should get Catch to have a look at it
I agree, this needs to be examined. This could be something added separate from any other sim changes (which likely need to be thought out, working on the fundamentals first).
However, I harass Catch all the time with my project, so I think somebody else should do it. lol
Snickerling
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Having just finished reading this entire thread, the owner of the Chicago Outfit endorses this.
Staz
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Originally posted by Staz
I agree, this needs to be examined. This could be something added separate from any other sim changes (which likely need to be thought out, working on the fundamentals first).
However, I harass Catch all the time with my project, so I think somebody else should do it. lol
So who's going to send a PM to Catch about this? lol
I agree, this needs to be examined. This could be something added separate from any other sim changes (which likely need to be thought out, working on the fundamentals first).
However, I harass Catch all the time with my project, so I think somebody else should do it. lol
So who's going to send a PM to Catch about this? lol
SAGA45
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Originally posted by Staz
I'd be down with "end morale from last game" being factored into starting morale for the next game.
Yeah but is that end-game morale based on the last play...4th qtr...2nd half? Or will it be an average derived from spikes and falls throughout the game?
I'd be down with "end morale from last game" being factored into starting morale for the next game.
Yeah but is that end-game morale based on the last play...4th qtr...2nd half? Or will it be an average derived from spikes and falls throughout the game?
Staz
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Originally posted by SAGA45
Yeah but is that end-game morale based on the last play...4th qtr...2nd half? Or will it be an average derived from spikes and falls throughout the game?
Morale on the very last play would seem to be better, imo.
Yeah but is that end-game morale based on the last play...4th qtr...2nd half? Or will it be an average derived from spikes and falls throughout the game?
Morale on the very last play would seem to be better, imo.
teamriots
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Morale has an effect on player performance
Morale has affected the way players perform.
Effect = noun
Affect = verb
/grammar police
Morale has affected the way players perform.
Effect = noun
Affect = verb
/grammar police
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