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Thanks for the update, good to know whats going on in GLB in terms of development
 
PP
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Bort also toned down punting a smidge on the live server to try reducing the # of 60 and 70 (yes 70) yd punts
Originally posted by Bort
Ok, I'm knocking off a few points from max power, and increasing the randomness factor a little.


and stated that the OOP for HBs playing QB has been increased from 30% to 50% all ssn long on the live server
Originally posted by Bort
It's already at 50% this season.

 
Deathblade
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Originally posted by Staz
I'm always curious about how these discussions go. I just like reading people's ideas and possibly tossing in my .02 if I feel like I know what I'm talking about. Any chance to get the main points posted?


Mostly, Bort says "I changed x, y, z". Someone runs a test (usually me), and watches the game, pointing out plays that look screwy. Bort then responds, sometimes stating the reason it looks screwy, sometimes offering a suggestion to fix it, sometimes just fixing it directly. Then I run another test, point out screwy things, etc etc

The whole pass leading discussion went like this...
Bort: I adjusted it a little bit
Me: It seems to look better

I haven't really touched it, I mean, it seems that WRs actually get distance from the CB after the pass is thrown instead of a free 3 seconds for the CB to catch him, but it's one of those things that will look OK on the test server, and be completely broken on the live server.
 
Captain Kaos
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First time testing 'new' features:

http://test.goallineblitz.com/game/game.pl?game_id=1487
"Testing FG Replays (long or short). Also testing QB throwing based on defense that was re-enabled. Both AIs are set to pass 100% and every 4th down kick FG."

Issues:
-XPs show as Safeties on Box Score
-Seems like K's kicking distance doesn't vary.
-Ball still doesn't go end over end 100% of the time
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1.) Anyone else notice any issues?
2.) Anyone have any other ideas what could go wrong once these updates go live so we can test them before giving the okay?
 
headsigh
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Originally posted by cwisler
First time testing 'new' features:

http://test.goallineblitz.com/game/game.pl?game_id=1487
"Testing FG Replays (long or short). Also testing QB throwing based on defense that was re-enabled. Both AIs are set to pass 100% and every 4th down kick FG."

Issues:
-XPs show as Safeties on Box Score
-Seems like K's kicking distance doesn't vary.
-Ball still doesn't go end over end 100% of the time
------------------------------------------------------------------------------------
1.) Anyone else notice any issues?
2.) Anyone have any other ideas what could go wrong once these updates go live so we can test them before giving the okay?


What's the QB's settings on? Default sliders? Kinda looks more like open man to me but that might just be the re-enabling.

Anyway, the kicks don't really seem to move or slide actively- they just move in straight lines. It just kinda looks weird when a kicker is making one from the sides. Like it's a diagonal thing.

Edited by headsigh on Oct 27, 2009 14:58:46
 
Captain Kaos
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Originally posted by headsigh
What's the QB's settings on? Default sliders? Kinda looks more like open man to me but that might just be the re-enabling.

Anyway, the kicks don't really seem to move or slide actively- they just move in straight lines. It just kinda looks weird when a kicker is making one from the sides. Like it's a diagonal thing.



QB tactics are all default sliders, except for Hard intensity.
 
Staz
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Any thoughts about uploading random players from the live server and having them as test subjects? Give them random names, so people don't know who they are, and assign them to random teams. Would pull players from the Pro Leagues and World League, so we know what upper leveled players would be. Then, also use players in the 40-50 levels, and 20-30 levels. Would be able to determine whether the performance drop off is 'reasonable'.

This would also dispute any claims that the test builds just aren't "realistic" and could fix the "It works on the test server, but not the live server" issues.
 
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Field Goal Replays seem to be coming along really well
 
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Originally posted by cwisler
QB tactics are all default sliders, except for Hard intensity.


I have heard this.........is it true.........if you play on Hard Intensity there is a 10% boost to all attributes?
 
Staz
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Originally posted by brady2moss2endzone
Field Goal Replays seem to be coming along really well


Agreed, although I don't think the defense needs to chase the kick
 
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Originally posted by Staz
Agreed, although I don't think the defense needs to chase the kick


LOL

Have they started to work on Blocking FG attempts possibly or PAT????

 
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Originally posted by brady2moss2endzone
LOL

Have they started to work on Blocking FG attempts possibly or PAT????



http://userscripts.org/users/88997/scripts

Maybe .
 
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Originally posted by kardiackids2007
http://userscripts.org/users/88997/scripts

Maybe .


Do the scripts work on normal replays?
 
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Originally posted by brady2moss2endzone
Do the scripts work on normal replays?


It appears that the scripts are for a special team play creator and a special teams AI, not really for replays.
 
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Originally posted by kardiackids2007
It appears that the scripts are for a special team play creator and a special teams AI, not really for replays.


Oh, cool then

I bet most people on here have invites to the testing site, LOL, im just a beginner to you lot, just wanna learn about the technical side of GLB and how it works
 
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