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Forum > Game Changes Discussion > Proposed Changes > GLB Revised Training System Changes
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ftorek
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Catch......How does the morale boost work when you purchase them with bonus tokens?
 
reddogrw
HOOD
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Since it costs triple the bonus tokens to upgrade AE under the new system, we should be tripling the carryover bonus tokens to keep that even
 
jakobnielsen
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Originally posted by jakobnielsen
I am not sure I understand why training has to be changed at all?

I am sry but after reading 140+ pages on financial changes, I have jumped straight to this thread and skipped the first Trainig changes thread, so if it already has been answered pls summarize.

IMO having a player should be the easist, simplest form of playing dotball. Something you can do and do well without checking the site daily.
Good dot building is by no means simple as is, I dont know any good builders who think so, and the forums are filled with threads about how to do this, how to tweak that, and with arcehtypes is has gotten even more interesting.

Now it seems a lot more complicated....is their a real need or demand for it?
This said from someone trying to keep the Yes hat on, and appreciate that you guys are trying to make GLB better.

Training seemed to me like the best functioning part of the game, and one you could also in periodes of your RL where you dont have the time to be in here all the time.

My 2 cents

- edited for spelling


Catch, could you please elaborate on why you feel the need to change training, thx?
 
Catch22
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Originally posted by ftorek
Catch......How does the morale boost work when you purchase them with bonus tokens?


Same way Night Out on the town currently does. If you morale is 95, you can increase it by purchasing a morale boost.
 
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Originally posted by Timetoshine-Beta
What is the use of cash now?


 
reddogrw
HOOD
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Originally posted by reddogrw
Since it costs triple the bonus tokens to upgrade AE under the new system, we should be tripling the carryover bonus tokens to keep that even


same for converting bonus tokens to SP
 
Warlock
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Originally posted by Catch22
They are on the highest upgrade level.

As for the person who said old AEQ won't work in the new system. What? Of course it will. No one is making you sell your AEQ to get bonus tokens. It's an option you have. If you don't like the conversion rate, keep your AEQ, it'll still work. It's that simple. Bonus tokens will be much easier to earn, which is why the cost for particular items is a bit higher. I might look at knocking the prices down a little bit but I did the numbers and they all seemed within line of what you can currently do. To get a +3, +5% piece of AEQ and fully upgrade it to level 64 would require the following:

160 bonus tokens to get the item
192 bonus tokens to upgrade from level 1 to level 64
352 bonus tokens total

To get 352 bonus tokens it would take you
118 days of training on light
176 days of training on medium

We didn't design the shopping bonuses so people could get 3 pieces of +3, +5% AEQ and fully upgrade it. It's meant to where you should get a maximum of one, maybe two "custom" pieces. If you don't want to pay the higher cost you can continue to shop as normal.


Actually if my math is correct, it's not difficult to get 4 pieces of the custom AEQ. Roughly 48 days per season where we get 96 TP, those 96 TP can be converted into 144 bonus tokens. So it's roughly 2.5 seasons to build up enough tokens per fully upgraded custom AEQ piece. Granted you'll miss out on pretty much any other training option to do so, but it's easily possible. Another option is converting all tokens into SP, which can be around 24 levels worth of additional SP (~12 per season).

I think the most efficient route will be a little of this and a little of that. Converting BT for SP to cap attributes sooner and higher (maximizing cap building), then unlocking multi-attribute training chains to work on many secondary attributes with intense training (getting them to reasonable levels) and finally using BTs for new SAs and AEQ.

Unfortunately, this will only makes the speed at which players develop even more glaring and even more boring... you guys may want to consider speeding up player development before making all these sweeping changes... that's the issue that has me ready to give up on GLB, it takes for-fucking-ever to enjoy my players.
 
odt
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when will the actual numbers be released?
 
Qillar
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So now my players that will make level when I boost in the preseason to get the next level of AEQ, will not be able to get their upgrades. I had it planned to have the 16 BTs to upgrade AEQ after the level boosts. Now I'll need 48? So now I'll be short again by the current system with another 16 BTs.

If I want to upgrade my AEQ next season, I will only get a third of the BTs from selling the AEQ I need to upgrade to exactly where I was. Don't tell me, just sell it, b/c that is total BS. Whatever is decided for the BTs to upgrade AEQ, that divided by 8 needs to be the same factor all our BTs values are multiplied for our BT bank and any BT values on AEQ. So the current 24 to upgrade our AEQ, our BTs ALL need to be multiplied by 3.

If you want to make all these changes, I'm probably going to be fine with. If you are also going to screw me on my build for no reason, then I will be upset. I don't see how you can't have the same conversion rate for BTs that you have for changing the factor to upgrade AEQ. There is only one equitable number.
 
Guppy, Inc
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i have a simple question...

why is eq tied into training at all instead of just using a store to buy what you need whether it be gatorade for stamina, or party for morale, etc?
 
Ravenwood
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Originally posted by Warlock
Actually if my math is correct, it's not difficult to get 4 pieces of the custom AEQ. Roughly 48 days per season where we get 96 TP, those 96 TP can be converted into 144 bonus tokens. So it's roughly 2.5 seasons to build up enough tokens per fully upgraded custom AEQ piece. Granted you'll miss out on pretty much any other training option to do so, but it's easily possible. Another option is converting all tokens into SP, which can be around 24 levels worth of additional SP (~12 per season).

Does anyone remember the days when we used to spend our time pouring over the upcoming opponent's roster and depth chart?
 
