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Forum > Goal Line Blitz > Q&A Archives > May 16th Q & A Discussion Thread
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Catch22
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Originally posted by Real LT
What is the target time frame to ditch the BETA label?


Hopefully end of 2010 but could be sometime in 2011. Depends on how things go.
 
Catch22
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Originally posted by The Avenger
Wha???

Good. Can we still regular train and receive shopping tokens in this time too?


Yes - new system isn't going to roll out until season 16 rollover.
 
P@nda
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Originally posted by Catch22
Hopefully end of 2010 but could be sometime in 2011. Depends on how things go.


Would the move out of Beta include a wipe of any sort?
 
Bort
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Originally posted by P@nda
Would the move out of Beta include a wipe of any sort?


No, not part of the plan. Maybe a startup of some new leagues or something, but not deleting everything.
Edited by Bort on May 16, 2010 21:03:19
 
Kayoh
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Originally posted by Bort
No, not really. It's an additive type adjustment, not replacing agility.

You're killin me.

Say a player has 100 strength and 100 agility. After bull rusher, would said player have more or less than 115 strength on break block rolls on run plays?
 
The Avenger
Hulk Smash
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Originally posted by Catch22
Yes - new system isn't going to roll out until season 16 rollover.


Thank-you.

......Please consider the hard cap as a more viable upgrade then the salary cap with tax. Its what our beloved NFL has so teams like the Cowboys can't buy an entire Pro Bowl team every season, the overage of salary tax penalty can be compensated via the playoff revenue, its not going to work as intended. Trust me, a hard cap can work here too!

G-nite C & B!
 
Real LT
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Once upon a time, there was a census by level of teams and players.

Will we ever see this type of synopsis again?
 
TJ Spikes
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I know you're not supposed to re-ask questions but this was way back on page 8
Originally posted by TJ Spikes
general theory question:

It's very easy for offensive players to build specific "Break Tackle" or "Avoid Tackle" types. There's completely different archetypes, SAs, and AEQ to support each type. Like a Half Back, can be a Power Back, take Lower Shoulder and Power Through, and get some +% Break Tackle AEQ.

Defensive players don't have the same luxury. For example, a linebacker must be able to tackle the Power guys, and also not get faked out, by the Elusive guys.

Is there any chance that new SAs or AEQ will become available that helps defensive players against both types of offensive players, for example an SA or AEQ that does both "Avoid Fake chance" and "Make Tackle chance"?



Now that WRs and TEs can build like HBs (with power and speed builds) it seems like defenses need twice as many players, to counter the archetypes.
Edited by TJ Spikes on May 16, 2010 21:08:04
 
Bort
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Originally posted by Kayoh

You're killin me.

Say a player has 100 strength and 100 agility. After bull rusher, would said player have more or less than 115 strength on break block rolls on run plays?


Yes, I guess that's how it breaks down.
 
pottsman
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Originally posted by Bort
Originally posted by Kayoh


You're killin me.

Say a player has 100 strength and 100 agility. After bull rusher, would said player have more or less than 115 strength on break block rolls on run plays?


Yes, I guess that's how it breaks down.


Yes means "more"?
 
Frycicle
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Originally posted by Frycicle
For Bort:

In casual, when the is 3-4 is run, only 3 players rush. So if I want to blitz I can only rush 4 at most. Bort could you change it so it defaults to 4 rushers or maybe add a setting of how many blitzers you want to send and from where (ex: I want the ROLB to blitz more than the ILB) ?


At least give me a no.
 
Bort
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Originally posted by Real LT
Once upon a time, there was a census by level of teams and players.

Will we ever see this type of synopsis again?


You mean the list of avg level players in each league? You kinda get that now with the suggested levels, I guess, and the level caps of course.
 
Phatboogie
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With there being so few higher leveled dots there was mention once of creating players beginning around level 40 or so.

Is this something that's feasible? If so are there plans in the works.
 
Daveyjones
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One thing I have been impressed with about GLB is that it is constantly being upgraded and improved - in other words, it has a high amount of attention paid to it by the people running it.

When GLB goes out of Beta and the majopr things on the "to-do" list get done, are you guys going to keep up this level of energy with this game? Do you have any plans to "keep it fresh" or are you just playing it by ear now and taking things as they come?

I guess I'm basically asking, what is your outlook for the future of this game?

 
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Am I late?
 
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