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Forum > Game Changes Discussion > Proposed Changes > GLB Training System Changes Discussion Thread
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PatrolzCat
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Originally posted by DenotsFalcon
I guess I need to get myself a chinese kid to decipher this jibber-jabber.


Hahahahah. I agree.
 
PatrolzCat
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Do you guys have any of this stuff in a rough draft like state. A visual state I guess. Instead of just causing mass panic, why don't you just give a sneak peak at what it looks like.
 
PLAYMAKERS
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meh. will worry about this stuff later
 
El_Windex
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Do extra SAs become a tree as you buy them (i.e. first SA needs 1 SP to put SP into next extra SA) or are they all just separate?
 
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Originally posted by gatordave25
Too many changes in too small a window. This is all getting way too complicated which makes it much too time consuming. I'm not interested in spending all of my waking hours analyzing and trying to figure out what to do with my 20 players.


Ditto. With this and the other changes, my new plan for the off-season is to *not* renew any of my three teams, and pare down my players by at least half. probably more.
 
Mightyhalo
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I always thought training and shopping was the most balanced thing in the game that forced choices, but while change can be scary, I will hope for the best.
 
Catch22
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Originally posted by El_Windex
Do extra SAs become a tree as you buy them (i.e. first SA needs 1 SP to put SP into next extra SA) or are they all just separate?


All just separate. You don't need 2 in one to get to 3 in another.
 
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Originally posted by Grim Truth
You've basically made the game less user friendly for new users and further increased the work load on veteran players.


oh good god could you imagine being a new agent coming into this now ??? there's no way i would've stuck around and paid as much money as i have over the last 4-5 seasons. i just would've moved on to some other game.

 
Welsh76
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Bort
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Originally posted by Grim Truth
So, basically, all you've accomplished is complicating the easiest part of the game for no good reason. You've made something that didn't need to be complicated ridiculously complicated. You know, just because you know how to do something (i.e. coding) doesn't mean you ought to. This is one of those times where you should have just stopped mid-way through the planning and said to yourself "does this really make things better or just complicate things needlessly?"

All you needed was to design two drop down boxes so people could train any two attributes they wanted. You've basically made the game less user friendly for new users and further increased the work load on veteran players.


Yep, because there has never been a game with upgrade paths for characters before. Ever. Especially not an MMO. Because it is just too complicated for people to understand.

Training is still VERY straightforward, but now I get more items to spend my tokens on:

I choose an attribute from a dropdown and click train. I've trained, increased by attribute. Ooh, I got some bonus tokens. What can I spend these on? Hm, here's a list of things I can click on. I read through, choose something I want, click the "Upgrade" button and spend my tokens. Cool, I got a +1 bonus to my strength! Or now I can train 2 things at once! Or an extra Skill Point!

Sounds a lot more interesting and cool to me. But nah, let's reject it because it's a new idea.
 
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For the most part I understood what I read.

I love how many new options, so not everyone is doing the same god damn thing.

Excited to see how it plays out.
 
PatrolzCat
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Originally posted by Bort
Yep, because there has never been a game with upgrade paths for characters before. Ever. Especially not an MMO. Because it is just too complicated for people to understand.

Training is still VERY straightforward, but now I get more items to spend my tokens on:

I choose an attribute from a dropdown and click train. I've trained, increased by attribute. Ooh, I got some bonus tokens. What can I spend these on? Hm, here's a list of things I can click on. I read through, choose something I want, click the "Upgrade" button and spend my tokens. Cool, I got a +1 bonus to my strength! Or now I can train 2 things at once! Or an extra Skill Point!

Sounds a lot more interesting and cool to me. But nah, let's reject it because it's a new idea.


Once again. A simple screen shot of a rough draft would of ended all of this mass loads of panic and confusion on behalf of GLB.
 
GosuPho
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Wow, it's hard!

oops just saw the offseason part
Edited by Zel3ra on Apr 15, 2010 17:27:21
 
beenlurken
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Originally posted by Catch22
Originally posted by Duo

I am SO GLAD that I'm not the only one who felt dense as **** reading this hahahaha


It'll be a lot easier with visual representation. It's not as complex as people are making it out to be and it provides players with a ton more options/things to do with their training.


Just separates the math nerd slow builders from the average user.... is this really what GLB wants.
 
Chop_Lobster
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pants meet shit
 
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