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Forum > Suggestions > Make Turnover % Chance Dependent Solely on Builds & Not Previous Turnovers
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jdbolick
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Originally posted by Jason Cash
Idiocy? Dude you dont even understand how the game, or football in general, actually works.

Clearly I understand how programming works in a way that you can't even begin to grasp. And as for football in general, I get paid to write about the NFL for a national publication while you're some high school loser who pretends to know everything about football because you played J.V.

Originally posted by
Confidence is confidence in yourself. So you fumbled..you keep fumbling.

That is absolute not what happens in reality. In the entire season last year, only four running backs in the NFL had more than five fumbles. Adrian Peterson had the most with 9. None of those fumbles came because Peterson got bummed about an earlier fumble. Fumbles happen when runners don't secure the ball properly.
Last edited May 1, 2009 11:10:19
 
Jason Cash
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Originally posted by jdbolick
Originally posted by Jason Cash

Idiocy? Dude you dont even understand how the game, or football in general, actually works.

Clearly I understand how programming works in a way that you can't even begin to grasp. And as for football in general, I get paid to write about the NFL for a national publication while you're some high school loser who pretends to know everything about football because you played J.V.

Originally posted by

Confidence is confidence in yourself. So you fumbled..you keep fumbling.

That is absolute not what happens in reality. In the entire season last year, only two running backs in the NFL had more than five fumbles. Adrian Peterson had the most with 9. None of those fumbles came because Peterson got bummed about an earlier fumble. Fumbles happen when runners don't secure the ball properly.



You are, quite possibly, the biggest fucking moron on this entire sight. And what does it matter if you get paid to write about the NFL? We all know those guys a fucking morons.

We need a buff to how confidence and in-game morale affect each other
 
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Fumbles are solely dependent upon build.
confidence, carrying, strength, agility, vision all factor into how often u can fumble.
so, in essence, this thread is worthless since the suggestion is already implemented into the game.
 
wlarson
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Let's say your closer enters the game in the bottom of the 9th with a 4 run lead. He walks 3 batters and gives up a grand slam to the 4th. He's your closer and therefor best reliever. He has a strong arm and is capable of pitching another inning. Do you leave him in?

 
Jason Cash
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no..no you dont
 
Cmfix64
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...Write for a big national publication eh? man i sure hope you have a better vocabulary than you use for arguing with a "high school loser"

i actually know a writer for the local paper here, and he has a very complete vocabulary and speaks with eloquence... maybe i should give you his number so you can learn
 
jdbolick
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Originally posted by kretchfoop
Does fumbling once or twice in a game get in a players head and cause him to play worse and potentially fumble again?

In GLB, yes it does. Right now the sim dramatically increases your chance of having a turnover if you've already had one. In reality, no, that does not happen. In real football, your fumble chance is determined by how well you secure the ball. Similarly, it would be great if the primary determinant of fumbling in GLB was always carrying. Right now carrying is only the primary determinant for the first fumble. Every subsequent fumble is primarily a result of the penalty from the earlier fumbles.

Originally posted by
Do coaches pull a player that fumbles a few times in a game? Yes.

No, they don't. First of all, there were only a handful of times all season in the NFL where a running back had more than one fumble in game. But when it did happen, like Adrian Peterson against Atlanta or Detroit, Brad Childress absolutely did not pull Peterson out of the game.

Originally posted by
Rather than buff the effect of confidence on restoring morale, lets just change the entire way the sim operates. Great plan.

Sarcasm aside, yes it is a great plan because it would fix this problem once and for all. This issue already came up in Season 5, and Bort's band-aid solution hid it for a while but obviously didn't prevent it from coming back. I don't want to deal with this issue yet again four seasons from now. Have turnover chance be determined by builds and only builds.
 
