User Pass
Home Sign Up Contact Log In
Forum > Goal Line Blitz > Q&A Archives > January 25th Q & A Discussion Thread
Page:
 
Catch22
offline
Link
 
Originally posted by TehKyou
What are the requirements to be a QA Mod? What are their expectations?


They will be responsible for communicating the Q & A sessions, going through the e-mails, answering the simple questions, and helping record the questions and answers for future GLB users to access. Expectations are to do their job and to do it in a professional manner.
 
CMON
offline
Link
 
3. Is a CB's INT roll modified by his PD roll, or are they two completely independent rolls?
Sub-question: Do the rolls take place simultaneously or is there a progression? In a previous post you said that it goes INT-->Swat/Anti-swat-->Catch-->Knocked Loose (tackle roll), but recent posts by you seem to imply that it's much more complicated than that.

 
TehKyou
offline
Link
 
nvm answered
Edited by TehKyou on Jan 25, 2010 19:23:22
 
Catch22
offline
Link
 
Originally posted by TyrannyVaunt
What can Elusive HB's expect to be different in Season 14? Can you expand or comment on what you are seeing on the test server? Like your interpretation of what the user base should expect to see different from season 13?


There has been a ton of work on elusive pathing. Mainly the backs are taking better paths, cutting and reacting better, and not running out of bounds as much. PP has an excellent thread showing test results and how it looks:

http://goallineblitz.com/game/forum_thread.pl?thread_id=3704762
 
Catch22
offline
Link
 
Originally posted by animusmax
ya there is site lag right now. whatever happened to the coaching class?


Answered last week - it's still on the back burner.
 
Bort
Admin
offline
Link
 
Originally posted by Whipsnard
At what level do you lose your cash and stadium upgrades when you move down?


Right now it's only the new lv 4, but those rules might be changing for next season's end, especially since CPU teams get reset to a specific level (there's now a baseline value). We need to work out some of the potential pitfalls with that concept, but I think it would be best for fair play and the economy in the long run.

BTW, I am around, but I'm dealing with condensing AA's tonight, so it'll be kinda intermittent when I check on this thread.
 
Catch22
offline
Link
 
If I don't answer a question, it's because I do not want to give a definitive answer without knowing for sure that it is the correct one. I will try to compile unanswered questions and get them answered and post in the summary.
Edited by Catch22 on Jan 25, 2010 19:23:32
 
Link
 
Are FG blocks and punt blocks likely to be implemented in the next couple of seasons?
 
tuba_samurai
offline
Link
 
Prob need to stop double posting guys. We see your questions the first time.
 
Dub J
offline
Link
 
I don't know much about coding. That being said, has player pathing reached it's limits or can pathing be improved?
 
Robbnva
offline
Link
 
what are the plans for more improved QB and FB runs

also sub question, can we get demoralize description to include that it doesn't work on planned rushes, people still have no clue
 
tautology
offline
Link
 

Follow up on jumping:

I occasionally see O-line seeming to "reach" for blocks (often failing and falling down), and we often see WRs "shooting forward" to make downfield blocks (which usulayy result in just pushing a CB significantly closer to the runner fwiw).

So...does jumping play a role *at all* in these sorts of blocks?



Pre-game rolls and "big game" factors:

Are there many/any rolls made before the sim begins that represent a player being "up for the game?" Can we influence these rolls through our builds (presumably through confidence?)

We have learned that the sim for the playoffs is the same as the sim for regular games...but is there any capacity for the sim to account for "big games" in any way? Does the sim know if the #1 and #2 seeds are facing off, for instance? And does stamina become weighted more heavily towards the end of the season to represent the effect of a long season on players?

Are there in fact any macro-scopic effects of league or seasonal play, or is every game simply a one-off sim?

Thanks
 
reddogrw
HOOD
offline
Link
 
Originally posted by Bort
Originally posted by Whipsnard

At what level do you lose your cash and stadium upgrades when you move down?


Right now it's only the new lv 4, but those rules might be changing for next season's end, especially since CPU teams get reset to a specific level (there's now a baseline value). We need to work out some of the potential pitfalls with that concept, but I think it would be best for fair play and the economy in the long run.

BTW, I am around, but I'm dealing with condensing AA's tonight, so it'll be kinda intermittent when I check on this thread.


so teams like this one

http://goallineblitz.com/game/team.pl?team_id=168

get to keep their $100M advantage since they "gamed the system" before you came up with this? seems like the long time players get more breaks
Edited by reddogrw on Jan 25, 2010 19:24:42
 
CMON
offline
Link
 
Any news on when Bort will announce Sim changes for S 14 and when the season rollover will be?
 
StinkCheese
offline
Link
 
is any kind of offensive play creator in the future plans?
 
Page:
 


You are not logged in. Please log in if you want to post a reply.