Originally posted by drifter
Originally posted by MeatBomb
I agree it adds another layer to the game. I guess the real way to sell it to the programmers though would be to make the player surrender all their previous player FP refund in order to move into the coaching ranks. Because when you get 200,000 players that are on the verge of retiring, there needs to be some kind of screen to stop most of them from moving into the coaching ranks. Surrendering the FP refund would probably sift out about 80% of the guys into simply re-creating players. Otherwise, the streets will be filled with roving bands of out of work coaches. LOL! But it's a GREAT idea for a prestige class.
I agree. I thought about possibly adding more of a random element in the generation of attributes so that many people might try to take their player to coaching but then not get very good attributes so scrap him. However, I don't think that's in the spirit of what the developers have tried to do here.
I also thought about forfeiting flex, but that's a big chunk of change. Maybe if you take a player to coaching, if/when he retires you only get back 50% of the total?
That would be going in the right direction. You are right. After 30+ boosts, custom equipment, and player creation. That is a LOT of FP to forfiet just to create a coach.
Originally posted by MeatBomb
I agree it adds another layer to the game. I guess the real way to sell it to the programmers though would be to make the player surrender all their previous player FP refund in order to move into the coaching ranks. Because when you get 200,000 players that are on the verge of retiring, there needs to be some kind of screen to stop most of them from moving into the coaching ranks. Surrendering the FP refund would probably sift out about 80% of the guys into simply re-creating players. Otherwise, the streets will be filled with roving bands of out of work coaches. LOL! But it's a GREAT idea for a prestige class.
I agree. I thought about possibly adding more of a random element in the generation of attributes so that many people might try to take their player to coaching but then not get very good attributes so scrap him. However, I don't think that's in the spirit of what the developers have tried to do here.
I also thought about forfeiting flex, but that's a big chunk of change. Maybe if you take a player to coaching, if/when he retires you only get back 50% of the total?
That would be going in the right direction. You are right. After 30+ boosts, custom equipment, and player creation. That is a LOT of FP to forfiet just to create a coach.