The other proposals on how to "fix" the turnover problem are only addressing the symptoms and not the underlying cause of this issue. Even Bort's slider "solution" won't actually address the cause, it will merely obscure it. The problem isn't builds, but rather the fact that experiencing a turnover dramatically raises your chance of having another turnover. That should not happen, as your % turnover chance should be determined solely by your build and the build of the defender.
Here is what currently happens: (note that these percentages are theoretical and should not be considered accurate)
HB1 with 60 carrying, 60 strength, and 50 confidence has a 2% base chance to fumble before any defensive modifiers.
HB2 with 50 carrying, 50 strength, and 40 confidence has a 3% base chance to fumble before any defensive modifiers.
So builds are the primary determinant in the first turnover, but only the first turnover. Now, if HB1 is unlucky and hits that 2% chance, then the sim currently penalizes him for that by dramatically increasing his chance for a second turnover. For expediency, let's assume that the sim causes the chance to double.
HB1 with 60 carrying, 60 strength, and 50 confidence now has a 4% base chance to fumble.
HB2 with 50 carrying, 50 strength, and 40 confidence still has a 3% base chance to fumble.
By this point, HB1 has a greater chance of experiencing a turnover than HB2 despite the fact that he obviously has a better build. That's the problem. Now, if HB1 gets unlucky yet again and hits that 4% chance, then his probability of experiencing another turnover increases yet again.
HB1 with 60 carrying, 60 strength, and 50 confidence now has an 8% base chance to fumble.
HB2 with 50 carrying, 50 strength, and 40 confidence still has a 3% base chance to fumble.
And if it happens again, then the chance doubles once more.
HB1 with 60 carrying, 60 strength, and 50 confidence now has a 16% base chance to fumble.
HB2 with 50 carrying, 50 strength, and 40 confidence still has a 3% base chance to fumble.
This is what causes these mass-fumble games. It is a sim issue and needs a sim fix, not just a band-aid to cover it up. If the chance of experiencing a turnover is determined solely by the offensive and defensive player's builds, then we won't have this issue. Turnovers actually will be determined by builds instead of a cascade effect If you make that change, then games will look like this:
No fumbles:
HB1 with 60 carrying, 60 strength, and 50 confidence has a 2% base chance to fumble before any defensive modifiers.
HB2 with 50 carrying, 50 strength, and 40 confidence has a 3% base chance to fumble before any defensive modifiers.
After one fumble by HB1:
HB1 with 60 carrying, 60 strength, and 50 confidence still has a 2% base chance to fumble before any defensive modifiers.
HB2 with 50 carrying, 50 strength, and 40 confidence still has a 3% base chance to fumble before any defensive modifiers.
"Fix your builds!" trolls should not even bother responding to this thread. If you haven't had any mass-turnover games, it's because you're like most people and hit the odds, not because your build is any better than the people who have been victimized. Those of you who have a question about what I'm saying because you either don't understand it or don't agree with it, post and I'll try my best to answer. My concern is that if the underlying cause of this problem is not addressed, we'll end up seeing it again in the future. This problem occurred in Season 5, and obviously Bort's band-aid solution then only hid this issue, it didn't correct it. Making turnovers independent of previous turnovers will correct it once and for all.
Here is what currently happens: (note that these percentages are theoretical and should not be considered accurate)
HB1 with 60 carrying, 60 strength, and 50 confidence has a 2% base chance to fumble before any defensive modifiers.
HB2 with 50 carrying, 50 strength, and 40 confidence has a 3% base chance to fumble before any defensive modifiers.
So builds are the primary determinant in the first turnover, but only the first turnover. Now, if HB1 is unlucky and hits that 2% chance, then the sim currently penalizes him for that by dramatically increasing his chance for a second turnover. For expediency, let's assume that the sim causes the chance to double.
HB1 with 60 carrying, 60 strength, and 50 confidence now has a 4% base chance to fumble.
HB2 with 50 carrying, 50 strength, and 40 confidence still has a 3% base chance to fumble.
By this point, HB1 has a greater chance of experiencing a turnover than HB2 despite the fact that he obviously has a better build. That's the problem. Now, if HB1 gets unlucky yet again and hits that 4% chance, then his probability of experiencing another turnover increases yet again.
HB1 with 60 carrying, 60 strength, and 50 confidence now has an 8% base chance to fumble.
HB2 with 50 carrying, 50 strength, and 40 confidence still has a 3% base chance to fumble.
And if it happens again, then the chance doubles once more.
HB1 with 60 carrying, 60 strength, and 50 confidence now has a 16% base chance to fumble.
HB2 with 50 carrying, 50 strength, and 40 confidence still has a 3% base chance to fumble.
This is what causes these mass-fumble games. It is a sim issue and needs a sim fix, not just a band-aid to cover it up. If the chance of experiencing a turnover is determined solely by the offensive and defensive player's builds, then we won't have this issue. Turnovers actually will be determined by builds instead of a cascade effect If you make that change, then games will look like this:
No fumbles:
HB1 with 60 carrying, 60 strength, and 50 confidence has a 2% base chance to fumble before any defensive modifiers.
HB2 with 50 carrying, 50 strength, and 40 confidence has a 3% base chance to fumble before any defensive modifiers.
After one fumble by HB1:
HB1 with 60 carrying, 60 strength, and 50 confidence still has a 2% base chance to fumble before any defensive modifiers.
HB2 with 50 carrying, 50 strength, and 40 confidence still has a 3% base chance to fumble before any defensive modifiers.
"Fix your builds!" trolls should not even bother responding to this thread. If you haven't had any mass-turnover games, it's because you're like most people and hit the odds, not because your build is any better than the people who have been victimized. Those of you who have a question about what I'm saying because you either don't understand it or don't agree with it, post and I'll try my best to answer. My concern is that if the underlying cause of this problem is not addressed, we'll end up seeing it again in the future. This problem occurred in Season 5, and obviously Bort's band-aid solution then only hid this issue, it didn't correct it. Making turnovers independent of previous turnovers will correct it once and for all.
Last edited May 1, 2009 10:48:17