Cmfix64
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Originally posted by wlarson
Let's say your closer enters the game in the bottom of the 9th with a 4 run lead. He walks 3 batters and gives up a grand slam to the 4th. He's your closer and therefor best reliever. He has a strong arm and is capable of pitching another inning. Do you leave him in?



of course his build says he will win! theres no reason he should be flustered and possibly give up anything else.... His confidence has nothing to do with his poor play... *sarcasm*
 
jdbolick
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Originally posted by Jason Cash
You are, quite possibly, the biggest fucking moron on this entire sight.

If you choose to call someone else a moron, it's probably best not to misspell "site" in the same sentence.


Originally posted by driftinggrifter
Fumbles are solely dependent upon build.

Go away troll. If you can't be bothered to even read the OP, then don't post in the thread. Instead, why don't you do the world a favor and go play in traffic?


Once again, in the current GLB sim, builds are only the primary determinant on the first turnover. After you're unlucky enough to experience your first turnover, the primary determinant for additional turnovers is the penalty from having the first turnover. That's why a HB1 with a clearly better build than HB2 can have a higher fumble chance simply by being unlucky enough to have a fumble first. Turnover probability should be determined by builds and builds alone. Do that and you stop this cascade effect.
 
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Realism is twofold. Lets take aways seasons 5,6,7, and 9 from http://goallineblitz.com/game/player.pl?player_id=769156
Cuz we all know, 18 ypc isn't realistic, neither is the 9+ ypc you are getting this season. Why don't you bitch about fixing the running game/defense and making it more realistic?

Ohhhhhh, you only want it to go in favor of the offense cuz you don't want to fix your build.

 
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Originally posted by jdbolick

Originally posted by driftinggrifter

Fumbles are solely dependent upon build.

Go away troll. If you can't be bothered to even read the OP, then don't post in the thread. Instead, why don't you do the world a favor and go play in traffic?


Once again, in the current GLB sim, builds are only the primary determinant on the first turnover. After you're unlucky enough to experience your first turnover, the primary determinant for additional turnovers is the penalty from having the first turnover. That's why a HB1 with a clearly better build than HB2 can have a higher fumble chance simply by being unlucky enough to have a fumble first. Turnover probability should be determined by builds and builds alone. Do that and you stop this cascade effect.


I did read your shitty suggestion. What you want to do is make confidence irrelevant. You want to make it only factor in once, when in reality, thats not how it works. Confidence is part of your build, hence it is already implemented. Fucking clown.

TBH, in that first post. I didn't flame nor troll you. I simply stated a simple post that undermined your horrible and whinny ass suggestion.
 
jdbolick
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driftinggrifter, stop trolling and go away. No one in your entire life has ever cared what you thought about anything, because no one who has ever met you believed that you had anything worthwhile to say.
 
wlarson
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Have you gotten any confirmation that this is indeed how the sim works? Seems like a reach to me. Turnovers cause huge morale swings for the entire team, not just the player who turned it over.
 
tonylieu
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I vote to move this thread to the NGTH list
 
jdbolick
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Originally posted by wlarson
Have you gotten any confirmation that this is indeed how the sim works? Seems like a reach to me.

It was confirmed in Season 5 by Bort, and it's beyond obvious based on the Season 9 results because the chance of HBs with 60+ carrying and strength just randomly fumbling 5 times in 12 carries is infinitesimal if the fumble chance is just a fixed percentage based on the build of the ball carrier and tackling defender. Clearly what happens is that having a turnover makes you extremely more likely to have another, which is what causes these cascade effects.

Hell, making the change I suggested wouldn't necessarily stop a "better" HB from having more turnovers in any one game than a bad one, but it would make all the turnovers determined by build and not the programming. If HB1 has more carrying, confidence, etc than HB2, he should always have a lower chance to fumble than HB2 regardless of whether or not he fumbled earlier in the game. It should always be determined by builds, and not just what happened earlier. Both HBs will still fumble occasionally, but when it happens we'll know that it was based on the build and not sim penalties for random events.
 
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