Originally posted by The Strategy Expert
Originally posted by LionsLover
Originally posted by TyrannyVaunt
This is why I think when you create a player you should have to specify their primary role. And then once you do that... SA's that don't work for that character should be disabled or hidden. Just my .02.
100 miles an hour switching lanes like 'WHOA!'.
I thought of something similar. Make branching trees where you need certain attributes/other SAs to unlock more options. that way you don't get players who build 1-2-3-5-10 SAs
You mean like an SA wormhole? I'm in!
Agreed. There was an RPG that I played that did this... Can't remember which one it was?? Maybe Never Winter Nights? I can't remember... It has been a long time since I last played that. But I have played games in the past that handled specialty trees like described above.
100 miles an hour switching lanes like 'WHOA!'.
Originally posted by LionsLover
Originally posted by TyrannyVaunt
This is why I think when you create a player you should have to specify their primary role. And then once you do that... SA's that don't work for that character should be disabled or hidden. Just my .02.
100 miles an hour switching lanes like 'WHOA!'.
I thought of something similar. Make branching trees where you need certain attributes/other SAs to unlock more options. that way you don't get players who build 1-2-3-5-10 SAs
You mean like an SA wormhole? I'm in!
Agreed. There was an RPG that I played that did this... Can't remember which one it was?? Maybe Never Winter Nights? I can't remember... It has been a long time since I last played that. But I have played games in the past that handled specialty trees like described above.
100 miles an hour switching lanes like 'WHOA!'.