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Darkus Black
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Originally posted by lilpro
So would they have to be created after Day 40?

I think that would be interesting if everyone went into the season as L1's with 0 XP.

Then the only difference would be the training.


Yes.
 
bmac1188
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that makes everyones job on day 40 and on so much more, especially team owners/recruiters who do theyre recruiting on days 40-42 mainly it makes their job that much more difficult on those days then, i dont think theyll change it to that
 
lilpro
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Most of the successful teams are already set up before Day 31 and it is just a matter of getting the players signed on Day 42.

I know the 4 teams that I am involved with it works that way.

I think my team needed a few players, but the majority of positions were reserved in advance.
 
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Originally posted by Darkus Black
Pushing to get rid of Day 31 players for next season. Should make pee wee even more fun.


An even more level playing field? I don't know if that sounds totally fair.

JK, that would be cool. Like a peewee contract automatically makes a player's XP be 0 until day one or something? That might work better than only people created after day 40.
Edited by Drake Slaughter on Oct 7, 2009 09:13:07
 
baldandsexy
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Originally posted by lilpro
So would they have to be created after Day 40?

I think that would be interesting if everyone went into the season as L1's with 0 XP.

Then the only difference would be the training.


Well boosting could also have an affect, but the smart teams would hold off on boosting until playoffs unless their late schedule was total CPU teams or something equally cake. I like the idea of a more equal playing field.

 
Mad LBer 41
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IMO-i think it is fair enough with the gold,silver,and bronze leagues. i think owners who put the time in and look for early creations and convince that agent to sign should be rewarded. prime example is i don't have time this season and did no (hard) work recruiting so i shouldn't have a fair playing field. if we do that, what's next? we don't use AL's so that every team is equal? no, some gm's work very hard to make their teams win, along with owners and scouts.
 
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Originally posted by Darkus Black
Originally posted by lilpro

So would they have to be created after Day 40?

I think that would be interesting if everyone went into the season as L1's with 0 XP.

Then the only difference would be the training.


Yes.


Awesome man. Looks like we will have some competetive games.
 
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Originally posted by madlb41
IMO-i think it is fair enough with the gold,silver,and bronze leagues. i think owners who put the time in and look for early creations and convince that agent to sign should be rewarded. prime example is i don't have time this season and did no (hard) work recruiting so i shouldn't have a fair playing field. if we do that, what's next? we don't use AL's so that every team is equal? no, some gm's work very hard to make their teams win, along with owners and scouts.


You miss the point. It's not what happens in the middle of the season, It's about how everything begins. The playing field is fairly even as is just not entirely even. Someone can work longer and harder than anyone else in GLB on their expansion peewee team and still not be able to fill up a rooster with all day 1 level 2s. There are plenty of owners who put little time into recruiting and fill those kind of teams just because they know a lot of people or have a history to sell. Peewee was originally intended to be a starting league where the playing field was equal in the beginning. D31 creation is the logical and easy way to get the most beneficial exploitation of the peewee system on day one. It makes sense to have everyone start as equals since that was the original idea for peewee. The whole eliminating AI is a redonkulous notion though. That's pitchfork panic babble at it's finest.
Edited by Drake Slaughter on Oct 8, 2009 16:18:09
 
rolandmann
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Originally posted by
pitchfork panic babble


LOL
Love it. Gonna use it somewhere somehow
Edited by rolandmann on Oct 8, 2009 16:44:17
 
The Eagle
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All games (sports included) have some tactics and such that can give you an advantage. Day 31 players is one of those types of advantages. It's not like it's some big secret kept among an elite few...Thunder and Sunshineduck's guides spell it out pretty well, as do a lot of other threads. Half an hour of education via the forums isn't that big of an advantage. And it's not a big deal to arrange, either, at least not for a dedicated team.

The only potentially-valid argument I can think of is where an experienced crew of GMs decides to start a new Pee-Wee team, but because they have been playing higher level stuff for a while, they either don't know or don't remember how to optimize for Pee-Wee...and then they get beat by a less experienced team that has 55 day 31's. Does the less-experience team deserve to win? Well, does experience count more or less than 30 minutes of reading in two of the 5-or-less stickied threads in Pee-Wee? Would an experienced crew not do any research before starting up a serious Pee-Wee team?