Khirgoth
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In the spirit of offering up different alternatives:

1. Players collect 2 points of training per day. They can store up to 30 points of training.
2. Players can choose to train up to three stats. The first stat would cost 3 points, the second stat would cost 2 points and the third stat would cost 1 so training 3 stats would cost 6 training points.
3. Training would cost energy. The game wouldn't allow for training before a game. So players would do most of their training on off days or after games where they didn't do a whole lot. (Again this seems to fit well with reality) Energy would reset every night (sleeping anyone?)
-- There is no 'intense training' vs regular training. Training the same stat repeatedly on a given day would have diminishing returns. (this seems like it would go hand in hand with reality as well).
-- While the training cost for multiple stats would go down, the energy required would actually go up. Training one stat would cost 10%, two stats would be 25% and training 3 stats would be 45%.. As training three stats would cost 6 points anyway, you are burning 3 days worth of training points.
4. Players can choose to 'go shopping' instead training. Essentially using the 'time' that they would have spent training at the local sporting goods store. This would be a 2 shopping tokens for 2 training tokens type of system. Training tokens could also be converted into bonus tokens (upwards, possibly 2 training tokens for 3 bonus tokens) This would simulate the time a player spends, 'tweaking his gear'
5. Shopping tokens could be used for refreshing AEQ or shopping at the energy store (this is similar to warlocks suggestion). At the energy store, they can buy:
-- Red Cow energy drink (which would let them get in more training on a given day or extend their energy in a game depending on what they are doing that day). There would be a nominal cost for this
-- Sign autographs, which would cost another shopping token and and would raise morale. This would cost nothing.
-- Buy FroBe Health drinks. These would have a cost and would raise one stat in the next game. Only one of these could be active at a time.
-- Have a special coaching session. These would temporarily increase the level of one SA for the next game.
** A player could have 1 FroBe drink, 1 Red Cow, and a special coaching session active for a given game.

Then tweak the shopping/AEQ system to take the gambling element out and allow for players to build up their gear over time with bonus tokens and I think you have it.

A fairly straightforward system that if players using some common sense and simple logic, won't be too far off players with a lot of experience. There are more options that don't require a phd to figure out.

I am not trying to malign anyone's hard work. I just want a system that I will look forward to rather than knowing I am going to have to break out excel during this next season. Players will do it anyway, but the system won't be so incomprehensible as to require that level of investment to build a competitive dot.


 
fbjiii
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Let's say I have a place holder piece of AEQ currently. The new system rolls out and my guy hits 51 and I shop and find a replacement. When I sell my placeholder lvl 40 AEQ how many bonus tokens will I receive? Will it be refunded as if I paid 24 BT per upgrade?
 
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Originally posted by Ravenwood

Does anyone remember the days when we used to spend our time pouring over the upcoming opponent's roster and depth chart?


 
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Try this for a Training idea...

Keep the current system but instead of Daily Training + something, and Intensive Training + 1 bonus token

Have a team purchased training package that works every 4 days in GLB time or the equivalent of a fortnight in NFL world. So during a GLB season with 8 Pre-season days, 40 regular/post season days and 8 off-season 'days' or the time players use to stay in shape and learn new plays, holiday, relax, unwind, get fixed up etc etc

So that would give 14 lots of a daily training rate for one attribute per 'TEAM' i.e. O, D and ST...

So say Preseason Day -8 thru -5, the O Team gets 1 daily training rate increase in Sta, D Team gets 1 daily training rate in Str, and ST gets a daily training rate in Spe OR whatever... BUT the team has to pay GLB Dollars for this...

For Players you get two options.

A) You can still daily train with 2 options,

1. The usual training bar bonus on a Attribute per day OR

2. a sliding scale increase on a SA - the levels would be set like the scale for Attribute points at the moment. So if you had 0 in a SA you'd get +15-20%, at 1 slightly less etc etc or whatever
NB And it would have to be first 0 in the tree, so you can't train in something you wouldn't be able to do UNLESS it is the next logical progression in the tree. NOT including AEQ or CEQ BONUSES

I.e. if you were 0-0-0-0-0 in the SA tree you'd have to start at 0-0-0-0-0

Then if you wanted Shopping tokens, you'd have to pay for them with a PLAYERS cash (hurray, some point in getting paid after all ) for say $5,000 - $10,000 per Shopping Token.

ALL AEq would have to be bought by PLAYER CASH (NB Endorsements could ADD cash to a player to help pay for AEQ or do like now and get a small Attribute or SA bonus or what not) then the team can help with upgrade costs (or lets think about that later) * OR You get to keep the endorsement kit and can upgrade it like AEQ.


B) You can just Int train with the option to train ANY two attributes of your choice as a Primary - with the Best Training Bar inc. and a Secondary - that gets a smaller inc. AND A Bonus Token


As for Bonus Tokens, well you can get them for Int. Traiinng as always AND you can buy them for say $25k a pop... The reason being, the wealthier your player the better cook and nutrionalist he can afford, better health care over and above what the team pays, private Personal Training sessions with Conditioning Coaches and Fitness guru's, better quality meds ( ), more relaxing downtime in better surroundings (prompting better muscle growth etc) and so on etc etc

These 'Purchased' BT's would work exaclty the way ordinary BT's would work and yes, if you were paid a $100k signing fee, you could go off and purchase 4 BT's and spend them for a +1 SP AND a +5 one-off Bonus - The more money you get, see above, and the more motivated you get to be a better player AND you have the resource to become a better player (just like when you intensively train, you learn more and your body develops faster)
 
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