I'm not really sure whether this should go here or in the suggestions forum, but I think this needs to be discussed. After talking with one of the coordinators on the Chocolate Blaze and some of the top GLB minds in the game about running pure passing offenses, I (and others) have come to the conclusion that WR VAs are incredibly overpowered and will be even more so with the new archetypes. I'm going to quote a post I made in another forum and hopefully it can get some discussion started on how deceptively overpowered these VAs really are.
Originally posted by Longhornfan1024
Rather than go for a deep passer and speedsters, I thought about the possibility of going all possession WRs.
Basically run a derivative of this build at all WR positions:
Testing This WR (Lv. 72 WR)--Possession
Ht/Wt: 6'6", 215lbs
Attributes
Physical Attributes
Strength: 52
Speed: 95.02 (+22)
Agility: 90.17 (+15)
Jumping: 78.13
Stamina: 50.02
Vision: 58.18
Confidence: 48.02
Football Skills
Blocking: 29
Catching: 93.13 (+5)
Tackling: 8
Throwing: 8
Carrying: 65.19
Kicking: 8
Punting: 8
Special Abilities
Possession Receiver Abilities
Route Running: 12
Sticky Hands: 11
Jumping Catch: 10
Diving Catch: 1
One Handed Catch: 1
Speedster Abilities
First Step: 0
Quick Cut: 0
Head Fake: 0
Spin: 0
Juke: 0
Veteran Abilities:
Possession Receiver: 15
Slot Machine: 15
Mr. Reliable: 15
Clock Manager: 11
Catch Ball Chance +21%
The main change that would take place would be that the WRs not set to WR3 would drop Slot Machine for Comeback Kid. WR1-2,4-5 would have +81% to catch ball chance on 3rd and 4th down and less than 8 yards and plus 111% to catch ball chance on 3rd and 4th and more than 15 yards when trailing. WR3 would have +81% to catch ball chance on 3rd and 4th and less than 8 yards plus the double stacked bonuses to RR and SH. For the last four minutes of the second and fourth quarter, if trailing, you can add an additional 50% to catch ball chance for both of those. An additional 167% to catch ball chance? Yes please.
Add in a QB with 120 throwing, 100 strength, 100 vision, Clock Manager, Hail Mary, Laser Arm, and some PQ AEQ.
Is the possibility of having 167% catch ball chance (actually 187 if you were to max Clock Manager) really a good idea? For WRs built to outroll CBs rather than create separation, this is an absolutely huge bonus. Even on normal 3rd downs, these WRs are getting +81% to catch ball chance plus the bonus from Sticky Hands. I know the counter-argument is that CBs have Third Down Stopper; however, that VA only gives +45% to the PD score and CBs already have the disadvantage of having to defend the pass--they are fighting the QB and the WR.