More of a comment by a user, and then I would be interested in maybe your response to each comment and what is being looked into to solve each issue. I hope its not tl;dr or what ever the kids are saying these days.
Originally posted by Mob-6
Issue one- Pricing Structure. Flex is ridiculously expensive. I would rather pay $30 bucks a month then to buy $90 worth of flex every 3 months. You guys have to put in a subscription that gives you multiple players. The more guys you have to follow the more interesting and worthwhile this game becomes, the problem is, it costs a small fortune to boost them all to keep them competitive.
Issue two- Competition. Look as the disparity between teams in every league. When your paying money to play a game and your getting creamed in half of them and creaming someone else in the other half, where is the fun? What the heck happened to "Any given Sunday?"
Issue three- Lack of measurable statistics. So at this point your paying a small fortune for a guy whose games aren't close. So what's an agent to do? Look at stats to try and have some sort of happy meaning from this game. Each position needs a ton of measurable stats and analysis. O-line- how many sacks does he give up? How many times does his defender get around him? How many penalties does he draw? What are the RBs yards like when run in that O-linemen's direction? How many times does he push his defender backwards? Yards per run/yards per pass averages when the O-linemen is in the game and when he is out. These are just baseline things, but it would give us something more to have fun with and adjust our guys to in the game rather than watching a sim in 5 minutes and waiting for 48 hours to watch another 5 minute sim.
Issue four- Lack of Community- The minors suck. I remember how fun working my way up SEA A to Pro was. It was rewarding. There was a community of people in regions you liked, disliked, rooted for, against, players you admired and despised, but they were memorable. What have I taken away from the minors? Nothing, every season it is 31 new teams, new faces, dead league forums and little competition as pointed out in issue 2. The forums are sadly the most interesting part of this game, they are here once you watch your 5 minutes of replay. GLB has got to get a community going. Bring back regions. Have incentives to band more of the community together. I'm not sure how you do it, but something has to be done to bring people together and create interest in other teams. Maybe have a live simmed game in real time once a day for people to watch and chat over. Who knows.
Issue Five- Community involvement with improving the game of GLB (not just the sim) Yeah, this is Bort's game, but we are paying to play. You guys know what is wrong and what can be improved. Identify the issues you have and solicit more ideas from the community. From the sheer volume of people here, you are bound to get some good ideas, you just need to tell us more about what you need. If you don't have the resources for change, ie money and time, start having contests for the community to help you improve the site. Is the logo tired? Logo competition. Is the GUI plain and boring? Have users design templates. Archetypes? Have people submit proposals, not one sentence blurbs like 'Give guys another SA," but ask for well thought out papers that address the criteria and problems that you are concerned about. We aren't going to do the coding and such, but let us help you improve the game any way we can. WE WANT YOU TO SUCCEED, because that means the game is better for us. There are a lot of smart people on here that can contribute to this game and want to, use them.