Also, that scenario is almost irrelevant now. That could only happen in copper, and both teams would move up to silver anyway. And by then, the experienced team will have learned their lesson.

On top of that, Day 31 teams can get beat by better tactics and game planning, even if a team has far inferior builds.

I vote to leave the day 31 stuff the way it is.

 
bmac1188
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Originally posted by The Eagle
All games (sports included) have some tactics and such that can give you an advantage. Day 31 players is one of those types of advantages. It's not like it's some big secret kept among an elite few...Thunder and Sunshineduck's guides spell it out pretty well, as do a lot of other threads. Half an hour of education via the forums isn't that big of an advantage. And it's not a big deal to arrange, either, at least not for a dedicated team.

The only potentially-valid argument I can think of is where an experienced crew of GMs decides to start a new Pee-Wee team, but because they have been playing higher level stuff for a while, they either don't know or don't remember how to optimize for Pee-Wee...and then they get beat by a less experienced team that has 55 day 31's. Does the less-experience team deserve to win? Well, does experience count more or less than 30 minutes of reading in two of the 5-or-less stickied threads in Pee-Wee? Would an experienced crew not do any research before starting up a serious Pee-Wee team?

Also, that scenario is almost irrelevant now. That could only happen in copper, and both teams would move up to silver anyway. And by then, the experienced team will have learned their lesson.

On top of that, Day 31 teams can get beat by better tactics and game planning, even if a team has far inferior builds.

I vote to leave the day 31 stuff the way it is.



agreed on all points
 
Mad LBer 41
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Originally posted by The Eagle
All games (sports included) have some tactics and such that can give you an advantage. Day 31 players is one of those types of advantages. It's not like it's some big secret kept among an elite few...Thunder and Sunshineduck's guides spell it out pretty well, as do a lot of other threads. Half an hour of education via the forums isn't that big of an advantage. And it's not a big deal to arrange, either, at least not for a dedicated team.

The only potentially-valid argument I can think of is where an experienced crew of GMs decides to start a new Pee-Wee team, but because they have been playing higher level stuff for a while, they either don't know or don't remember how to optimize for Pee-Wee...and then they get beat by a less experienced team that has 55 day 31's. Does the less-experience team deserve to win? Well, does experience count more or less than 30 minutes of reading in two of the 5-or-less stickied threads in Pee-Wee? Would an experienced crew not do any research before starting up a serious Pee-Wee team?

Also, that scenario is almost irrelevant now. That could only happen in copper, and both teams would move up to silver anyway. And by then, the experienced team will have learned their lesson.

On top of that, Day 31 teams can get beat by better tactics and game planning, even if a team has far inferior builds.

I vote to leave the day 31 stuff the way it is.



+1
 
dreven
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Originally posted by The Eagle
On top of that, Day 31 teams can get beat by better tactics and game planning, even if a team has far inferior builds.


most of what has been said is true, cept that ^^^^

good tactics can overcome builds, in the case that the other team has not prepared well.....
but, most likely, any team with the energy to build day 31 guys, wont get beat by day +40 builds.

 
Mad LBer 41
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Originally posted by dreven
Originally posted by The Eagle

On top of that, Day 31 teams can get beat by better tactics and game planning, even if a team has far inferior builds.


most of what has been said is true, cept that ^^^^

good tactics can overcome builds, in the case that the other team has not prepared well.....
but, most likely, any team with the energy to build day 31 guys, wont get beat by day +40 builds.



i've seen it happen, and have done it
 
Darkus Black
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I would prefer to see 0 XP at the start of the season. It would still come down to gameplanning and it is by no means an even playing field even then, it just makes it a little more even.

If you are concerned about it then you need to rethink your in game strategy as relying on Day 31 builds is a little bit weak. Combining the two is optimal however, and that is what the best teams do.
 
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